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== Honing your skills == | == Honing your skills == | ||
Remember that | Remember that the recommended skills are just the beginning and there is much room for improvement. Increase these skills, train up for tech two weaponry and max out the gunnery and support skills, and your ship will be much more efficient. You'll also have many more options to improve your fit with better fitting and support skills, like upgrading a module, drop an excessive tank module for more utility modules and so forth. | ||
What you're going to train next differs a little bit based on what ship and what weapons you're going to use. For some fitting skills will be prioritized due to the lack of CPU | What you're going to train next differs a little bit based on what ship and what weapons you're going to use. For some fitting skills will be prioritized due to the lack of CPU or powergrid of their hull, for others capacitor skills are more important while others can simply go straight for better ship skills and tech two weaponry. | ||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | ||
! | ! [[file:icon_cogs.png|32px|link=]] Support skills | ||
! | ! [[file:icon_turret.png|32px|link=]] Gunnery skills | ||
! | ! [[file:icon_ship.png|32px|link=]] Ship skills | ||
! | ! [[File:Icon drone bandwith.png|32px|link=]] Drone skills | ||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| colspan=4 align="center" | Prioritize which skills to train first, some are more important than others, so do your research. | | colspan=4 align="center" | Prioritize which skills to train first, some are more important than others, so do your research. | ||
|- valign="top" | |- valign="top" | ||
| | | style="padding:8px;" | | ||
Cybernetics V<small> <ref>'''Cybernetics''' V is required for the top-tier advanced implants, like the +6% CONCORD-implants.</ref></small><br> | Cybernetics V<small> <ref>'''Cybernetics''' V is required for the top-tier advanced implants, like the +6% CONCORD-implants.</ref></small><br> | ||
Electronics V<br> | Electronics V<br> | ||
Engineering V<br> | Engineering V<br> | ||
Mechanics V | Mechanics V<br> | ||
Energy Management V<br> | Energy Management V<br> | ||
Energy Systems Operation V<br> | Energy Systems Operation V<br> | ||
Shield Upgrades V<br> | Shield Upgrades V<br> | ||
Targeting V<br> | Targeting V<br> | ||
Multitasking III<br> | Multitasking III<br> | ||
Long Range Targeting V | Long Range Targeting V<br> | ||
Jury Rigging IV<small> <ref>'''Jury Rigging''' IV is only needed if it is a requirement for your more generic rigs, like energy grid rigs.</ref></small><br> | |||
Shield Rigging IV<br> | |||
Shield Emission Systems V<br> | |||
Energy Emission Systems V<small> <ref name="emission">'''Energy Emission Systems''' is only required if you fly a '''Guardian''' or a '''Basilisk''' with energy transfer modules, the '''Oneiros''' and the '''Scimitar''' does not need this skill.</ref></small><br> | |||
Sensor Linking V<small> <ref name="links">'''Sensor Linking''' is only required if you can fit the '''Tracking Link''' module and only needed at higher skill-levels if you try to fit several faction links at once.</ref></small> | |||
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Weapon Upgrades V<br> | Weapon Upgrades V<br> | ||
Advanced Weapon Upgrades V<br> | Advanced Weapon Upgrades V<br> | ||
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Trajectory Analysis V<br> | Trajectory Analysis V<br> | ||
Controlled Bursts V<small> <ref>'''Controlled Bursts''' is useful for all hybrids and lasers, but useless for projectiles and missiles as they do not utilize cap.</ref></small><br> | Controlled Bursts V<small> <ref>'''Controlled Bursts''' is useful for all hybrids and lasers, but useless for projectiles and missiles as they do not utilize cap.</ref></small><br> | ||
Small <racial> Turret V<br> | Small <racial> Turret V<br> | ||
Small <racial> Specialization IV<small> <ref name="specs">Turrets have two different specialization skills, for example projectiles have both autocannons and artillery which are split into two different specialization skills.</ref></small><br> | |||
Medium <racial> Turret V<br> | Medium <racial> Turret V<br> | ||
Medium <racial> Specialization IV<small> <ref name="specs">Turrets have two different specialization skills, for example projectiles have both autocannons and artillery which are split into two different specialization skills.</ref></small><br> | |||
Large <racial> Turret V<br> | Large <racial> Turret V<br> | ||
Large <racial> Specialization IV<small> <ref name="specs">Turrets have two different specialization skills, for example projectiles have both autocannons and artillery which are split into two different specialization skills.</ref></small><br> | Large <racial> Specialization IV<small> <ref name="specs">Turrets have two different specialization skills, for example projectiles have both autocannons and artillery which are split into two different specialization skills.</ref></small><br> | ||
<racial> Battleship V | <weapon> Rigging IV | ||
| style="padding:8px;" | | |||
<racial> Battleship V<br> | |||
Logistics V<br> | |||
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Electronic Warfare IV<small> <ref>'''Electronic Warfare''' is required for '''Electronic Warfare Drone Interfacing'''.</ref></small><br> | |||
Electronic Warfare Drone Interfacing IV<small><ref>'''Electronic Warfare Drone Interfacing''' increases your drone control range by an additional 3 km / skillevel.</ref></small><br> | |||
Drone Interfacing V<br> | |||
Combat Drone Operation V<br> | |||
Minmatar Drone Specialization IV<br> | |||
Repair Drone operation V<small> <ref>'''Repair Drone Operation V''' is needed for tech two shield maintenance bots.</ref></small> | Repair Drone operation V<small> <ref>'''Repair Drone Operation V''' is needed for tech two shield maintenance bots.</ref></small> | ||
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