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Guide to combat sites: Difference between revisions

From EVE University Wiki
Cleaned up page to be more in line with the layout of Overview Guide
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= Getting Started  =
= Getting Started  =


The basic skills you'll need (apart from normal combat skills) include: {{sk|Science|Astrometics|I}} (for scanning), {{sk|Spaceship Command|Destroyers|I}} (to fly a destroyer), {{sk|Mechanic|Mechanic|III}}+{{sk|Electronics|Survey|III}}+{{sk|Mechanic|Salvaging|I}} (for salvaging) and {{sk|Science|Science|III}} (for tractor beams).


== Skills ==
The basic skills you'll need (apart from normal combat skills) include:
* {{sk|Science|Astrometics|I}} (for scanning)
* {{sk|Spaceship Command|Destroyers|I}} (to fly a destroyer)
* {{sk|Mechanic|Mechanic|III}} (pre-req)
* {{sk|Electronics|Survey|III}} (pre-req)
* {{sk|Mechanic|Salvaging|I}} (for salvaging)
* {{sk|Science|Science|III}} (for tractor beams).
== The Basics ==
To sum up, the basic process is:
To sum up, the basic process is:
#Scan down some anomalies/signatures.
#Scan down some anomalies/signatures.
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#Have an industrial or hauler alt ship the loot and salvage to the nearest trade hub.
#Have an industrial or hauler alt ship the loot and salvage to the nearest trade hub.


Please note that the [[WSOP]] advises against some exploration activities while a [[WarDec|war]] is active. Clearing [[K-space]] anomalies and signatures should be treated in the same way as [[WSOP#...run_Security_missions|missioning]]. Specifically encouraged, however, is [[WSOP#...run_Wormhole_Operations|running wormhole operations]] although some restrictions apply (you must have a cloaky picket and salvagers must fit a cloak). Note: DO NOT take anything here as definitive advise on the WSOP. Always read it for yourself as it may be updated more often than this page.
'''''NOTE:''''' The [[WSOP]] advises against some exploration activities while a [[WarDec|war]] is active. Clearing [[K-space]] anomalies and signatures should be treated in the same way as [[WSOP#...run_Security_missions|missioning]]. Specifically encouraged, however, is [[WSOP#...run_Wormhole_Operations|running wormhole operations]] although some restrictions apply (you must have a cloaky picket and salvagers must fit a cloak). Note: DO NOT take anything here as definitive advise on the WSOP. Always read it for yourself as it may be updated more often than this page.


Advantages:
===Advantages:===
* You can start making a significant amount of ISK with only Astrometrics 1 and a good frigate, and more with a combat/salvaging destroyer.
* You can start making a significant amount of ISK with only Astrometrics 1 and a good frigate, and more with a combat/salvaging destroyer.
* There is no need to grind standing up for agents.
* There is no need to grind standing up for agents.
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* For those basic sites, you don't really have to be worried about EWAR. Some frigates will target paint you, which should be taken care of, but there won't be any warp scrambling frigates to worry about.
* For those basic sites, you don't really have to be worried about EWAR. Some frigates will target paint you, which should be taken care of, but there won't be any warp scrambling frigates to worry about.


Disadvantages:
===Disadvantages:===
* Faction spawns in some of the simplest sites will probably not drop very expensive loot.
* Faction spawns in some of the simplest sites will probably not drop very expensive loot.
* You have competition - not a lot with the cosmic anomalies, but it gets worse on looting sites (magnetometric/radar) or on combat sites that have to be scanned down. In missions you get your own deadspace pocket (although you can be scanned down in it).
* You have competition - not a lot with the cosmic anomalies, but it gets worse on looting sites (magnetometric/radar) or on combat sites that have to be scanned down. In missions you get your own deadspace pocket (although you can be scanned down in it).