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Neocom: Difference between revisions

From EVE University Wiki
one step closer to EVElopedia mirror site :) - still working on images and internal links
added images, renamed an external link
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== NeoCom ==
[[File:Neocom Whole.png|right]]




The Neocom panel, by default, is located along the left side of the EVE game screen. It provides access to the tools that you’ll need to control your life within the EVE Universe. The panel housing the Neocom tools and buttons can be increase or decreased in size by holding and dragging the edge of the Neocom panel left and right.
The Neocom panel, by default, is located along the left side of the EVE game screen. It provides access to the tools that you’ll need to control your life within the EVE Universe. The panel housing the Neocom tools and buttons can be increase or decreased in size by holding and dragging the edge of the Neocom panel left and right.
[[File:Neocom Whole.png|right]]
 
 
 
 
==Tools & Buttons==
==Tools & Buttons==
[[File:Neocom_Portrait.png|right]]
[[File:Neocom_Portrait.png|right]]
===EVE Menu===
===EVE Menu===
The EVE or '''E''' menu contains all of the standard neocom buttons arranged under a series of submenus.  These buttons can be accessed from the EVE menu at any time regardless of whether they are currently present on the Neocom as a shortcut.
:The EVE or '''E''' menu contains all of the standard neocom buttons arranged under a series of submenus.  These buttons can be accessed from the EVE menu at any time regardless of whether they are currently present on the Neocom as a shortcut.
 
====Inventory Menu====
====Inventory Menu====
The inventory menu contains links to windows that allow pilots to manage and interact with their personal, corporate, as well as market inventories.
:The inventory menu contains links to windows that allow pilots to manage and interact with their personal, corporate, as well as market inventories.
[[Image:Inventory_Menu.png|right]]
[[Image:Inventory_Menu.png|right]]
=====Inventory=====
=====Inventory=====
:The inventory button opens the universal inventory window.  From here, pilots can access and interact with their current ship, it's contents, their ship hangar and contents of all ships therein, their personal hangar, as well as any corporate hangars.
:The inventory button opens the universal inventory window.  From here, pilots can access and interact with their current ship, it's contents, their ship hangar and contents of all ships therein, their personal hangar, as well as any corporate hangars.
=====Active Ship=====
=====Active Ship=====
:The active ship button opens the active ship variation of the universal inventory window.  Unless configured otherwise, this window only displays the current ship and the contents of any and all cargo holds, drone holds, hangars and/or bays.
:The active ship button opens the active ship variation of the universal inventory window.  Unless configured otherwise, this window only displays the current ship and the contents of any and all cargo holds, drone holds, hangars and/or bays.
=====Item Hangar=====
=====Item Hangar=====
:When docked, the item hangar button opens the item hangar variation of the universal inventory window.  Unless configured otherwise, this window only displays the contents of any personal hangars or corporate hangars at the current station.
:When docked, the item hangar button opens the item hangar variation of the universal inventory window.  Unless configured otherwise, this window only displays the contents of any personal hangars or corporate hangars at the current station.
=====Ship Hangar=====
=====Ship Hangar=====
:When docked, the ship hangar button opens the ship hangar variation of the universal inventory window.  Unless configured otherwise, this window only displays the contents of any ships in the current ship maintenance bay and/or station hangar.  While in station, pilots may assemble new ships and switch between them when necessary.  While in a capital ship in space, pilots may access and deploy ships from the maintenance bay into space.
:When docked, the ship hangar button opens the ship hangar variation of the universal inventory window.  Unless configured otherwise, this window only displays the contents of any ships in the current ship maintenance bay and/or station hangar.  While in station, pilots may assemble new ships and switch between them when necessary.  While in a capital ship in space, pilots may access and deploy ships from the maintenance bay into space.
=====Market Deliveries=====
=====Market Deliveries=====
:The market deliveries button opens the corporation market delivery window.
:The market deliveries button opens the corporation market delivery window.
=====Assets=====
=====Assets=====
:The Assets Window displays where all of a pilots assets are located across New Eden. Often, players have ships, items, and minerals in more than one location.  The assets window allows pilots to sort their belongings through the use of the region, constellation, system, and station tabs.  There is also a search tab that allows a pilot to search based on a plain text search or by keywords.  Keywords include Blueprint, Category, Constellation, Group, Maximum, Maxsecurity, Metagroup, Metalevel, Minimum, Region, Security, Solar System, Station, Techlevel, and Type.  Using the assets window to sort through belongins can be especially useful to traders who need to locate and pick up items for which they have placed orders. Many also find the Assets Window useful for navigation, as you can right-click and “set destination” to configure the autopilot to create a route to that location.
:The Assets Window displays where all of a pilots assets are located across New Eden. Often, players have ships, items, and minerals in more than one location.  The assets window allows pilots to sort their belongings through the use of the region, constellation, system, and station tabs.  There is also a search tab that allows a Minimum, Region, Security, Solar System, Station, Techlevel, and Type.  Using the assets window to sort through belongins can be especially useful to traders who need to locate and pick up items for which they have placed orders. Many also find the Assets Window useful for navigation, as you can right-click and “set destination” to configure the autopilot to create a route to that location.




