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User:Cassiel Seraphim/Sandbox5: Difference between revisions

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|- valign="top" style="background:#222222;"
|- valign="top" style="background:#222222;"
| colspan=4 | ~ 58 days and 12 hours worth of training in total
| colspan=4 | ~ 58 days and 12 hours worth of training in total
|}
<small><references/></small>
== Crosstraining into armour ==
While we primarily run shield fleets, most of the skills you use will be reusable for armour fleets as well. The skills required to fit a solid armour tank is listed in the right-most column even though they are not necessary to train right away.
{| class="wikitable" style="font-size:90%; text-align:center; padding:8px;"
! [[file:icon_turret.png|32px|link=]] Damage dealers
! [[file:icon_remote_armor_repair_i.png|32px|link=]] Logistics
|- style="background:#222222;"
| ~ 12 days and 18 hours
| ~ some days
|- valign="top"
| style="padding:8px;" |
Hull Upgrades V<br>
Armor Rigging III<br>
EM Armor Compensation III<br>
Explosive Armor Compensation III<br>
Kinetic Armor Compensation III<br>
Thermic Armor Compensation III<br>
Repair Systems II<small>&nbsp;<ref>'''Mechanics III''' and '''Repair Systems II''' are required to train '''Remote Armor Repair Systems'''.</ref></small><br>
Remote Armor Repair Systems III<small>&nbsp;<ref>'''Remote Armor Repair Systems III''' is required to use Armor Maintenance drones.</ref></small>
| style="padding:8px;" |
Hull Upgrades V<br>
Repair Systems II<br>
Armor Rigging III<br>
Remote Repair Systems IV<br>
EM Armor Compensation III<br>
Explosive Armor Compensation III<br>
Kinetic Armor Compensation III<br>
Thermic Armor Compensation III<br>
<racial> Frigate III<br>
<racial> Destroyer III<br>
<racial Cruiser V<br>
|}
|}
<small><references/></small>
<small><references/></small>
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<small><references/></small>
<small><references/></small>


== Thermodynamics ==
= Secondary skills =
While not critical, being able to overheat your modules for a short while is often more than enough to save your ship when things turn from bad to worse. As such, it's also recommended that people train the following skills:
While not critical, being able to overheat your modules for a short while is often more than enough to save your ship when things turn from bad to worse. Basic navigation skills are good too, especially a decent level in warp drive skills so you don't cap out in long warps. Having the skills to use the microwarpdrive and cloak trick for safer travel is also handy.
* '''Engineering V''' ''(+4 days and 6 hours)''
 
* '''Science IV''' ''(+18 hours)''
As such, it's also recommended that people train the following skills:
* '''Thermodynamics III''' ''(+11,5 hours)''
{| class="wikitable" style="font-size:90%; text-align:center; padding:8px;"
! [[file:icon_damage_therm.png|32px|link=]] Thermodynamics
! [[file:Module icon microwarpdrive tech1.png|32px|link=]] Navigation
! [[file:icon_cloak.png|32px|link=]] MWD + Cloak trick
|- style="background:#222222;"
| ~ 5 days and 12 hours
| ~ 9 days and 17 hours
| ~ 1 day and 19 hours
|- valign="top"
| style="padding:8px;" |
Engineering V<small>&nbsp;<ref name="thermo">'''Engineering V''' and '''Science IV''' are required to train '''Thermodynamics (training time assuming you have '''Engineering IV''' already, as per the recommendations).</ref></small><br>
Science IV<small>&nbsp;<ref name="thermo">.</ref></small><br>
Thermodynamics III
| style="padding:8px;" |
Acceleration Control IV<small>&nbsp;<ref name="ab">Mostly for '''logistics'''-pilots, but generally applies to anyone who uses an '''afterburner'''.</ref></small><br>
Afterburner IV<small>&nbsp;<ref name="ab"></ref></small><br>
Evasive Maneuvering IV<br>
Fuel Conservation IV<small>&nbsp;<ref name="ab"></ref></small><br>
Navigation IV<br>
Warp Drive Operation IV
| style="padding:8px;" |
High Speed Maneuvering III<br>
Cloaking III
|}
<small><references/></small>
 
== Crosstraining into armour ==
While we primarily run shield fleets, most of the skills you use will be reusable for armour fleets as well. The skills required to fit a solid armour tank is listed in the right-most column even though they are not necessary to train right away.
{| class="wikitable" style="font-size:90%; text-align:center; padding:8px;"
! [[file:icon_turret.png|32px|link=]] Damage dealers
! [[file:icon_remote_armor_repair_i.png|32px|link=]] Logistics
|- style="background:#222222;"
| ~ 12 days and 18 hours
| ~ some days
|- valign="top"
| style="padding:8px;" |
Hull Upgrades V<br>
Armor Rigging III<br>
EM Armor Compensation III<br>
Explosive Armor Compensation III<br>
Kinetic Armor Compensation III<br>
Thermic Armor Compensation III<br>
Repair Systems II<small>&nbsp;<ref name="remote">'''Mechanics III''' and '''Repair Systems II''' are required to train '''Remote Armor Repair Systems'''.</ref></small><br>
Remote Armor Repair Systems III<small>&nbsp;<ref name="armour bots">'''Remote Armor Repair Systems III''' is required to use Armor Maintenance drones.</ref></small>
| style="padding:8px;" |
Hull Upgrades V<br>
Armor Rigging III<br>
EM Armor Compensation III<br>
Explosive Armor Compensation III<br>
Kinetic Armor Compensation III<br>
Thermic Armor Compensation III<br>
Repair Systems II<small>&nbsp;<ref name="remote"></ref></small><br>
Remote Repair Systems IV<small>&nbsp;<ref name="armour bots"></ref></small><br>
<racial> Frigate III<br>
<racial> Destroyer III<br>
<racial Cruiser V<br>
|}
<small><references/></small>