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*A new Incursion of the same type spawns 24-72 hours after one ends, with an average of 36 hours. | *A new Incursion of the same type spawns 24-72 hours after one ends, with an average of 36 hours. | ||
Incursions have 5 constellation wide effects which tend to make the constellation a bad place to be unless you are running the Incursion. Some of these effects vary in magnitude depending on the type of system it is within the Incursion, but they all have the same basic mechanics. (The site types will be covered in a few minutes.) | |||
*CONCORD Bounties reduced to 50% - Don't mission in the constellation | |||
*Belt rats are replaced by Incursion Sansha with no bounties | |||
**Low & Null only: Incursion Sansha camp the gates with points (Varies by system type) | |||
*Cynosural Fields are blocked - Cap Ships cannot jump in. This is why Null Sec alliances clear Incursions from their space. | |||
*Damage & Resistances are reduced | |||
**Varies with the type of system (5-40%) | |||
**Is weakened linearly by reducing Sansha Influence (the blue & red bar) | |||
*There is a constellation wide chat channel for forming fleets. (It opens when you enter the constellation.) | |||
====Site Mechanics==== | ====Site Mechanics==== | ||