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The Accessories Menu includes buttons to a number of tools and utilities that are less frequently used.
The Accessories Menu includes buttons to a number of tools and utilities that are less frequently used.
[[Image:Accessories_menu.png|right]]
[[Image:Accessories_menu.png|right]]
=====Browser bookmarks=====
=====Browser bookmarks=====
:The Browser bookmarks sub-menu includes links to all bookmarks made within the in-game browser.  The sub-menu always includes a link to the in-game browser's default homepage.  All personal bookmarks are displayed under the initial homepage bookmark in the order they were created.
:The Browser bookmarks sub-menu includes links to all bookmarks made within the in-game browser.  The sub-menu always includes a link to the in-game browser's default homepage.  All personal bookmarks are displayed under the initial homepage bookmark in the order they were created.
=====Browser=====
=====Browser=====
:The browser button displays the in-game browser window.  This browser can be used to access EVE Online related websites including the EVElopedia. It’s also a full-featured (but not Flash® featured) web browser. It can be very useful to watch a YouTube® video tutorial on EVE while actually flying your ship!
:The browser button displays the in-game browser window.  This browser can be used to access EVE Online related websites including the EVElopedia. It’s also a full-featured (but not Flash® featured) web browser. It can be very useful to watch a YouTube® video tutorial on EVE while actually flying your ship!
=====Calculator=====
=====Calculator=====
:The calculator button displays the in-game calculator.  This can be very handy for calculating all manner of things such as how much ore is needed to manufacture an item, how much profit one will make on a trade, etc.
:The calculator button displays the in-game calculator.  This can be very handy for calculating all manner of things such as how much ore is needed to manufacture an item, how much profit one will make on a trade, etc.
=====Notepad=====
=====Notepad=====
:The notepad button displays the notepad window.  This window is just as it sounds. It’s a place to keep your notes. Cut and paste interesting text items that you want to remember and reference later.
:The notepad button displays the notepad window.  This window is just as it sounds. It’s a place to keep your notes. Cut and paste interesting text items that you want to remember and reference later.
=====Notifications and Log=====
=====Notifications and Log=====
:The notifications and log button displays the notifications and log window.  This window displays and stores all game messages, notifications, combat actions, etc., for further reference. Players can look up all their stored actions until they either jump to another solar system or dock at a station. The notifications and log window will reset its contents and save the old logs to a file on your hard disk (default Windows 7 location: C:\Users\*username*\Documents\EVE\logs\Gamelogs\). When saved, they are named by date and time to be easily recognizable.
:The notifications and log button displays the notifications and log window.  This window displays and stores all game messages, notifications, combat actions, etc., for further reference. Players can look up all their stored actions until they either jump to another solar system or dock at a station. The notifications and log window will reset its contents and save the old logs to a file on your hard disk (default Windows 7 location: C:\Users\*username*\Documents\EVE\logs\Gamelogs\). When saved, they are named by date and time to be easily recognizable.
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The business menu includes buttons to a number of market, trade, research as well as manufacturing resources.
The business menu includes buttons to a number of market, trade, research as well as manufacturing resources.
[[Image:Business_menu.png|right]]
[[Image:Business_menu.png|right]]
=====Market=====
=====Market=====
:The market button displays the market window.  This is the commerce hub of New Eden at your fingertips. Near-anything that can be looted, manufactured, salvaged or stolen can be found for sale here. Pilots can use the market to find modules to purchase to fit a ship, or ammunition for its guns. If a pilot has excess inventory, like modules from NPCs killed in asteroid belts, they can sell them here for quick ISK.
:The market button displays the market window.  This is the commerce hub of New Eden at your fingertips. Near-anything that can be looted, manufactured, salvaged or stolen can be found for sale here. Pilots can use the market to find modules to purchase to fit a ship, or ammunition for its guns. If a pilot has excess inventory, like modules from NPCs killed in asteroid belts, they can sell them here for quick ISK.
=====Contracts=====
=====Contracts=====
