Difference between revisions of "Skills:Missiles"
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+ | [[Category:Skills]] | ||
[[Category:Skills]] | [[Category:Skills]] | ||
==Overview== | ==Overview== | ||
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*[[Skills:Missiles#Torpedoes|Torpedoes]] - Use and operation of Torpedoes. | *[[Skills:Missiles#Torpedoes|Torpedoes]] - Use and operation of Torpedoes. | ||
*[[Skills:Missiles#Warhead_Upgrades|Warhead Upgrades]] - Increased damage to all missiles. | *[[Skills:Missiles#Warhead_Upgrades|Warhead Upgrades]] - Increased damage to all missiles. | ||
+ | |||
+ | =Support skills= | ||
+ | These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage. Increasing the level in any of these skills will increase your proficiency with missiles. | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Missile Launcher Operation | ||
+ | |desc=Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=1x | ||
+ | |pre=none | ||
+ | |reqI=All Missile Launchers and Charges; [[Skills:Missiles#Heavy_Assault_Missile_Specialization|Heavy Assault Missile Specialization]]; [[Skills:Missiles#Rocket_Specialization|Rocket Specialization]]; [[Skills:Missiles#Light_Missile_Specialization|Light Missile Specialization]]; [[Skills:Missiles#Heavy_Missile_Specialization|Heavy Missile Specialization]]; [[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]]; [[Skills:Missiles#Torpedo_Specialization|Torpedo Specialization]]; [[Skills:Missiles#Rockets|Rockets]]; [[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] | ||
+ | |reqII=Rocket Launcher II; [[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]]; [[Skills:Missiles#Light_Missiles|Light Missiles]]; [[Skills:Missiles#Auto-Targeting_Missiles|Auto-Targeting Missiles]]; [[Skills:Missiles#Defender_Missiles|Defender Missiles]]; [[Skills:Missiles#Rapid_Launch|Rapid Launch]] | ||
+ | |reqIII=Rapid Light Missile Launcher II; Light Missile Launcher II; Minmatar Offensive Systems; [[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]]; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]]; [[Skills:Missiles#Missile_Projection|Missile Projection]] | ||
+ | |reqIV=Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Torpedo Launcher II; Warhead Upgrades I; [[Skills:Missiles#Torpedoes|Torpedoes]] | ||
+ | |reqV=Citadel Cruise Launcher I; Limos Citadel Cruise Launcher I; Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; All T2 Rockets, Missiles, Cruise Missiles and Torpedoes; [[Skills:Missiles#Citadel_Cruise_Missiles|Citadel Cruise Missiles]]; [[Skills:Subsystems#Caldari_Offensive_Systems|Caldari Offensive Systems]]; [[Skills:Missiles#Guided_Missile_Precision|Guided Missile Precision]]; [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]]; [[Skills:Missiles#Citadel_Torpedoes|Citadel Torpedoes]] | ||
+ | |price=18K | ||
+ | |notes=The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Guided Missile Precision | ||
+ | |desc=Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for all missile explosions per level of skill. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=5x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation V]] | ||
+ | |price=450K | ||
+ | |notes=Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them.<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Missile Bombardment | ||
+ | |desc=Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=2x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation I]] | ||
+ | |reqIV=[[Skills:Missiles#Bomb_Deployment|Bomb Deployment I]] | ||
+ | |price=72K | ||
+ | |notes=A flight time bonus is effectively a range bonus.<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Missile Projection | ||
+ | |desc=Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=4x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation III]] | ||
+ | |price=90K | ||
+ | |notes=A bonus to velocity is a bonus to missile range.<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Rapid Launch | ||
+ | |desc=Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=2x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation II]] | ||
+ | |price=36K | ||
+ | |notes=DPS boost. Essential support skill.<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Target Navigation Prediction | ||
+ | |desc=Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=2x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation II]] | ||
+ | |price=54K | ||
+ | |notes=Like [[Skills:Missiles#Guided_Missile_Precision|Guided Missile Precision]], this skill helps you hurt small targets with large missiles.<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Warhead Upgrades | ||
+ | |desc=Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=5x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation IV]] | ||
+ | |price=900K | ||
+ | |notes=DPS boost. Essential support skill.<br> | ||
+ | }} | ||
+ | |||
+ | =Rockets and light missiles= | ||
+ | Rockets and light missiles are generally fitted to frigates (sometimes cruisers) and are best for dealing damage to frigates. | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Rockets | ||
