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In game terms Incursions are high level, group PvE content. They are similar to raids in other MMOs. Within any Incursion there are many sites of different sizes ranging from 10 pilot site to the 80 pilot Mothership. In terms of skill, Incursions are really end-game content. Generally requiring at least 2-3 months of skilling before a pilot is ready. In general pilots fly Battleships, Tech II Logistic Ships, and Strategic Cruisers for Incursions. | In game terms Incursions are high level, group PvE content. They are similar to raids in other MMOs. Within any Incursion there are many sites of different sizes ranging from 10 pilot site to the 80 pilot Mothership. In terms of skill, Incursions are really end-game content. Generally requiring at least 2-3 months of skilling before a pilot is ready. In general pilots fly Battleships, Tech II Logistic Ships, and Strategic Cruisers for Incursions. | ||
The running of High Security Incursions revolves around finding an Incursion Community you like to run with. These are not Corporations or Alliances in EVE, but chat channels dedicated to forming Incursion fleets. Each channel has its own requirements, specialties, and culture. This course will cover the basic requirements that they all have in common but it is advised that each pilot do their own research when looking at communities to learn their differences. | |||
Low and Null Security Incursions are not run as often due to the risk of PvP inherent in the space. This is not to say they are never run, and in fact Null Sec Alliances like to get ride of them because they are disruptive. It is more the groups that run any particular one tend to be tighter knit and harder to fly with if you are not already part of them. | |||
=== Incursion Mechanics === | === Incursion Mechanics === | ||