:The contracts button displays the contracts window.  This provides access to the player-driven mechanism for characters and corporations to formalize work agreements with each other, including auctions, item exchanges, loans, and courier contracts. Unlike the market, contracts and the items or work contained therein are visible in all regions. However, in order to bid or claim a contract a pilot must travel to the region in which the contract is located.
:The contracts button displays the contracts window.  This provides access to the player-driven mechanism for characters and corporations to formalize work agreements with each other, including auctions, item exchanges, loans, and courier contracts. Unlike the market, contracts and the items or work contained therein are visible in all regions. However, in order to bid or claim a contract a pilot must travel to the region in which the contract is located.
=====Wallet=====
=====Wallet=====
:The wallet button displays the wallet window.  This window displays how much ISK and shares a pilot owns, any bills needing payment, a journal of transactions, a list of all open buy/sell orders, and a list of recent monetary transactions. Also, If the pilot is a member of a player corporation, and have the appropriate rights, the pilot can also see and manage the corporation’s finances from here, too, from the corporation tab.
:The wallet button displays the wallet window.  This window displays how much ISK and shares a pilot owns, any bills needing payment, a journal of transactions, a list of all open buy/sell orders, and a list of recent monetary transactions. Also, If the pilot is a member of a player corporation, and have the appropriate rights, the pilot can also see and manage the corporation’s finances from here, too, from the corporation tab.
=====Science & Industry=====
=====Science & Industry=====
:The science & industry button displays the science & industry window.  From here a pilot can start, manage, and monitor manufacturing, research, and invention jobs over time. With the proper skills, a pilot can also remotely manage this process from a distance.
:The science & industry button displays the science & industry window.  From here a pilot can start, manage, and monitor manufacturing, research, and invention jobs over time. With the proper skills, a pilot can also remotely manage this process from a distance.
=====Agent Finder=====
=====Agent Finder=====
:The agent finder button displays the agent finder window.  From here a pilot can filter available mission agents based on agent level, corporation, faction, agent type, region, solar system, as well as system security status.
:The agent finder button displays the agent finder window.  From here a pilot can filter available mission agents based on agent level, corporation, faction, agent type, region, solar system, as well as system security status.
=====Factional Warfare=====
=====Factional Warfare=====
:The factional warfare button display faction warfare window.  From this window, pilots can check the current status of the ongoing factional wars. Each faction militia is in a state of perpetual war with its two main enemies – Amarr and Caldari are both at war with Gallente and Minmatar. Pilots in New Eden are independent of the fighting, but may wish to become allied with one of the factions. Pilots may choose to enlist just themselves in the factional warfare, or their corporation, or even their alliance.  Be warned, however, that joining enlisting puts a pilot at war with the enemies of that faction. If a pilot enlists with the Minmatar faction while in Amarr space, they are already behind enemy lines, and may be killed on sight!
:The factional warfare button display faction warfare window.  From this window, pilots can check the current status of the ongoing factional wars. Each faction militia is in a state of perpetual war with its two main enemies – Amarr and Caldari are both at war with Gallente and Minmatar. Pilots in New Eden are independent of the fighting, but may wish to become allied with one of the factions. Pilots may choose to enlist just themselves in the factional warfare, or their corporation, or even their alliance.  Be warned, however, that joining enlisting puts a pilot at war with the enemies of that faction. If a pilot enlists with the Minmatar faction while in Amarr space, they are already behind enemy lines, and may be killed on sight!
=====Bounty Office=====
=====Bounty Office=====
:The bounty office button displays the bounty office window.  From here, pilots can view current lists of most wanted bounties, top bounty hunters, personal bounties, as well as search and place bounties on other pilots.
:The bounty office button displays the bounty office window.  From here, pilots can view current lists of most wanted bounties, top bounty hunters, personal bounties, as well as search and place bounties on other pilots.
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The social menu includes buttons to a number of social and communication tools.
The social menu includes buttons to a number of social and communication tools.
