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Bhaalgorn: Difference between revisions

From EVE University Wiki
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==Fitting==
==Fitting==
{{ShipFitting|
ship=Bhaalgorn|
shipTypeID=17920|
fitName=Incursion|
fitID=Incursion|
high1name=Mega Pulse Laser II|
high1typeID=3057|
high2name=Mega Pulse Laser II|
high2typeID=3057|
high3name=Mega Pulse Laser II|
high3typeID=3057|
high4name=Mega Pulse Laser II|
high4typeID=3057|
high5name=Large Energy Transfer Array II|
high5typeID=12102|
high6name=Large Energy Transfer Array II|
high6typeID=12102|
high7name=Drone Link Augmentor I|
high7typeID=23527|
mid1name=Target Painter II|
mid1typeID=19806|
mid2name=Tracking Computer II|
mid2typeID=1978|
mid3name=Tracking Computer II|
mid3typeID=1978|
mid4name=Dark Blood Stasis Webifier|
mid4typeID=14262|
mid5name=Dark Blood Stasis Webifier|
mid5typeID=14262|
low1name=Damage Control II|
low1typeID=2048|
low2name=Imperial Navy Energized Adaptive Nano Membrane|
low2typeID=15729|
low3name=Imperial Navy Energized Adaptive Nano Membrane|
low3typeID=15729|
low4name=Imperial Navy Heat Sink|
low4typeID=15810|
low5name=Imperial Navy Heat Sink|
low5typeID=15810|
low6name=Imperial Navy Heat Sink|
low6typeID=15810|
low7name=1600mm Reinforced Steel Plates II|
low7typeID=20353|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Hammerhead II x5|
drone2typeID=2185|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x2|
charge1typeID=29001|
charge2name=Optimal Range Script x2|
charge2typeID=28999|
charge3name=Scorch L x4|
charge3typeID=12820|
charge4name=Imperial Navy Multifrequency L x4|
charge4typeID=23105|
charge5name=open|
rig1name=Large Anti-Explosive Pump I|
rig1typeID=25888|
rig2name=Large Anti-Kinetic Pump I|
rig2typeID=25890|
rig3name=Large Trimark Armor Pump I|
rig3typeID=25894|
difficulty=1|
warsop=S|
warsopReason=|
version=ODY 1.0|
shipDNA=17920:3057;4:12102;2:23527;1:1978;2:14262;2:19806;1:2048;1:15729;2:15810;3:20353;1:25888;1:25890;1:25894;1:2185;5:2456;5:12820;4:23105;4:28999;2:29001;2::|
skills=|
notes=Jester's Trek fit of the week for August 3, 2011 (with a small change for the plate). At the time, this was considered one of the top Incursion battleship.</li><li>As fitted, with all skills at V and before boosts, this ship has 126.3 K EHP, flies at 111 m/s and align in 12.7 s.</li><li>Damage varies between 933 dps at 17 + 13 km with Imperial Navy Multifrequency and 776 dps with Scorch at 52 + 13 km.</li><li>See http://jestertrek.blogspot.ca/2011/08/fit-of-week-incursion-bhaalgorn.html}}
{{ShipFitting|
{{ShipFitting|
ship=Bhaalgorn|
ship=Bhaalgorn|
Line 127: Line 200:
low3name=Energized Adaptive Nano Membrane II|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low3typeID=11269|
low4name=1600mm Reinforced Rolled Tungsten Plates I|
low4name=1600mm Reinforced Steel Plates II|
low4typeID=11325|
low4typeID=20353|
low5name=1600mm Reinforced Rolled Tungsten Plates I|
low5name=1600mm Reinforced Steel Plates II|
low5typeID=11325|
low5typeID=20353|
low6name=1600mm Reinforced Rolled Tungsten Plates I|
low6name=1600mm Reinforced Steel Plates II|
low6typeID=11325|
low6typeID=20353|
low7name=1600mm Reinforced Rolled Tungsten Plates I|
low7name=1600mm Reinforced Steel Plates II|
low7typeID=11325|
low7typeID=20353|
drone1name=Ogre II x3|
drone1name=Ogre II x3|
drone1typeID=2446|
drone1typeID=2446|
Line 151: Line 224:
rig2name=Large Trimark Armor Pump I|
rig2name=Large Trimark Armor Pump I|
rig2typeID=25894|
rig2typeID=25894|
rig3name=Large Ancillary Current Router I|
rig3name=Large Semiconductor Memory Cell I|
rig3typeID=25956|
rig3typeID=25954|
difficulty=2|
difficulty=1|
warsop=G|
warsop=S|
warsopReason=Pirate faction ship|
warsopReason=|
version=PRE-RET 1.0|
version=ODY 1.0|
shipDNA=17920:16479;7:1855;1:3578;1:5945;1:17559;1:20218;1:2048;1:11269;2:11325;4:25894;2:25956;1:2446;3:32014;1::|
shipDNA=17920:16479;7:1855;1:3578;1:5945;1:17559;1:20218;1:2048;1:11269;2:20353;4:25894;2:25954;1:2446;3:32014;1::|
skills=|
notes=Basic Neut fit Bhaalgorn seen in small scale fights involving Carriers and Dreadnoughts. This ship will drain 7350 cap units per sec!</li><li>Ship scanner should be used as frequently as possible to spy on targets' capacitor level, providing vital enemy intelligence to FC and avoiding wasteful energy neutralizer cycles.</li><li>As fitted, with all skills at V and before boosts, this ship has 193.2 K EHP, flies at 794 m/s (1134 m/s with MWD overheated)and align in 20.2 s with MWD on (13.8 s with MWD off)</li><li>The cap will last 3 min 46 s. Best used with energy transfer from another ship such as a Guardian. }}
 