+ | |desc=Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=1x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation I]] | ||
+ | |reqI=T1 and Faction charges | ||
+ | |reqV=T2 charges; [[Skills:Missiles#Rocket_Specialization|Rocket Specialization]] | ||
+ | |price=9K | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Rocket Specialization | ||
+ | |desc=Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=3x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation I]]; [[Skills:Missiles#Rockets|Rockets V]] | ||
+ | |reqI=Rocket Launcher II; T2 charges | ||
+ | |price=900K | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Light Missiles | ||
+ | |desc=Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=2x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation II]] | ||
+ | |reqI=T1 and Faction charges | ||
+ | |reqIII=[[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles I]]; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles I]] | ||
+ | |reqV=T2 charges; [[Skills:Missiles#Light_Missile_Specialization|Light Missile Specialization I]] | ||
+ | |price=18K | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Light Missile Specialization | ||
+ | |desc=Specialist training in the operation of advanced light missile launchers and arrays. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=3x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation I]]; [[Skills:Missiles#Light_Missiles|Light Missiles V]] | ||
+ | |reqI=Rapid Light Missile Launcher II; Light Missile Launcher II; T2 charges | ||
+ | |price=900K | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | =Heavy Missiles= | ||
+ | Heavy Missiles are the bigger brother versions of Rockets and Light Missiles. These can be fitted to cruises and battlecruisers. They deal greater damage than Rockets and Light Missiles however are most effective against larger vessels such as battlecruisers and battleships and not very effective against frigates. | ||
+ | |||
+ | There are two main types: Heavy Missiles and Heavy Assault Missiles. The Assault variation can inflict more damage however has a greatly reduced range relative to Heavy Missiles which can have great ranges (50+km). | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Heavy Missiles | ||
+ | |desc=Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=3x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation III]]; [[Skills:Missiles#Light_Missiles|Light Missiles III]] | ||
+ | |reqI=T1 and Faction Charges | ||
+ | |reqIII=[[Skills:Missiles#Torpedoes|Torpedoes I]]; [[Skills:Missiles#Cruise_Missiles|Cruise Missiles I]] | ||
+ | |reqV=T2 charges; [[Skills:Missiles#Heavy_Missile_Specialization|Heavy Missile Specialization]] | ||
+ | |price=2.7M | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Heavy Missile Specialization | ||
+ | |desc=Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=5x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation I]]; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles V]] | ||
+ | |reqI=Heavy Missile Launcher II; T2 charges | ||
+ | |price=2.7M | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Heavy Assault Missiles | ||
+ | |desc=Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=3x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation III]]; [[Skills:Missiles#Light_Missiles|Light Missiles III]] | ||
+ | |reqI=T1 and Faction charges | ||
+ | |reqV=T2 charges; [[Skills:Missiles#Heavy_Assault_Missile_Specialization|Heavy Assault Missile Specialization]] | ||
+ | |price=90K | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Heavy Assault Missile Specialization | ||
+ | |desc=Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=5x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation I]]; [[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles V]] | ||
+ | |reqI=Heavy Missile Launcher II; T2 charges | ||
+ | |price=2.7M | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | =Cruise Missiles and Torpedoes= | ||
+ | Cruise Missiles fit to battleships and--like Heavy to Light--have a greater damage output but are effective against bigger ships such as battleships and capitals. | ||
+ | |||
+ | Cruise Missiles are guided whereas Torpedoes are not. This is a disadvantage of using Torpedoes however there DPS is generally greater than Cruise Missiles. | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Cruise Missiles | ||
+ | |desc=Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=5x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation V]]; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles III]] | ||
+ | |reqI=T1 and Faction charges | ||
+ | |reqV=T2 charges; [[Skills:Missiles#Citadel_Cruise_Missiles|Citadel Cruise Missiles]]; [[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]] | ||
+ | |price=315K | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Cruise Missile Specialization | ||
+ | |desc=Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=8x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation I]] | ||
+ | |reqI=Cruise Missile Launcher II; T2 charges | ||
+ | |price=8.1M | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Torpedoes | ||