[[Image:Social_menu.png|right]]
[[Image:Social_menu.png|right]]
=====EVE Mail=====
=====EVE Mail=====
:The EVE mail button displays the EVE mail window.  From here, a pilot can send and receive EVE mail to and from other pilots and Dust 514 mercenaries. To prevent spamming, pilots can set a mailing fee of up to 1 million ISK that pilots and mercs not in their corporation must pay in order to send the pilot an EVE mail. Likewise this same pilot would have to pay any fee set by pilots not in their corporation. It is customary to drop this value to zero if a pilot plans on joining fleets, as no one wants to pay money to invite someone to a fleet. Certain game events will also place mail in your inbox, such as the insurance payout on the loss of a ship, the need to refuel a POS, etc.
:The EVE mail button displays the EVE mail window.  From here, a pilot can send and receive EVE mail to and from other pilots and Dust 514 mercenaries. To prevent spamming, pilots can set a mailing fee of up to 1 million ISK that pilots and mercs not in their corporation must pay in order to send the pilot an EVE mail. Likewise this same pilot would have to pay any fee set by pilots not in their corporation. It is customary to drop this value to zero if a pilot plans on joining fleets, as no one wants to pay money to invite someone to a fleet. Certain game events will also place mail in your inbox, such as the insurance payout on the loss of a ship, the need to refuel a POS, etc.
=====Calendar=====
=====Calendar=====
:The calendar button displays the in-game calendar.  From here, pilots can create, edit, share, and delete planned events using an interactive calendar.  With the right permissions, pilots can share events with their corporation and even alliance. Any events shared with the pilot will show up on its respective date.  Double-clicking the entry will open a window with further details about the event.
:The calendar button displays the in-game calendar.  From here, pilots can create, edit, share, and delete planned events using an interactive calendar.  With the right permissions, pilots can share events with their corporation and even alliance. Any events shared with the pilot will show up on its respective date.  Double-clicking the entry will open a window with further details about the event.
=====Corporation=====
=====Corporation=====
:The corporation button displays the corporation window.  This window allows pilots with the correct permissions the ability to manage and interact with their corporation.  CEOs have access to all of this window's functionality by default.  All corporation members have access to information bulletins as well as all publicly available information about the corporation.  All pilots can also use this window to investigate recruitment opportunities, corporation standings, ongoing wars, as well as alliance statistics.
:The corporation button displays the corporation window.  This window allows pilots with the correct permissions the ability to manage and interact with their corporation.  CEOs have access to all of this window's functionality by default.  All corporation members have access to information bulletins as well as all publicly available information about the corporation.  All pilots can also use this window to investigate recruitment opportunities, corporation standings, ongoing wars, as well as alliance statistics.
=====Sovereignty=====
=====Sovereignty=====
:The sovereignty button displays the sovereignty window.  From here, pilots can view the current sovereignty status of any system in New Eden.  Pilots can also view a breakdown of recent sovereignty changes.
:The sovereignty button displays the sovereignty window.  From here, pilots can view the current sovereignty status of any system in New Eden.  Pilots can also view a breakdown of recent sovereignty changes.
=====Fleet=====
=====Fleet=====
:The fleet button displays the fleet window.  From here, pilots can join available fleets, start a new fleet, as well as manage a current fleet.  The list of available fleets include information on the fleet commander, and if shared, fleet size and current location.
:The fleet button displays the fleet window.  From here, pilots can join available fleets, start a new fleet, as well as manage a current fleet.  The list of available fleets include information on the fleet commander, and if shared, fleet size and current location.
=====Chat Channels=====
=====Chat Channels=====
:The chat channels button displays the chat channels window.  From here, pilots can access a list of common public chat channels.  Included in the list of channels are any and all personal or private chat channels that the pilot has entered since the client was last reset.
:The chat channels button displays the chat channels window.  From here, pilots can access a list of common public chat channels.  Included in the list of channels are any and all personal or private chat channels that the pilot has entered since the client was last reset.


