Difference between revisions of "User:Kataki soikutsu"
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==HQ Fitting== | ==HQ Fitting== | ||
All HQ fits require a MWD due to the distances that one must travel. Due to this many of the fits require higher fitting skills to make work. It is not uncommon for Engineering V and Advanced Weapon Upgrades I+ to be required to make a fit work. Large drones are needed in ships with large drone bays to make the tower bashes go quickly. The Armor repair bots are NOT a typo. A bad spawn or late broadcast can result in armor damage. These drones mean that the pilot does not need to dock up or fear for the next bad spawn in a wave. | All HQ fits require a MWD due to the distances that one must travel. Due to this many of the fits require higher fitting skills to make work. It is not uncommon for Engineering V and Advanced Weapon Upgrades I+ to be required to make a fit work. Large drones are needed in ships with large drone bays to make the tower bashes go quickly. The Armor repair bots are NOT a typo. A bad spawn or late broadcast can result in armor damage. These drones mean that the pilot does not need to dock up or fear for the next bad spawn in a wave. |
Revision as of 01:22, 16 June 2013
The Mach & TFI need Tractor Beams for the TCRC.
HQ Fitting
All HQ fits require a MWD due to the distances that one must travel. Due to this many of the fits require higher fitting skills to make work. It is not uncommon for Engineering V and Advanced Weapon Upgrades I+ to be required to make a fit work. Large drones are needed in ships with large drone bays to make the tower bashes go quickly. The Armor repair bots are NOT a typo. A bad spawn or late broadcast can result in armor damage. These drones mean that the pilot does not need to dock up or fear for the next bad spawn in a wave.
It is highly recommend that pilots upgrade to at least the Pith C-Type EM Ward Amplifier. Also tt is strongly suggest that pilots upgrade to the Gist X-Type MWD due to its superior capacitor properties.
T1 Battleships
Rokh
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Sensor Booster II
Tracking Computer II
Prototype 100MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Damage Control II
Large Core Defense Field Extender I
Large Anti-EM Screen Reinforcer I
Large Anti-Thermal Screen Reinforcer I
Warrior II x5
Light Armor Maintenance Bot I x5
Targeting Range Script x1
Optimal Range Script x1
Scan Resolution Script x1
Tracking Speed Script x1
Caldari Navy Thorium Charge L x2500
Caldari Navy Antimatter Charge L x7500
- Engineering V
- Advanced Weapon Upgrades I
Hyperion
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
Large 'Regard' Power Projector
Prototype 100MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer I
Warrior II x5
Garde I x5
Light Armor Maintenance Bot I x5
Caldari Navy Antimatter Charge L x7500
Caldari Navy Uranium Charge L x2500
- Electronics V
Maelstrom
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
Sensor Booster II
Prototype 100MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Large Anti-Thermal Screen Reinforcer I
Large Core Defense Field Extender I
Large Core Defense Field Extender I
Warrior II x5
Hammerhead II x5
Light Armor Maintenance Bot I x5
Targeting Range Script x1
Tracking Speed Script x1
Republic Fleet Carbonized Lead L x2500
Republic Fleet EMP L x7500
- Engineering V
- Advanced Weapon Upgrades III
- A pilot without the necessary Power Grid skills can drop the Tracking Enhancer for a Power Diagnostic System II or a Reactor Control Unit.
Logistics
Scimitar
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Shadow Serpentis Tracking Link
Shadow Serpentis Tracking Link
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
10MN Afterburner II
Power Diagnostic System II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Medium Ancillary Current Router II
Medium Capacitor Control Circuit II
Light Shield Maintenance Bot II x4
Hobgoblin I x5
Tracking Speed Script x2
Optimal Range Script x2
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Cap Recharger II
Cap Recharger II
10MN Afterburner II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Medium Ancillary Current Router I
Medium Capacitor Control Circuit I
Hobgoblin I x5
Light Shield Maintenance Bot II x4
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Shadow Serpentis Tracking Link
Shadow Serpentis Tracking Link
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
10MN Afterburner II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Medium Ancillary Current Router I
Medium Capacitor Control Circuit I
Hobgoblin I x5
Light Shield Maintenance Bot II x4
Optimal Range Script x1
Basilisk
I am not so sure about these fits. An RC II is a really rare module for people to use. Also the EM amplifier instead of the Field feels weird.
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large 'Regard' Power Projector
Large 'Regard' Power Projector
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II
10MN Afterburner II
Damage Control II
Reactor Control Unit II
Medium Ancillary Current Router I
Medium Core Defense Field Extender I
Light Shield Maintenance Bot II x5
Large 'Regard' Power Projector
Large 'Regard' Power Projector
Large 'Regard' Power Projector
Large 'Regard' Power Projector
Large 'Regard' Power Projector
Large 'Regard' Power Projector
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II
10MN Afterburner II
Damage Control II
Reactor Control Unit II
Medium Ancillary Current Router I
Medium Core Defense Field Extender I
Light Shield Maintenance Bot II x5
- This fit is specifically to provide combat Cap transfers in HQ fleets.
- There is only the need for 1 in any HQ fleet. This allows the fleet to operate faster.
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Prototype 100MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Power Diagnostic System II
Power Diagnostic System II
Damage Control II
Large Core Defense Field Extender I
Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer I
Warrior II x5
Hammerhead II x5
Light Armor Maintenance Bot I x5
Imperial Navy Multifrequency L x21
Imperial Navy Gamma L x21
Imperial Navy Xray L x21
Imperial Navy Ultraviolet L x21
- Engineering V
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Tachyon Modulated Energy Beam I
Large 'Regard' Power Projector
Prototype 100MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Power Diagnostic System II
Power Diagnostic System II
Damage Control II
Large Core Defense Field Extender I
Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer I
Warrior II x5
Ogre I x5
Medium Armor Maintenance Bot I x5
Imperial Navy Multifrequency L x21
Imperial Navy Standard L x21
Imperial Navy Xray L x21
- Engineering V
- Electronics V
- Advanced Weapon Upgrades III
- This ship is a very tight fit. Lower skill pilots can use Reactor Control Units instead of the Power Diagnostic Systems.
