Difference between revisions of "Cheetah"
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|info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Thukker Mix<br><br>It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers aquired the technology from prototypes stolen by the Guristas. | |info=Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.<br><br>Developer: Thukker Mix<br><br>It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers aquired the technology from prototypes stolen by the Guristas. | ||
− | |bonuses=<b>Minmitar Frigate Skill Bonus:</b><br>5% bonus to | + | |bonuses=<b>Role Bonus:</b><br>+10 Virus strength to Relic and Data Analyzers<br><b>Minmitar Frigate Skill Bonus:</b><br>5% bonus to Small Projectile Turret Damage per level<br>10% bonus to Small Projectile Turret Optimal Range per level<br><b>Covert Ops Skill Bonus:</b><br>20% reduced CPU need for Cloaking Devices per level<br>10% increase to scan strength of probes per level<br>10% reduction to survey probe flight time per level<br><b>Notes:</b> Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds |
|structurehp=528 HP | |structurehp=528 HP | ||
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**Spaceship Command III<small>4h 26m</small> | **Spaceship Command III<small>4h 26m</small> | ||
**Electronics Upgrades V<small>11d 20h 26m</small> | **Electronics Upgrades V<small>11d 20h 26m</small> | ||
− | |totaltraintime=23d | + | ***CPU Management II<small>47m</small> |
+ | ***Power Grid Management II<small>47m</small> | ||
+ | |totaltraintime=23d 23h 27m | ||
|forumlinks= | |forumlinks= | ||
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==Skills== | ==Skills== | ||
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''Recommended Skills-'' | ''Recommended Skills-'' | ||
Covert Ops IV | Covert Ops IV |
Revision as of 15:48, 7 September 2013
RELATED UNI-WIKI REFERENCES
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Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. SHIP BONUSES
Role Bonus:
Ship Attributes
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Summary
The covert ops frigates have few differences, but the cheetah is slightly faster and more maneuverable than the rest, while having a below par capacitor. Its speed makes it the ideal covert ops frigate for creating tactical bookmarks and maneuvering behind enemies on grid for fleet warps and hotdrops. But the speed comes at a price. Its powergrid is lesser than that of the Anathema and Helios, its CPU and capacitor is the lowest of all four covert ops frigates, and it possesses four, instead of five, mid-slots. Consequently, a Cheetah needs more advanced fitting skills or an extra fitting module to achieve the same versatility as the other covert ops frigates.
Skills
Recommended Skills-
Covert Ops IV Electronics IV Cloaking IV Science III Astrometrics IV Astrometric Rangefinding III Astrometric Acquisition III Astrometric Pinpointing III Navigation IV Accelaration Control III Afterburner III Evasive Maneuvering IV Fuel Conservation IV High Speed Maneuvering III Warp Drive Operation IV
Fitting
Covert Ops Cloaking Device II
Expanded Probe Launcher I
Limited 1MN Microwarpdrive I
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Combat Scanner Probe I x1
- Astrometric Rangefinding IV
- Astrometric Acquisition III
- Astrometrics III
- Cloaking IV
- Covert Ops IV
- Astrometric Acquisiton IV
- Astrometrics IV
- There is 1 remaining grid, allowing a single mid slot. A Multispectral ECM jammer might save you if you're caught decloaked. Alternatively a Warp Disruptor is occasionally useful if you bump in to a pod or freighter. An adaptive Invulnerability module might be useful if you get caught by smart bombs. None is really essential.
Covert Ops Cloaking Device II
Expanded Probe Launcher I
Cynosural Field Generator I
Limited 1MN Microwarpdrive I
Nanofiber Internal Structure II
Micro Auxiliary Power Core I
Micro Auxiliary Power Core I
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Combat Scanner Probe I x1
- Astrometric Rangefinding IV
- Astrometric Acquisition III
- Astrometrics III
- Cloaking IV
- Covert Ops IV
- Astrometric Acquisiton IV
- Astrometrics IV
- A basic cyno scout fit.
Covert Ops Cloaking Device II
Expanded Probe Launcher I
Limited 1MN Microwarpdrive I
Small Capacitor Battery II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Micro Auxiliary Power Core II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Sisters Core Scanner Probe x36
Sisters Combat Scanner Probe x36
- Astrometric Acquisition III
- Astrometric Pinpointing III
- Astrometric Rangefinding III
- Astrometrics IV
- Covert Ops IV
- Electronics IV
- High Speed Maneuvering III
- Navigation IV
- Warp Drive Operation IV
- Having empty slots on a covert ops ship is perfectly acceptable. This ship is not intended for any direct combat role.
- The MAPC in the low slot is needed to give the Cheetah pilot enough powergrid to fit a capacitor battery for long warps.
- For those interested in exploration, a MAPC also allows a cheetah pilot to fit a codebreaker/analyzer/salvager in addition to the cap battery.
- With max navigation skills, the maximum velocity of this Cheetah fit is 564 m/s, which is 76 m/s faster than a similarly fit Helios.
- Sisters Combat probes are definitely worth the extra ISK.
- Carry extra probes, because you *will* forget about some of them.
Tactics
No sub-article about Cheetah roles or piloting tactics. You can write them here.
Notes
The Cheetah (much like any covops) is cloak tanked. So despite rumors to the contrary, use of shields, or armor tank mods isn't needed. Rule #1: If you've been pointed in a cheetah, you've done something very wrong.