====Main EVE Menu====
====Main EVE Menu====
The main body of the menu includes links to the various important and commonly used interfaces.
The main body of the menu includes links to the various important and commonly used interfaces.
[[Image:EVE_menu.png|right]]
[[Image:EVE_menu.png|right]]
=====Character Sheet=====
=====Character Sheet=====
:The character sheet button displays the character sheet window.  From here pilots can manage everything about their self including skill training, attributes, [[Implants|implants]], and [[Jump_clones|jump clones]]. It also has a personal kill record of all of the ships that a pilot has killed or been killed in. The most important item in the character sheet window is the skill queue, available from a button labeled "skill queue" under the skills sub-tab.  From the skill queue, a pilot can schedule existing and new skill training.
:The character sheet button displays the character sheet window.  From here pilots can manage everything about their self including skill training, attributes, [[Implants|implants]], and [[Jump_clones|jump clones]]. It also has a personal kill record of all of the ships that a pilot has killed or been killed in. The most important item in the character sheet window is the skill queue, available from a button labeled "skill queue" under the skills sub-tab.  From the skill queue, a pilot can schedule existing and new skill training.
=====Certificates=====
=====Certificates=====
:The certificates button displays the certificates window.  From here pilots can investigate a series of certificates that are awarded after a specific progression of skills is obtained.  Pilots can start off with low level basic certificates in the major areas of skill training (ship piloting, weaponry, core systems, industry, leadership, and corporation management) and progress to the completionist accomplishment of an elite certificate.
:The certificates button displays the certificates window.  From here pilots can investigate a series of certificates that are awarded after a specific progression of skills is obtained.  Pilots can start off with low level basic certificates in the major areas of skill training (ship piloting, weaponry, core systems, industry, leadership, and corporation management) and progress to the completionist accomplishment of an elite certificate.
=====People & Places=====
=====People & Places=====
:The people and places button displays the people & places window.  From here, a pilot can create and organize [[Bookmarks|bookmarks]] in space, see if other pilots are online, set personal standings, manage their watchlist, as well as search for pilots and locations. [[Bookmarks|bookmarks]] are specifically useful because they are allowed as destinations for the autopilot system as well as points in space that are not automatically warp destinations for other pilots.
:The people and places button displays the people & places window.  From here, a pilot can create and organize [[Bookmarks|bookmarks]] in space, see if other pilots are online, set personal standings, manage their watchlist, as well as search for pilots and locations. [[Bookmarks|bookmarks]] are specifically useful because they are allowed as destinations for the autopilot system as well as points in space that are not automatically warp destinations for other pilots.
=====Fitting=====
=====Fitting=====
:The fitting button displays the fitting window.  From here, a pilot can configure module, ammunition, rig, and subsystem layout of the currently piloted ship.  Pilots can also access and modify ship cargo holds and drone holds.  They can also view offensive and defensive statistics of the current fitting configuration.  Finally, pilots can use it to save ship fittings for later use, sharing, as well as comparison. While in space, this tool can also be accessed through the keyboard shortcut CTRL+SHIFT+F. When docked, this tool may also be accessed from the station services if available.
:The fitting button displays the fitting window.  From here, a pilot can configure module, ammunition, rig, and subsystem layout of the currently piloted ship.  Pilots can also access and modify ship cargo holds and drone holds.  They can also view offensive and defensive statistics of the current fitting configuration.  Finally, pilots can use it to save ship fittings for later use, sharing, as well as comparison. While in space, this tool can also be accessed through the keyboard shortcut CTRL+SHIFT+F. When docked, this tool may also be accessed from the station services if available.
=====[[Star Map|Map]]=====
=====[[Star Map|Map]]=====
:The map button displays the star map (also accessed via the keyboard shortcut F10).  The star map is a powerful tool no pilot can live without. It allows access to information about every system in New Eden, much of which is not available elsewhere. The map can be configured for either a 3D or 2D (flattened) view of the galaxy. In the standard galaxy view, individual solar systems are represented by individual dot.  Stargate jump routes are represented by lines, while constellations and regions are represented by large text labels.  Individual systems will pop-up context sensitive tooltips displaying celestial bodies including stations, asteroid fields, and markers.  From the solar system view, the star map will display the current solar system including celestial bodies, bookmarks, and fleet members in space.  The solar system view is also the method by which pilots utilize scanning probes to search for cosmic anomalies and signatures.  The [[Star_map|map]] is a very complex tool, and more than one pilot has gotten confused with all of the colored dots and lines. It is worth the time to read about the map and understand at the basics. It can save not only a ship, but potentially an entire fleet’s existence!
:The map button displays the star map (also accessed via the keyboard shortcut F10).  The star map is a powerful tool no pilot can live without. It allows access to information about every system in New Eden, much of which is not available elsewhere. The map can be configured for either a 3D or 2D (flattened) view of the galaxy. In the standard galaxy view, individual solar systems are represented by individual dot.  Stargate jump routes are represented by lines, while constellations and regions are represented by large text labels.  Individual systems will pop-up context sensitive tooltips displaying celestial bodies including stations, asteroid fields, and markers.  From the solar system view, the star map will display the current solar system including celestial bodies, bookmarks, and fleet members in space.  The solar system view is also the method by which pilots utilize scanning probes to search for cosmic anomalies and signatures.  The [[Star map|map]] is a very complex tool, and more than one pilot has gotten confused with all of the colored dots and lines. It is worth the time to read about the map and understand at the basics. It can save not only a ship, but potentially an entire fleet’s existence!
 
