More actions
| Line 8: | Line 8: | ||
Contrary to missions, incursion fleets rely on buffers and resists supported by logistics ships in order to survive. The ships you face in incursions use electronic warfare, capacitor warfare as well as playing on speed and signature to their advantage. This forces incursion fleets to find ways around that in order to be successful. | Contrary to missions, incursion fleets rely on buffers and resists supported by logistics ships in order to survive. The ships you face in incursions use electronic warfare, capacitor warfare as well as playing on speed and signature to their advantage. This forces incursion fleets to find ways around that in order to be successful. | ||
Due to the restrictions to fleet size, each member of the fleet matters. You cannot compensate for lack of skill or efficiency by simply adding more ships. As such, incursions are not for the brand new players, but more geared towards those who've spent at least a few months in the game. | Due to the restrictions to fleet size, each member of the fleet matters. You cannot compensate for lack of skill or efficiency by simply adding more ships. As such, incursions are not for the brand new players, but more geared towards those who've spent at least a few months in the game able to fly '''battleships''', '''logistics''' or more advanced ships. | ||
==== A lucrative endeavour ==== | ==== A lucrative endeavour ==== | ||
Incursions in highsec is a very profitable activity, assuming you find a community that run continuous fleets. A normal fleet can make about 60 million ISK per hour running sites and more advanced fleet have the potential of making 100+ million ISK per hour. | Incursions in highsec is a very profitable activity, assuming you find a community that run continuous fleets. A normal fleet can make about 60 million ISK per hour running sites and more advanced fleet have the potential of making 100+ million ISK per hour. | ||