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Kika sandri (talk | contribs) m skills links added and skill names checked for Odyssey 1.1 |
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*[[Skills:Navigation#Acceleration_Control|Acceleration Control]] - Bonus to AB/MWD speed boost per level. | *[[Skills:Navigation#Acceleration_Control|Acceleration Control]] - Bonus to AB/MWD speed boost per level. | ||
*[[Skills:Navigation#Afterburner|Afterburner]] - Bonus to AB cycle duration per level. | *[[Skills:Navigation#Afterburner|Afterburner]] - Bonus to AB cycle duration per level. | ||
*[[Skills:Navigation#Cynosural_Field_Theory|Cynosural Field Theory]] - Allows use of Cynosural Field Generators. Reduces fuel use for Cynosural Field generation. | |||
*[[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] - Improves ship agility. | *[[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] - Improves ship agility. | ||
*[[Skills:Navigation#Fuel_Conservation|Fuel Conservation]] - Less capacitor needed for AB modules. | *[[Skills:Navigation#Fuel_Conservation|Fuel Conservation]] - Less capacitor needed for AB modules. | ||
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*[[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation]] - Reduces jump drive capacitor usage. | *[[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation]] - Reduces jump drive capacitor usage. | ||
*[[Skills:Navigation#Jump_Fuel_Conservation|Jump Fuel Conservation]] - Reduces jump drive fuel usage. | *[[Skills:Navigation#Jump_Fuel_Conservation|Jump Fuel Conservation]] - Reduces jump drive fuel usage. | ||
*[[Skills:Navigation#Jump_Portal_Generation|Jump Portal Generation]] | |||
*[[Skills:Navigation#Micro_Jump_Drive_Operation|Micro Jump Drive Operation]] Skill at using Micro Jump Drives. | |||
*[[Skills:Navigation#Navigation|Navigation]] - Increases sub-warp velocity. | *[[Skills:Navigation#Navigation|Navigation]] - Increases sub-warp velocity. | ||
*[[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] - Decreases capacitor needed to warp. | *[[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] - Decreases capacitor needed to warp. | ||
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|mult=4x | |mult=4x | ||
|pre=[[Skills:Navigation#Navigation|Navigation III]] | |pre=[[Skills:Navigation#Navigation|Navigation III]] | ||
|price= | |price=36K | ||
|notes=More oomph from propulsion modules is good for anyone who ever uses propulsion modules, which is pretty much everyone.<br> | |notes=More oomph from propulsion modules is good for anyone who ever uses propulsion modules, which is pretty much everyone.<br> | ||
}} | }} | ||
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|mult=1x | |mult=1x | ||
|pre=[[Skills:Navigation#Navigation|Navigation I]] | |pre=[[Skills:Navigation#Navigation|Navigation I]] | ||
|price= | |price=20K | ||
|notes=Duration (cycle time) bonus works out as a reduction in AB capacitor use. Most pilots train this to III as a prerequisite for High Speed Maneuvering (and MWDs); if you use ABs a lot (deadspace PvE, armour HACs or solo PvP frigate work, for example) then pump more SP into this skill -- together with Fuel Conservation it can lower AB cap consumption to pretty negligible levels.<br> | |notes=Duration (cycle time) bonus works out as a reduction in AB capacitor use. Most pilots train this to III as a prerequisite for High Speed Maneuvering (and MWDs); if you use ABs a lot (deadspace PvE, armour HACs or solo PvP frigate work, for example) then pump more SP into this skill -- together with Fuel Conservation it can lower AB cap consumption to pretty negligible levels.<br> | ||
}} | |||
{{Skill | |||
|skill=Cynosural Field Theory | |||
|desc=Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level. Can not be trained on Trial Accounts. | |||
|1=Intelligence | |||
|2=Memory | |||
|mult=5x | |||
|price=9M | |||
|pre=[[Skills:Engineering#CPU_Management|CPU Management V]] | |||
|reqI=Cynosural field generator I | |||
|reqV=Covert cynosural field generator I | |||
|notes=The required skill to light cynos for other people to jump their capital ships to. The higher you train it, the less fuel you need to light a cyno, and the less cargo space your cyno ship needs.<br> | |||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|pre=[[Skills:Navigation#Navigation|Navigation II]] | |pre=[[Skills:Navigation#Navigation|Navigation II]] | ||
|price=22 | |price=22.5K | ||
|notes=Affects every ship you fly, particularly important for specialisation in small ships and/or skirmishing/kiting tactics, but good for everyone. Level V is one of the prerequisites for [[Frigate#Interceptors|interceptors]].<br> | |notes=Affects every ship you fly, particularly important for specialisation in small ships and/or skirmishing/kiting tactics, but good for everyone. Level V is one of the prerequisites for [[Frigate#Interceptors|interceptors]].<br> | ||
}} | }} | ||
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|mult=2x | |mult=2x | ||
|pre=[[Skills:Navigation#Navigation|Navigation II]], [[Skills:Navigation#Afterburner|Afterburner II]] | |pre=[[Skills:Navigation#Navigation|Navigation II]], [[Skills:Navigation#Afterburner|Afterburner II]] | ||
