More actions
m Category now inherited by the Incursions-template. |
m →Standard tactics: Just moving things in a different order, neuts before web threats. |
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It is usually safer to commit the entire fleet to taking care of jammers, one by one in order, to minimize the time any of your fleet members are jammed. Sometimes it is necessary due to repairs, like in [[Override Transfer Array]]s when the logistics tower isn't hacked. Other times, like in assault sites where you have more people in your fleet, you can send the dronebunny alone to take care of the Niarjas, while the rest of the fleet focuses on the larger Arnons. If you do decide to split your fleet's damage like that and have only a single person like the dronebunny go after one of the jammers, be prepared to change plans if he or she ends up being jammed. | It is usually safer to commit the entire fleet to taking care of jammers, one by one in order, to minimize the time any of your fleet members are jammed. Sometimes it is necessary due to repairs, like in [[Override Transfer Array]]s when the logistics tower isn't hacked. Other times, like in assault sites where you have more people in your fleet, you can send the dronebunny alone to take care of the Niarjas, while the rest of the fleet focuses on the larger Arnons. If you do decide to split your fleet's damage like that and have only a single person like the dronebunny go after one of the jammers, be prepared to change plans if he or she ends up being jammed. | ||
== Handling neuting threats == | == Handling neuting threats == | ||
Below are the ships capable of neuting: | Below are the ships capable of neuting: | ||
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It is important to remember that the above mentioned ships need to be able to get within neuting range (approximately 20km), before they pose an actual threat. Depending on where the ships spawn, what else spawns with them and how far they close in on your position, neuting boats might not be an immediate concern. Just don't let too many of them live long enough to close the distance and start neuting. | It is important to remember that the above mentioned ships need to be able to get within neuting range (approximately 20km), before they pose an actual threat. Depending on where the ships spawn, what else spawns with them and how far they close in on your position, neuting boats might not be an immediate concern. Just don't let too many of them live long enough to close the distance and start neuting. | ||
== Removing webbers to allow rapid movement or speed tanks == | |||
Depending on the fleet composition and fitting doctrine, sometimes removing webbers can be a high priority. The ships that web are: | |||
{| class="wikitable" style="font-size:95%;" | |||
|- | |||
! width="100" style="background:#222222;" | Enemy | |||
! style="background:#222222;" | Description | |||
|- | |||
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|Webbing]] '''Auga Hypophysis''' [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]] | |||
| A close orbiting cruiser, spawns in a variety of different incursion sites (also scrams). | |||
|- | |||
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|Webbing]] '''Schmaeel Medulla''' [[image:icon_warp_scrambler_i.png|30px|Warp scrambling]] | |||
| Hard to hit frigate due to signature and speed, spawns in a variety of different incursion sites (also scrams). | |||
|- | |||
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|Webbing]] '''Renyn Meten''' | |||
| An extremely low signature frigate, very hard to hit. | |||
|- | |||
| nowrap valign="middle" | [[image:icon_stasis_webifier_i.png|30px|Webbing]] '''Youl Meten''' | |||
| A frigate, similar to the Renyns, that may spawn if you mine Lyavite in vanguards. | |||
|} | |||
The Schmaeels and Renyns have a webbing range of 15km while the others have a standard range of 10km. | |||
Removing webbers from the field can be a high priority if your fleet is required to, for example, fly fast with afterburners to reach the next gate (common in higher sites even for shield fleets), if ships rely on their afterburners to speed tank (less common for shield fleets) etc. | |||
== Facilitating a controlled warp-out == | == Facilitating a controlled warp-out == | ||
Sometimes things go wrong, like a logistics ship disconnecting, and you get overwhelmed on a site and need to get the fleet out. In order to safely warp a fleet out of a site you need everyone pre-aligned and all warp scramblers on grid destroyed. The ships capable of warp scrambling are: | Sometimes things go wrong, like a logistics ship disconnecting, and you get overwhelmed on a site and need to get the fleet out. In order to safely warp a fleet out of a site you need everyone pre-aligned and all warp scramblers on grid destroyed. The ships capable of warp scrambling are: | ||
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When it comes to remote sensor boosters, it is usually better to boost the worst scan resolution than it is to try and ''top off'' an already decent scan resolution. If people learn to pre-lock as many targets as possible, the first lock is the most critical one. Getting that slow-locking battleship to 8 seconds instead of 16 seconds is a huge boost for the fleet, as it means that ship will apply damage much, much faster. Certainly better than boosting the dronebunny from 5 seconds to 2,5 second locking time. | When it comes to remote sensor boosters, it is usually better to boost the worst scan resolution than it is to try and ''top off'' an already decent scan resolution. If people learn to pre-lock as many targets as possible, the first lock is the most critical one. Getting that slow-locking battleship to 8 seconds instead of 16 seconds is a huge boost for the fleet, as it means that ship will apply damage much, much faster. Certainly better than boosting the dronebunny from 5 seconds to 2,5 second locking time. | ||
= Advanced tactics = | = Advanced tactics = | ||
When your fleet composition reached a certain level of efficiency, new options are available that you can utilize to make the fleet even more efficient and thus make it even safer. | When your fleet composition reached a certain level of efficiency, new options are available that you can utilize to make the fleet even more efficient and thus make it even safer. | ||