Tempest Fleet Issue
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
Large 'Regard' Power Projector
Large 'Regard' Power Projector
Sensor Booster II
Tracking Computer II
Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Large Core Defense Field Extender I
Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer I
Hammerhead II x5
Warrior II x5
Light Armor Maintenance Bot I x5
Targeting Range Script x1
Optimal Range Script x1
Scan Resolution Script x1
Tracking Speed Script x1
Republic Fleet EMP L x7500
Republic Fleet Titanium Sabot L x2500
- Electronics V
Pirate Battleships
Macherial
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
Large S95a Partial Shield Transporter
Sensor Booster II
Core X-Type 100MN Microwarpdrive
Republic Fleet Large Shield Extender
Adaptive Invulnerability Field II
Pithum C-Type Adaptive Invulnerability Field
Reactor Control Unit II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Large Anti-EM Screen Reinforcer II
Large Core Defense Field Extender II
Large Projectile Metastasis Adjuster II
Garde II x4
Warrior II x5
Targeting Range Script x1
Scan Resolution Script x1
Tremor L x2500
Republic Fleet EMP L x7500
Nightmare
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Large 'Regard' Power Projector
Large 'Regard' Power Projector
Sensor Booster II
Gist X-Type 100MN Microwarpdrive
Domination Target Painter
Tracking Computer II
Tracking Computer II
Adaptive Invulnerability Field II
Pithum C-Type Adaptive Invulnerability Field
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Damage Control II
Large Core Defense Field Extender II
Large Anti-EM Screen Reinforcer II
Large Energy Locus Coordinator II
Warrior II x5
Hammerhead II x5
Targeting Range Script x1
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2
Gleam L x12
Imperial Navy Multifrequency L x12
Imperial Navy Xray L x12
Imperial Navy Infrared L x12
Vindicator
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Federation Navy Stasis Webifier
Gist X-Type 100MN Microwarpdrive
Republic Fleet Large Shield Extender
Adaptive Invulnerability Field II
Pithum C-Type Adaptive Invulnerability Field
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Large Anti-EM Screen Reinforcer II
Large Core Defense Field Extender II
Large Hybrid Ambit Extension II
Warrior II x5
Garde II x4
Antimatter Charge L x5000
Void L x5000
Null L x5000
- Pilots comfortable with this ship should drop the LSE for another FN Web.
Tech 3 & Command Ships
Missile Ships
While missile ships are not normal useable in Incursions, the high damage of Torpedoes even at low skills make them viable in HQs where the explosion radius is not as big an issue. Granted flight time and range are still an issue, so gun ships are preferred. But we will not turn away properly fitted missile boats in an HQ fleet.
Raven
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Large 'Regard' Power Projector
Prototype 100MN Microwarpdrive I
Domination Target Painter
Domination Target Painter
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer I
Warrior II x5
Hammerhead II x5
Caldari Navy Scourge Torpedo x10000
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 100MN Microwarpdrive I
Domination Target Painter
Domination Target Painter
Domination Target Painter
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer I
Large Hydraulic Bay Thrusters II
Warrior II x5
Hammerhead II x5
Light Armor Maintenance Bot I x5
Caldari Navy Scourge Torpedo x1000
- Engineering V
- Advanced Weapon Upgrades I
Rattlesnake
This ship has a HUGE tank. It is the perfect anchor.
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Drone Link Augmentor II
Large 'Regard' Power Projector
Sensor Booster II
Gist X-Type 100MN Microwarpdrive
Domination Target Painter
Drone Navigation Computer II
Drone Navigation Computer II
Adaptive Invulnerability Field II
Pithum C-Type Adaptive Invulnerability Field
Ballistic Control System II
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II
Large Anti-EM Screen Reinforcer II
Large Core Defense Field Extender II
Large Hydraulic Bay Thrusters II
Warrior II x5
Garde II x5
Bouncer II x5
Heavy Armor Maintenance Bot II x5
Targeting Range Script x1
Scan Resolution Script x1
Caldari Navy Inferno Torpedo x0
Caldari Navy Scourge Torpedo x10000
Creating a Fleet Members Only Preset
http://wiki.eveuniversity.org/Overview#Creating_a_Fleet_Members_Preset_.28Updated_for_Retribution.29
- Click the 4-lined box and select Load 7 - Fleetmates.
- Go to Filters > States and uncheck the following (everything else will be checked):
- Pilot (agent) is interactable
- Pilot has bad standing
- Pilot has neutral standing
- Pilot has no standing
- Pilot has terrible standing
- Pilot is at war with your corporation/alliance
- Pilot is at war with your militia
- Wreck is already viewed
- Wreck is empty
- Go to Filters > Types and click Deselect all. Then Right Click on Ships and choose Select all.
- Save the preset as 7a - Fleet Only
This preset will show only pilots in your fleet and allies, no neutrals, enemies, NPCs or celestials. This is very useful for a Logi to keep track of everyone in fleet and allies in larger engagements. This tab is really nice because, under standard UNI Overview settings, any ship that broadcasts will jump to the top of the list with the broadcast symbol for a short while. Which is very useful for initial locking when they need reps and unlocking when In Position. Especially because you cannot Shift+Ctrl click to unlock from the History tab in the Fleet window, but should be able to in this overview. For PvE I like adding Pilots with Neutral Standing and Pilots with No Standing as they often fly with you in High Sec PvE like Incursions.