|price= | |price=27K | ||
|notes=Has limited value in PvP, but it's particularly useful if you're flying a slow PvE setup and want to be capstable with an afterburner running. | |notes=Has limited value in PvP, but it's particularly useful if you're flying a slow PvE setup and want to be capstable with an afterburner running. | ||
}} | }} | ||
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|mult=5x | |mult=5x | ||
|pre=[[Skills:Navigation#Navigation|Navigation III]], [[Skills:Navigation#Afterburner|Afterburner III]] | |pre=[[Skills:Navigation#Navigation|Navigation III]], [[Skills:Navigation#Afterburner|Afterburner III]] | ||
|price= | |price=306K | ||
|notes=The vast majority of PvP fits involve a MWD, so the vast majority of pilots train to use them.<br> | |notes=The vast majority of PvP fits involve a MWD, so the vast majority of pilots train to use them.<br> | ||
}} | }} | ||
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|mult=9x | |mult=9x | ||
|pre=[[Skills:Science#Science|Science V]], [[Skills:Navigation#Navigation|Navigation V]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]], [[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation V]] | |pre=[[Skills:Science#Science|Science V]], [[Skills:Navigation#Navigation|Navigation V]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]], [[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation V]] | ||
|price= | |price=27M | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=5x | |mult=5x | ||
|pre=[[Skills:Navigation#Navigation|Navigation V]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]], [[Skills:Science#Science|Science V]] | |pre=[[Skills:Navigation#Navigation|Navigation V]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]], [[Skills:Science#Science|Science V]] | ||
|price= | |price=9M | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|mult=8x | |mult=8x | ||
|pre=[[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation III]], [[Skills:Navigation#Navigation|Navigation V]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]], [[Skills:Science#Science|Science V]] | |pre=[[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation III]], [[Skills:Navigation#Navigation|Navigation V]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]], [[Skills:Science#Science|Science V]] | ||
|price= | |price=18M | ||
|notes=<br> | |||
}} | |||
{{Skill | |||
|skill=Jump Portal Generation | |||
|desc=Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level. | |||
|1=Intelligence | |||
|2=Memory | |||
|mult=14x | |||
|price=50M | |||
|pre=[[Skills:Science#Science|Science V]], [[Skills:Scanning#Astrometrics|Astrometrics V]], [[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation V]], {{sk|Navigation|Navigation|V}}, [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]] | |||
|notes=<br> | |notes=<br> | ||
}} | |||
{{Skill | |||
|skill=Micro Jump Drive Operation | |||
|desc=Skill at using Micro Jump Drives. Reduces activation time by 5% per skill level. | |||
|1=Intelligence | |||
|2=Perception | |||
|mult=5x | |||
|pre=[[Skills:Navigation#Navigation|Navigation IV]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation II]] | |||
|price=4.5M | |||
|notes=Extra sub-warp speed on every ship you fly is a nice benefit for PvE or PvP combat, and is particularly important for pilots specialising in smaller ships. Many of the other skills in this category also require at least a few levels in Navigation.<br> | |||
}} | }} | ||
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|mult=1x | |mult=1x | ||
|pre=none | |pre=none | ||
|price= | |price=18K | ||
|notes=Extra sub-warp speed on every ship you fly is a nice benefit for PvE or PvP combat, and is particularly important for pilots specialising in smaller ships. Many of the other skills in this category also require at least a few levels in Navigation.<br> | |notes=Extra sub-warp speed on every ship you fly is a nice benefit for PvE or PvP combat, and is particularly important for pilots specialising in smaller ships. Many of the other skills in this category also require at least a few levels in Navigation.<br> | ||
}} | }} | ||
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|mult=1x | |mult=1x | ||
|pre=[[Skills:Navigation#Navigation|Navigation I]] | |pre=[[Skills:Navigation#Navigation|Navigation I]] | ||
|price= | |price=27K | ||
|notes=Dropping out of warp early because you don't have enough capacitor is inconvenient at best, and potentially quite dangerous if you're part of a PvP fleet operation. Training this to IV should solve that problem for all but the longest warps. Taking WDO to V is probably not a priority, but may help capacitor-hungry PvP pilots who want to arrive on the field with that extra sliver of available energy.<br> | |notes=Dropping out of warp early because you don't have enough capacitor is inconvenient at best, and potentially quite dangerous if you're part of a PvP fleet operation. Training this to IV should solve that problem for all but the longest warps. Taking WDO to V is probably not a priority, but may help capacitor-hungry PvP pilots who want to arrive on the field with that extra sliver of available energy.<br> | ||
}} | }} | ||
Odyssey 1.1 | |||