+ | |desc=Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=4x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation IV]]; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles III]] | ||
+ | |reqI=T1 and Faction charges | ||
+ | |reqV=T2 charges; [[Skills:Missiles#Torpedo_Specialization|Torpedo Specialization]]; [[Skills:Missiles#Citadel_Torpedoes|Citadel Torpedoes]] | ||
+ | |price=360K | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Torpedo Specialization | ||
+ | |desc=Specialist training in the operation of advanced torpedo launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=8x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation I]]; [[Skills:Missiles#Torpedoes|Torpedoes V]] | ||
+ | |reqI=Torpedo Launcher II; T2 charges | ||
+ | |price=8.1M | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | =Citadel Cruise Missiles and Torpedoes= | ||
+ | Similar to Cruise Missiles and Torpedoes however are fitted to Capitals. | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Citadel Cruise Missiles | ||
+ | |desc=Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=7x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation V]]; [[Skills:Missiles#Cruise_Missiles|Cruise Missiles V]] | ||
+ | |reqI=Citadel Cruise Launcher I; Limos Citadel Cruise Launcher; T1 and Faction charges | ||
+ | |price=13.5M | ||
+ | |notes=For capital-ship-sized long-range missile launchers.<br> | ||
+ | }} | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Citadel Torpedoes | ||
+ | |desc=Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=7x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation IV]]; [[Skills:Missiles#Torpedoes|Torpedoes V]] | ||
+ | |reqI=Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; T1 and Faction charges | ||
+ | |price=13.5M | ||
+ | |notes=<br> | ||
+ | }} | ||
+ | |||
+ | =Bomb Deployment= | ||
+ | Bombs are fitted to Stealth Bombers and can inflict great damage. | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Bomb Deployment | ||
+ | |desc=Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=4x | ||
+ | |pre=[[Skills:Missiles#Missile_Bombardment|Missile Bombardment IV]] | ||
+ | |reqI=Bomb Launcher I; Concussion Bomb; Scorch Bomb; Shrapnel Bomb; Electron Bomb | ||
+ | |reqIII=Lockbreaker Bomb | ||
+ | |reqIV=Void Bomb | ||
+ | |reqV=Bomb Launcher II | ||
+ | |price=7.2M | ||
+ | |notes=This skill is used to launch [[Bombs|bombs]] from [[Frigate#Stealth_Bombers|stealth bombers]]. It is only useful to bomber pilots. | ||
+ | }} | ||
+ | |||
+ | =Auto-Targeting Missiles= | ||
+ | Auto-Targeting Missiles do not require one to target an enemy. Once launched, Auto-Targeting Missiles with target the nearest enemy. | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Auto-Targeting Missiles | ||
+ | |desc=Auto-Targeting Missiles | ||
+ | |desc=Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missile (light, heavy and cruise) max. velocity per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=3x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation II]] | ||
+ | |reqI=T1 and Faction charges | ||
+ | |price=22.5K | ||
+ | |notes=[[Missile_Launchers#Auto-Targeting_Missiles|Auto-Targeting missiles]] don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only useful in certain situations and need not be a high training priority.<br> | ||
+ | }} | ||
+ | |||
+ | =Defender Missiles= | ||
+ | Defender Missiles are used to defend against incoming enemy Missiles. Defender Missiles will intercept enemy Missiles in flight and destroy them. | ||
+ | |||
+ | {{Skill | ||
+ | |skill=Defender Missiles | ||
+ | |desc=Skill with anti-missile missiles. Special: 5% bonus to missile max velocity per skill level. | ||
+ | |1=Perception | ||
+ | |2=Willpower | ||
+ | |mult=2x | ||
+ | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation II]] | ||
+ | |reqI=Charges | ||
+ | |price=27K | ||
+ | |notes=[[Missile_Launchers#Defender_Missiles|Defender missiles]] are not, in practice, very useful.<br> | ||
+ | }} | ||
+ | |||
+ | Odyssey 1.1 |
Revision as of 18:48, 6 September 2013
Overview
These skills are important for anyone who uses missile launchers. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.
Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles. Nevertheless, the skills below are loosely ordered from small to large, T1 to T2.
NOTE: Currently (Odyssey 1.1), missile skills are not the most desired if you plan on doing PvP and are almost all "banned" from Incursions, since there's a delay between missile launch and target hit, therefore offsetting the DPS time. Current ship fittings for Incursions in the UNI do not accept missile ships. PvE-wise, missiles are great and still wreak havoc.
Perception and Willpower are important for perfecting your skill at missiles.
The following are the skills in the Missiles section (in alphabetical order):
- Auto-Targeting Missiles - Use and operation of Auto-Targeting Missiles
- Bomb Deployment - Use and operation of bombs used by Stealth Bombers.
- Citadel Cruise Missiles - Use and operation of capital sized Cruise Missiles.
- Citadel Torpedoes - Use and operation of capital sized Torpedoes.
