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Fleet terminology: Difference between revisions

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= Fleet Movement Terms =
= Fleet Movement Terms =
* '''+1 / -1''' - One to several ships (typically fast Interceptors or Frigates) who are one jump ahead (+1) or one jump behind (-1) of the current system the fleet is operating in or moving through.  The purpose of the +1/-1 is to provide fleet intelligence instead of or in addition to fleet scouts.
* '''+1 / -1''' -- One to several ships (typically fast Interceptors or Frigates) who are one jump ahead (+1) or one jump behind (-1) of the current system the fleet is operating in or moving through.  The purpose of the +1/-1 is to provide fleet intelligence instead of or in addition to fleet scouts.
* '''Offensive (OGC) / Defensive Gatecamp (DGC)''' -- You can find more details about [[Gatecamps]] here.
* '''Offensive (OGC) / Defensive Gatecamp (DGC)''' -- You can find more details about [[Gatecamps]] here.
* '''Advance''' -- Jump gate, warp to gate to next system in your destination list and OGC.
* '''Advance''' -- Jump gate, warp to gate to next system in your destination list and OGC.
* '''Align ''destination''''' (A ''destination'') -- Align to the specified destination. Usually a gate, may also be a station, planet, etc.
* '''Align ''destination'' (A ''destination'')''' -- Align to the specified destination. Usually a gate, may also be a station, planet, etc.
* '''Best speed to ____________''' -- Unless told otherwise, use shortest route, and make your best speed (on your own) to the called destination.
* '''Best speed to ____________''' -- Unless told otherwise, use shortest route, and make your best speed (on your own) to the called destination.
* '''Bounce''' -- Warp to safe spot, planet (70 to 100 KM), sun (70 to 100 KM), or other safe celestial (not a moon), and then come back to last fleet location or new location provided by squad commander, wing commander, or fleet commander.
* '''Bounce''' -- Warp to safe spot, planet (70 to 100 KM), sun (70 to 100 KM), or other safe celestial (not a moon), and then come back to last fleet location or new location provided by squad commander, wing commander, or fleet commander.
* '''Camp a station''' -- This means the fleet will sit at a station and wait for the enemy to either arrive or undock.
* '''Camp a station''' -- This means the fleet will sit at a station and wait for the enemy to either arrive or undock.
* '''Defensive  Modules Hot''' -- After uncloaking, turn on defensive modules such as damage control and active hardeners (armor / shield).  Shield boosters and armor repair units not included for this command.
* '''Defensive  Modules Hot''' -- After uncloaking, turn on defensive modules such as damage control and active hardeners (armor / shield).  Shield boosters and armor repair units not included for this command.
* '''Jump, Jump, Jump''' (JJJ) -- Jump through the gate you are at, or are in warp to.
* '''Jump, Jump, Jump (JJJ)''' -- Jump through the gate you are at, or are in warp to.
* '''Jump on Contact''' (JOC) -- Jump as soon as you can when you reach the gate.
* '''Jump on Contact (JOC)''' -- Jump as soon as you can when you reach the gate.
* '''Hold on Contact''' (HOC) -- Do NOT jump through the gate you are at or are in warp to. Hold at destination.
* '''Hold on Contact (HOC)''' -- Do NOT jump through the gate you are at or are in warp to. Hold at destination.
* '''Reapproach the Gate''' -- Move back into jump range (less than 2500m) of the nearest gate.  Larger (slower) ships may accomplish this faster by bouncing off a near by Celestial, preferable a planet or asteroid belt, not a moon.
* '''Reapproach the Gate''' -- Move back into jump range (less than 2500m) of the nearest gate.  Larger (slower) ships may accomplish this faster by bouncing off a near by Celestial, preferable a planet or asteroid belt, not a moon.
* '''Hold cloak''' (HC) -- When you jump through a gate, you will stay cloaked for 60 seconds as long as you don't move.  If you are told to hold cloak, don't move, change speed, change direction, etc. You should always hold cloak after jumping unless given other orders.  
* '''Hold cloak (HC)''' -- When you jump through a gate, you will stay cloaked for 60 seconds as long as you don't move.  If you are told to hold cloak, don't move, change speed, change direction, etc. You should always hold cloak after jumping unless given other orders.  
* '''Primary''' -- This is the target the FC wants the fleet to focus on.  Generally, this means that tacklers and damage dealers focus on this target. As a rule of thumb, EW usually ignores the primary target and goes for the most dangerous targets or remote reppers. Obviously this doesn't apply if you're target painting.
* '''Primary''' -- This is the target the FC wants the fleet to focus on.  Generally, this means that tacklers and damage dealers focus on this target. As a rule of thumb, EW usually ignores the primary target and goes for the most dangerous targets or remote reppers. Obviously this doesn't apply if you're target painting.
* '''See Flashy, Shoot Flashy''' -- Indicates that the fleet's rules of engagement allow you to attack any legitimate (flashing in the overview) target that shows up on grid without waiting for the FC to command it.
* '''See Flashy, Shoot Flashy''' -- Indicates that the fleet's rules of engagement allow you to attack any legitimate (flashing in the overview) target that shows up on grid without waiting for the FC to command it.