Difference between revisions of "Federation Navy Comet"
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==Fitting== | ==Fitting== | ||
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+ | {{ShipFitting| | ||
+ | ship=Federation Navy Comet| | ||
+ | shipTypeID=17841| | ||
+ | fitName=PvP 1| | ||
+ | fitID=PvP-1| | ||
+ | high1name=Light Neutron Blaster II| | ||
+ | high1typeID=3178| | ||
+ | high2name=Light Neutron Blaster II| | ||
+ | high2typeID=3178| | ||
+ | high3name=Small Unstable Power Fluctuator I| | ||
+ | high3typeID=4475| | ||
+ | mid1name=Faint Epsilon Warp Scrambler I| | ||
+ | mid1typeID=5443| | ||
+ | mid2name=Limited 1MN Microwarpdrive I| | ||
+ | mid2typeID=5973| | ||
+ | mid3name=Balmer Series Tracking Disruptor I| | ||
+ | mid3typeID=5320| | ||
+ | low1name=Damage Control II| | ||
+ | low1typeID=2048| | ||
+ | low2name=Adaptive Nano Plating II| | ||
+ | low2typeID=1306| | ||
+ | low3name=Magnetic Field Stabilizer II| | ||
+ | low3typeID=10190| | ||
+ | low4name=Magnetic Field Stabilizer II| | ||
+ | low4typeID=10190| | ||
+ | drone1name=Hobgoblin II x3| | ||
+ | drone1typeID=2456| | ||
+ | drone2name=Warrior II x3| | ||
+ | drone2typeID=2488| | ||
+ | drone3name=open| | ||
+ | drone4name=open| | ||
+ | drone5name=open| | ||
+ | charge1name=Tracking Speed Disruption Script x1| | ||
+ | charge1typeID=29007| | ||
+ | charge2name=Caldari Navy Antimatter Charge S x1| | ||
+ | charge2typeID=23009| | ||
+ | charge3name=open| | ||
+ | charge4name=open| | ||
+ | charge5name=open| | ||
+ | rig1name=Small Hybrid Collision Accelerator I| | ||
+ | rig1typeID=31538| | ||
+ | rig2name=Small Anti-Explosive Pump I| | ||
+ | rig2typeID=31009| | ||
+ | rig3name=Small Processor Overclocking Unit I| | ||
+ | rig3typeID=26929| | ||
+ | difficulty=1| | ||
+ | warsop=A| | ||
+ | warsopReason=| | ||
+ | version=ODY 1.0| | ||
+ | shipDNA=17841:3178;2:4475;1:5320;1:5443;1:5973;1:1306;1:2048;1:10190;2:26929;1:31009;1:31538;1:2456;3:2488;3:23009;1:29007;1::| | ||
+ | skills=| | ||
+ | notes=A fast PvP fit, with good dps, an energy neutralizer, a tracking disruptor and a scram. Overall a nasty frigate for small roams. For fights with a large number of opponents it however lack tank to be able to survive long.</li><li>As fitted, with all skills at V and before boosts, this ship has 5.6 K EHP, flies at 3285 m/s (4705 m/s with MWD overheated) and align in 4.3 s (2.8 s with MWD off)</li><li>The cap will last for 1 min 2 s</li><li>Damage is 297 dps, 59 dps from the drones and the balance at 1.1 + 3.1 km with Caldari Navy Antimatter</li><li>The energy neutralizer removes 9 GJ/s of cap, draining most frigates dry in 20 to 40 s.</li><li>The tracking disruptor reduce the opponent tracking speed by 47%, allowing for a much safer approach as long as you keep some transversal.}} | ||
==Tactics== | ==Tactics== |
Revision as of 20:57, 12 August 2013
RELATED UNI-WIKI REFERENCES
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The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel. SHIP BONUSES
Gallente Frigate Skill Bonus:
Ship Attributes
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Summary
The Federation Navy Comet, sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a Tristan, flies more like a souped-up Incursus. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power.
Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet is a good and fun ship that can let you blitz some lower level missions, solo in PvP or small-gang tackle PvP. Just be sure you can replace for when you lose it.
Skills
Further information about additional or recommended skills to pilot Federation Navy Comet for a specific or it's common role(s) can be written here.
Fitting
Light Neutron Blaster II
Light Neutron Blaster II
Small Unstable Power Fluctuator I
Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I
Balmer Series Tracking Disruptor I
Damage Control II
Adaptive Nano Plating II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Hybrid Collision Accelerator I
Small Anti-Explosive Pump I
Small Processor Overclocking Unit I
Hobgoblin II x3
Warrior II x3
Tracking Speed Disruption Script x1
Caldari Navy Antimatter Charge S x1
- A fast PvP fit, with good dps, an energy neutralizer, a tracking disruptor and a scram. Overall a nasty frigate for small roams. For fights with a large number of opponents it however lack tank to be able to survive long.
- As fitted, with all skills at V and before boosts, this ship has 5.6 K EHP, flies at 3285 m/s (4705 m/s with MWD overheated) and align in 4.3 s (2.8 s with MWD off)
- The cap will last for 1 min 2 s
- Damage is 297 dps, 59 dps from the drones and the balance at 1.1 + 3.1 km with Caldari Navy Antimatter
- The energy neutralizer removes 9 GJ/s of cap, draining most frigates dry in 20 to 40 s.
- The tracking disruptor reduce the opponent tracking speed by 47%, allowing for a much safer approach as long as you keep some transversal.
Tactics
No sub-article about Federation Navy Comet roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Federation Navy Comet here.