{{ShipFitting|
ship=Bhaalgorn|
shipTypeID=17920|
fitName=Capacitor Warfare 1|
fitID=Capacitor-Warfare-1|
high1name=Heavy Unstable Power Fluctuator I|
high1typeID=16479|
high2name=Heavy Unstable Power Fluctuator I|
high2typeID=16479|
high3name=Heavy Unstable Power Fluctuator I|
high3typeID=16479|
high4name=Heavy Unstable Power Fluctuator I|
high4typeID=16479|
high5name=Heavy Diminishing Power System Drain I|
high5typeID=16503|
high6name=Heavy Diminishing Power System Drain I|
high6typeID=16503|
high7name=Heavy Diminishing Power System Drain I|
high7typeID=16503|
mid1name=Prototype 100MN Microwarpdrive I|
mid1typeID=5945|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Fleeting Propulsion Inhibitor I|
mid3typeID=4027|
mid4name=Fleeting Propulsion Inhibitor I|
mid4typeID=4027|
mid5name=Conjunctive Radar ECCM Scanning Array I|
mid5typeID=20218|
low1name=Damage Control II|
low1typeID=2048|
low2name=1600mm Reinforced Steel Plates II|
low2typeID=20353|
low3name=1600mm Reinforced Steel Plates II|
low3typeID=20353|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=11269|
low5name=Energized Adaptive Nano Membrane II|
low5typeID=11269|
low6name=Energized Adaptive Nano Membrane II|
low6typeID=11269|
low7name=Energized Explosive Membrane II|
low7typeID=11229|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Hammerhead II x5|
drone2typeID=2185|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Large Semiconductor Memory Cell I|
rig1typeID=25954|
rig2name=Large Capacitor Control Circuit I|
rig2typeID=25948|
rig3name=Large Capacitor Control Circuit I|
rig3typeID=25948|
difficulty=1|
warsop=S|
warsopReason=|
version=ODY 1.0|
shipDNA=17920:16479;4:16503;3:4027;2:5945;1:17559;1:20218;1:2048;1:11229;1:11269;3:20353;2:25948;2:25954;1:2185;5:2456;5::|
skills=|
skills=|
notes=Basic Neut fit Bhaalgorn seen in small scale fights involving Carriers and Dreadnoughts. It has the capability of neutralizing 7350 GJ every 24 seconds, with an EHP of 164k.</li><li>Ship scanner should be used as frequently as possible to spy on targets' capacitor level, providing vital enemy intelligence to FC and avoiding wasteful energy neutralizer cycles.</li><li>Bhaalgorn is high on the jamming priority list. This is countered by the med-slot ECCM module, giving a ship sensor strength of 54.9 in Radar.</li><li>Best used with energy transfer from Guardians, as the fit is not cap stable. Every 1 GJ energy regenerated by a single Guardian is converted to 18.9 GJ neutralized on enemy ships, magnifying the importance of capacitor warfare and giving a clear indication of how it could turn the side of a battle.}}
notes=A variation of the fit above which has three webs and is (almost) cap stable. This ship will however drain only 4252 cap units per sec!</li><li>As fitted, with all skills at V and before boosts, this ship has 144.2 K EHP, flies at 901 m/s (1289 m/s with MWD overheated) and align in 19.4 s with MWD on (13.1 s with MWD off)</li><li>The cap will last 3 min 32 s, cap stable without the MWD. }}


==Tactics==
==Tactics==