=====Journal=====
=====Journal=====
:The journal button displays the journal window.  From here, pilots can track four different areas of information: agents, expeditions, contracts, and the epic journal. The agents tab tracks missions that have been offered a pilot or that the pilot is currently completing, which agents are currently performing research for the pilot and the status of that research, and the number of loyalty points earned with each NPC Corporation.
:The journal button displays the journal window.  From here, pilots can track four different areas of information: agents, expeditions, contracts, and the epic journal. The agents tab tracks missions that have been offered a pilot or that the pilot is currently completing, which agents are currently performing research for the pilot and the status of that research, and the number of loyalty points earned with each NPC Corporation.
=====Help=====
=====Help=====
:The help button displays the help window.  This window provides access to a variety of EVE Help tools including help channels, the petition system, EVElopedia, career agents, and the bug report system.
:The help button displays the help window.  This window provides access to a variety of EVE Help tools including help channels, the petition system, EVElopedia, career agents, and the bug report system.
=====Tutorial=====
=====Tutorial=====
:The tutorial button begins or continues the current tutorial.  A tutorial specific window will appear and guide the pilot through the current step.  Pilots can change the current tutorial from within the tutorial window using the drop down button the upper right corner.
:The tutorial button begins or continues the current tutorial.  A tutorial specific window will appear and guide the pilot through the current step.  Pilots can change the current tutorial from within the tutorial window using the drop down button the upper right corner.


===Standard Buttons===
===Standard Buttons===
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[[Image:Neocom_Lower.png|right|30px]]
[[Image:Neocom_Lower.png|right|30px]]


<p style=”color:red;”>As of Odyssey 1.0 this is no longer accurate!</p>
As of Odyssey 1.0 this is no longer accurate!


From the [http://community.eveonline.com/news/patch-notes/patch-notes-for Odyssey 1.0 patch notes] - The loading bar has been eliminated from the Undocking transition. The Undock button has been moved from the NeoCom to the Station Services panel to allow room to provide undocking progress.
From the [http://community.eveonline.com/news/patch-notes/patch-notes-for Odyssey 1.0 patch notes] - The loading bar has been eliminated from the Undocking transition. The Undock button has been moved from the NeoCom to the Station Services panel to allow room to provide undocking progress.
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[https://wiki.eveonline.com/en/wiki/Neocom_panel#Deprecated_Windows EVElopedia]
[https://wiki.eveonline.com/en/wiki/Neocom_panel#Deprecated_Windows EVElopedia]


[http://community.eveonline.com/news/patch-notes/patch-notes-for Dev Blogs]
[http://community.eveonline.com/news/patch-notes/patch-notes-for Patch Notes]
 


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