- Cruise Missile Specialization - Allows use of T2 Cruise Missiles.
- Cruise Missiles - Use and operation of Cruise Missiles.
- Defender Missiles - Use and operation of Defender Missiles.
- FoF Missiles - Use and operation of Friend or Foe Missiles.
- Guided Missile Precision - Increased damage to small targets.
- Heavy Assault Missile Specialization - Allows use of T2 Heavy Assault Missiles (HAM).
- Heavy Assault Missiles - Use and operation of Heavy Assault Missiles (HAM).
- Heavy Missile Specialization - Allows use of T2 Heavy Missiles.
- Heavy Missiles - Use and operation of Heavy Missiles.
- Missile Bombardment - Bonus to missile flight time (increases range).
- Missile Launcher Operation - Basic missile skill and bonus to rate of fire.
- Missile Projection - Bonus to missile velocity (increases range).
- Rapid Launch - Bonus to rate of fire.
- Rocket Specialization - Allows use of T2 Rockets.
- Rockets - Use and operation of Rockets.
- Light Missile Specialization - Allows use of T2 Light Missiles.
- Light Missiles - Use and operation of Light Missiles.
- Target Navigation Prediction - More damage against fast moving targets.
- Torpedo Specialization - Allows use of T2 Torpedoes.
- Torpedoes - Use and operation of Torpedoes.
- Warhead Upgrades - Increased damage to all missiles.
Support skills
These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage. Increasing the level in any of these skills will increase your proficiency with missiles.
Missile Launcher Operation
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | none |
I required for: | All Missile Launchers and Charges; Heavy Assault Missile Specialization; Rocket Specialization; Light Missile Specialization; Heavy Missile Specialization; Cruise Missile Specialization; Torpedo Specialization; Rockets; Missile Bombardment |
II required for: | Rocket Launcher II; Target Navigation Prediction; Light Missiles; Auto-Targeting Missiles; Defender Missiles; Rapid Launch |
III required for: | Rapid Light Missile Launcher II; Light Missile Launcher II; Minmatar Offensive Systems; Heavy Assault Missiles; Heavy Missiles; Missile Projection |
IV required for: | Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Torpedo Launcher II; Warhead Upgrades I; Torpedoes |
V required for: | Citadel Cruise Launcher I; Limos Citadel Cruise Launcher I; Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; All T2 Rockets, Missiles, Cruise Missiles and Torpedoes; Citadel Cruise Missiles; Caldari Offensive Systems; Guided Missile Precision; Cruise Missiles; Citadel Torpedoes |
Notes: | The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon. |
Guided Missile Precision
Attributes: | |
Multiplier: | 5x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation V |
Notes: | Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them. |
Missile Bombardment
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation I |
IV required for: | Bomb Deployment I |
Notes: | A flight time bonus is effectively a range bonus. |
Missile Projection
Attributes: | |
Multiplier: | 4x |
Price: | 250k ISK |
Alpha max level: | II |
Prerequisites: | Missile Launcher Operation III |
Notes: | A bonus to velocity is a bonus to missile range. |
Rapid Launch
Attributes: | |
Multiplier: | 2x |
Price: | 60k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation II |
Notes: | DPS boost. Essential support skill. |
Attributes: | |
Multiplier: | 2x |
Price: | 90k ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation II |
Notes: | Like Guided Missile Precision, this skill helps you hurt small targets with large missiles. |
Warhead Upgrades
Attributes: | |
Multiplier: | 5x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation IV |
Notes: | DPS boost. Essential support skill. |
Rockets and light missiles
Rockets and light missiles are generally fitted to frigates (sometimes cruisers) and are best for dealing damage to frigates.
Rockets
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation I |
I required for: | T1 and Faction charges |
V required for: | T2 charges; Rocket Specialization |
Notes: |
Rocket Specialization
Attributes: | |
Multiplier: | 3x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I; Rockets V |
I required for: | Rocket Launcher II; T2 charges |
Notes: |
Light Missiles
Attributes: | |
Multiplier: | 2x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation II |
I required for: | T1 and Faction charges |
III required for: | Heavy Assault Missiles I; Heavy Missiles I |
V required for: | T2 charges; Light Missile Specialization I |
Notes: |
Light Missile Specialization
Attributes: | |
Multiplier: | 3x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I; Light Missiles V |
I required for: | Rapid Light Missile Launcher II; Light Missile Launcher II; T2 charges |
Notes: |
Heavy Missiles
Heavy Missiles are the bigger brother versions of Rockets and Light Missiles. These can be fitted to cruises and battlecruisers. They deal greater damage than Rockets and Light Missiles however are most effective against larger vessels such as battlecruisers and battleships and not very effective against frigates.
