Difference between revisions of "Nemesis"

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skills=|
 
skills=|
 
notes=Bombers' Bar Baseline.  Represents a solid starting point for variations (i.e. RSD's, TP's in place of point).</li><li>Uses Scorch Bombs and Inferno Torpedoes.}}
 
notes=Bombers' Bar Baseline.  Represents a solid starting point for variations (i.e. RSD's, TP's in place of point).</li><li>Uses Scorch Bombs and Inferno Torpedoes.}}
{{ShipFitting|
 
ship=Nemesis|
 
shipTypeID=11377|
 
fitName=Terminal Attack Painter|
 
fitID=Terminal-Attack-Painter|
 
high1name=Prototype 'Arbalest' Torpedo Launcher|
 
high1typeID=8117|
 
high2name=Prototype 'Arbalest' Torpedo Launcher|
 
high2typeID=8117|
 
high3name=Prototype 'Arbalest' Torpedo Launcher|
 
high3typeID=8117|
 
high4name=Auto Targeting System II|
 
high4typeID=1436|
 
high5name=Covert Ops Cloaking Device II|
 
high5typeID=11578|
 
mid1name=Target Painter II|
 
mid1typeID=19806|
 
mid2name=Target Painter II|
 
mid2typeID=19806|
 
mid3name=Target Painter II|
 
mid3typeID=19806|
 
mid4name=1MN Afterburner II|
 
mid4typeID=438|
 
low1name=Signal Amplifier II|
 
low1typeID=1987|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
charge1name=Caldari Navy Inferno Torpedo x48|
 
charge1typeID=27351|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Particle Dispersion Projector I|
 
rig1typeID=31298|
 
rig2name=Small Ionic Field Projector I|
 
rig2typeID=31274|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=11377:1436;1:8117;3:11578;1:438;1:19806;3:1987;1:22291;1:31274;1:31298;1:27351;48::|
 
skills=|
 
notes=Provides additional Target Painting at distance from target.</li><li>Supports main SB attack.</li><li>Auto Targeting System increases number of lockable targets, rather than auto locking.}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 20:55, 13 July 2013

EVE University Database
 
Ship Database
Nemesis
CornerT2h.png
Nemesis
Gallente Federation
Gallente Federation
Covert Ops
Tristan Class
RELATED UNI-WIKI REFERENCES

Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.

Developer: Duvolle Laboratories

Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Being the foremost manufacturer of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.

SHIP BONUSES

Gallente Frigate Skill Bonus:
10% bonus to torpedo explosion velocity and flight time per level
20% bonus to torpedo velocity per level
Covert Ops Skill Bonus:
5% bonus to bomb thermal damage per level
15% bonus to torpedo thermal damage per level
Role Bonus:
-99.65% reduction in Torpedo Launcher powergrid needs
-99.5% reduction in Cloak CPU Use
-100% targeting delay after decloaking
Note: can fit covert cynosural field generators and bomb launchers

Required Skills
  • Gallente Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Covert Ops I33m
    • Spaceship Command III4h 26m
    • Electronics Upgrades V11d 20h 26m
Training Time what's this?
23d 22h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Tristan
Tristan.jpg
Tristan
Standard Frigates Tristan Class
Icon hi slot.png3 (0/2) Icon mid slot.png3 Icon low slot.png3
Icon powergrid.png35 MW Icon cpu.png130 tf
Icon velocity.png315 m/sec
Icon capacity.png140 m³

Ship Attributes

Fittings
Powergrid
powergrid
38 MW
CPU
cpu output
307 tf
Capacitor
capacitor
293.8 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
2
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
264 m/s
Inertia Modifier
inertia modifier (agility)
4.543
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
8.95 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
18 points
Sig. Radius
signature radius
37 m
Scan Res.
scan resolution
425 mm
Structure
Structure Hitpoints
structure hitpoints
422 HP
Mass
ship mass
1,421,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
215 m³
Armor
Armor Hitpoints
armor hitpoints
316 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
43
KIN
kinetic resistance
51
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
275 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
30
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

The Nemesis is the Gallente stealth bomber and one of the most popular. Due to having lower CPU than the Manticore, it's a bit harder to fit the higher-end missle launchers. The Nemesis favors thermal missles, putting it in a position that can't be easily countered for most PvP fits.

Skills

While the skills above will allow you to 'fly' the Nemesis, it is pointless to fly a Stealth Bomber without a covert ops cloaking device, or torpedo launchers.

Required to function as a Stealth Bomber:

  • Cloaking IV
  • Torpedoes I
  • Missile Launcher Operation IV
  • Heavy Missiles III
  • Light Missiles III

Suggested Skills:

  • Navigation III
  • Acceleration Control III
  • Warp Drive Operation III
  • Spaceships Command IV
  • Evasive Maneuvering III
  • Electronics V
  • Engineering V
  • Energy Management III
  • Target Painting II
  • Electronic Warfare II
  • Sensor Linking II
  • Long Range Targeting III
  • Signature Analysis III
  • Targeting III
  • Shield Management III
  • Shield Operation III
  • Energy Grid Upgrades III
  • Launcher Rigging II
  • Astronautic Rigging II
  • Jury Rigging III
  • Mechanic IV

In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include:

  • Missile Bombardment IV
  • Missile Projection III
  • Rapid Launch III
  • Target Navigation Prediction III
  • Warhead Upgrades III
  • Bomb Deployment I
  • Covert Ops IV

Fitting

Bombers' Bar MK II
Nemesis: Bombers' Bar MK II
EFT
[Nemesis, Bombers' Bar MK II]
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Bomb Launcher I
Covert Ops Cloaking Device II

Medium F-S9 Regolith Shield Induction
Warp Disruptor II
Target Painter II
1MN Afterburner II

Micro Auxiliary Power Core I
Ballistic Control System II

Small Processor Overclocking Unit I
Small Ancillary Current Router I



Caldari Navy Inferno Torpedo x48
Scorch Bomb x4

Fitting template high slot label.png
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Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Bombers' Bar Baseline. Represents a solid starting point for variations (i.e. RSD's, TP's in place of point).
  • Uses Scorch Bombs and Inferno Torpedoes.


Tactics

No sub-article about Nemesis roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Nemesis here.