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''C''<sub>0</sub> = The amount of charge in the capacitor (in GJ) at some initial time ''t''<sub>0</sub> (seconds).<br /> | ''C''<sub>0</sub> = The amount of charge in the capacitor (in GJ) at some initial time ''t''<sub>0</sub> (seconds).<br /> | ||
''C''<sub>1</sub> = The amount of charge in the capacitor (in GJ) at some later time ''t''<sub>1</sub> (seconds).<br /> | ''C''<sub>1</sub> = The amount of charge in the capacitor (in GJ) at some later time ''t''<sub>1</sub> (seconds).<br /> | ||
τ (tau) = “Cap Recharge Time” divided by some constant. Dust Puppy believes this constant to be 4.8 | τ (tau) = “Cap Recharge Time” divided by some constant. Dust Puppy believes this constant to be 4.8, Seamus Donohue believes it to be 5.0, whilst Kivena thinks it's 4.9. (The constant is dimensionless, but τ is in seconds.)<br /> | ||
“Cap Recharge Time” is the recharge time listed for the capacitor in the Fitting Window, in seconds. | “Cap Recharge Time” is the recharge time listed for the capacitor in the Fitting Window, in seconds. | ||
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*C0 is 100, being as our maximum capacitor capacitor is always 100%. | *C0 is 100, being as our maximum capacitor capacitor is always 100%. | ||
*x0 is the | *x0 is the "Capacitor Recharge Time" in seconds, according to the in-game Show Info (x being, obviously, the current time since the capacitor was drained to zero) | ||
*k is a constant (in Seamus' and Dust Puppy's calculations, they used it in a | *k is a constant (in Seamus' and Dust Puppy's calculations, they used it in a τ = x0/k format) that Dust Puppy calculated as 4.8, Seamus worked out as 5.0, but I found 4.9 fitted a little better. | ||
It's still not exactly right near zero, but the rest, after around 7-8% capacity, fits it perfectly. | It's still not exactly right near zero, but the rest, after around 7-8% capacity, fits it perfectly. | ||