There are two main types: Heavy Missiles and Heavy Assault Missiles. The Assault variation can inflict more damage however has a greatly reduced range relative to Heavy Missiles which can have great ranges (50+km).
Heavy Missiles
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation III; Light Missiles III |
I required for: | T1 and Faction Charges |
III required for: | Torpedoes I; Cruise Missiles I |
V required for: | T2 charges; Heavy Missile Specialization |
Notes: |
Heavy Missile Specialization
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I; Heavy Missiles V |
I required for: | Heavy Missile Launcher II; T2 charges |
Notes: |
Heavy Assault Missiles
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation III; Light Missiles III |
I required for: | T1 and Faction charges |
V required for: | T2 charges; Heavy Assault Missile Specialization |
Notes: |
Heavy Assault Missile Specialization
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I; Heavy Assault Missiles V |
I required for: | Heavy Missile Launcher II; T2 charges |
Notes: |
Cruise Missiles and Torpedoes
Cruise Missiles fit to battleships and--like Heavy to Light--have a greater damage output but are effective against bigger ships such as battleships and capitals.
Cruise Missiles are guided whereas Torpedoes are not. This is a disadvantage of using Torpedoes however there DPS is generally greater than Cruise Missiles.
Cruise Missiles
Attributes: | |
Multiplier: | 5x |
Price: | 750k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation V; Heavy Missiles III |
I required for: | T1 and Faction charges |
V required for: | T2 charges; Citadel Cruise Missiles; Cruise Missile Specialization |
Notes: |
Cruise Missile Specialization
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I |
I required for: | Cruise Missile Launcher II; T2 charges |
Notes: |
Torpedoes
Attributes: | |
Multiplier: | 4x |
Price: | 500k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation IV; Heavy Missiles III |
I required for: | T1 and Faction charges |
V required for: | T2 charges; Torpedo Specialization; Citadel Torpedoes |
Notes: |
Torpedo Specialization
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I; Torpedoes V |
I required for: | Torpedo Launcher II; T2 charges |
Notes: |
Citadel Cruise Missiles and Torpedoes
Similar to Cruise Missiles and Torpedoes however are fitted to Capitals.
Citadel Cruise Missiles
Attributes: | |
Multiplier: | Citadel Cruise Missiles |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Citadel Cruise Missiles ISK">Citadel Cruise Missiles ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Missile Launcher Operation V; Cruise Missiles V |
I required for: | Citadel Cruise Launcher I; Limos Citadel Cruise Launcher; T1 and Faction charges |
Notes: | For capital-ship-sized long-range missile launchers. |
Citadel Torpedoes
Attributes: | |
Multiplier: | Citadel Torpedoes |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Citadel Torpedoes ISK">Citadel Torpedoes ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Missile Launcher Operation IV; Torpedoes V |
I required for: | Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; T1 and Faction charges |
Notes: |
Bomb Deployment
Bombs are fitted to Stealth Bombers and can inflict great damage.
Bomb Deployment
Attributes: | |
Multiplier: | 4x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Bombardment IV |
I required for: | Bomb Launcher I; Concussion Bomb; Scorch Bomb; Shrapnel Bomb; Electron Bomb |
III required for: | Lockbreaker Bomb |
IV required for: | Void Bomb |
V required for: | Bomb Launcher II |
Notes: | This skill is used to launch bombs from stealth bombers. It is only useful to bomber pilots. |
Auto-Targeting Missiles
Auto-Targeting Missiles do not require one to target an enemy. Once launched, Auto-Targeting Missiles with target the nearest enemy.
Auto-Targeting Missiles
Attributes: | |
Multiplier: | 3x |
Price: | 37.5k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation II |
I required for: | T1 and Faction charges |
Notes: | Auto-Targeting missiles don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only useful in certain situations and need not be a high training priority. |
Defender Missiles
Defender Missiles are used to defend against incoming enemy Missiles. Defender Missiles will intercept enemy Missiles in flight and destroy them.
Defender Missiles
Attributes: | |
Multiplier: | 2x |
Price: | 45k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation II |
I required for: | Charges |
Notes: | Defender missiles are not, in practice, very useful. |
Odyssey 1.1