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Skills:Navigation: Difference between revisions

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m skills links added and skill names checked for Odyssey 1.1
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*[[Skills:Navigation#Acceleration_Control|Acceleration Control]] - Bonus to AB/MWD speed boost per level.  
*[[Skills:Navigation#Acceleration_Control|Acceleration Control]] - Bonus to AB/MWD speed boost per level.  
*[[Skills:Navigation#Afterburner|Afterburner]] - Bonus to AB cycle duration per level.  
*[[Skills:Navigation#Afterburner|Afterburner]] - Bonus to AB cycle duration per level.  
*[[Skills:Navigation#Cynosural_Field_Theory|Cynosural Field Theory]] - Allows use of Cynosural Field Generators. Reduces fuel use for Cynosural Field generation.
*[[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] - Improves ship agility.  
*[[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] - Improves ship agility.  
*[[Skills:Navigation#Fuel_Conservation|Fuel Conservation]] - Less capacitor needed for AB modules.  
*[[Skills:Navigation#Fuel_Conservation|Fuel Conservation]] - Less capacitor needed for AB modules.  
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*[[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation]] - Reduces jump drive capacitor usage.  
*[[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation]] - Reduces jump drive capacitor usage.  
*[[Skills:Navigation#Jump_Fuel_Conservation|Jump Fuel Conservation]] - Reduces jump drive fuel usage.  
*[[Skills:Navigation#Jump_Fuel_Conservation|Jump Fuel Conservation]] - Reduces jump drive fuel usage.  
*[[Skills:Navigation#Jump_Portal_Generation|Jump Portal Generation]]
*[[Skills:Navigation#Micro_Jump_Drive_Operation|Micro Jump Drive Operation]] Skill at using Micro Jump Drives.
*[[Skills:Navigation#Navigation|Navigation]] - Increases sub-warp velocity.  
*[[Skills:Navigation#Navigation|Navigation]] - Increases sub-warp velocity.  
*[[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] - Decreases capacitor needed to warp.
*[[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] - Decreases capacitor needed to warp.
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|mult=4x
|mult=4x
|pre=[[Skills:Navigation#Navigation|Navigation III]]
|pre=[[Skills:Navigation#Navigation|Navigation III]]
|price=36,000
|price=36K
|notes=More oomph from propulsion modules is good for anyone who ever uses propulsion modules, which is pretty much everyone.<br>
|notes=More oomph from propulsion modules is good for anyone who ever uses propulsion modules, which is pretty much everyone.<br>
}}
}}
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|mult=1x
|mult=1x
|pre=[[Skills:Navigation#Navigation|Navigation I]]
|pre=[[Skills:Navigation#Navigation|Navigation I]]
|price=20,250
|price=20K
|notes=Duration (cycle time) bonus works out as a reduction in AB capacitor use. Most pilots train this to III as a prerequisite for High Speed Maneuvering (and MWDs); if you use ABs a lot (deadspace PvE, armour HACs or solo PvP frigate work, for example) then pump more SP into this skill -- together with Fuel Conservation it can lower AB cap consumption to pretty negligible levels.<br>
|notes=Duration (cycle time) bonus works out as a reduction in AB capacitor use. Most pilots train this to III as a prerequisite for High Speed Maneuvering (and MWDs); if you use ABs a lot (deadspace PvE, armour HACs or solo PvP frigate work, for example) then pump more SP into this skill -- together with Fuel Conservation it can lower AB cap consumption to pretty negligible levels.<br>
}}
{{Skill
|skill=Cynosural Field Theory
|desc=Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level. Can not be trained on Trial Accounts.
|1=Intelligence
|2=Memory
|mult=5x
|price=9M
|pre=[[Skills:Engineering#CPU_Management|CPU Management V]]
|reqI=Cynosural field generator I
|reqV=Covert cynosural field generator I
|notes=The required skill to light cynos for other people to jump their capital ships to. The higher you train it, the less fuel you need to light a cyno, and the less cargo space your cyno ship needs.<br>
}}
}}


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|mult=2x
|mult=2x
|pre=[[Skills:Navigation#Navigation|Navigation II]]
|pre=[[Skills:Navigation#Navigation|Navigation II]]
|price=22,500
|price=22.5K
|notes=Affects every ship you fly, particularly important for specialisation in small ships and/or skirmishing/kiting tactics, but good for everyone. Level V is one of the prerequisites for [[Frigate#Interceptors|interceptors]].<br>
|notes=Affects every ship you fly, particularly important for specialisation in small ships and/or skirmishing/kiting tactics, but good for everyone. Level V is one of the prerequisites for [[Frigate#Interceptors|interceptors]].<br>
}}
}}
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|mult=2x
|mult=2x
|pre=[[Skills:Navigation#Navigation|Navigation II]], [[Skills:Navigation#Afterburner|Afterburner II]]
|pre=[[Skills:Navigation#Navigation|Navigation II]], [[Skills:Navigation#Afterburner|Afterburner II]]
|price=27,000
|price=27K
|notes=Has limited value in PvP, but it's particularly useful if you're flying a slow PvE setup and want to be capstable with an afterburner running.
|notes=Has limited value in PvP, but it's particularly useful if you're flying a slow PvE setup and want to be capstable with an afterburner running.
}}
}}
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|mult=5x
|mult=5x
|pre=[[Skills:Navigation#Navigation|Navigation III]], [[Skills:Navigation#Afterburner|Afterburner III]]
|pre=[[Skills:Navigation#Navigation|Navigation III]], [[Skills:Navigation#Afterburner|Afterburner III]]
|price=306,000
|price=306K
|notes=The vast majority of PvP fits involve a MWD, so the vast majority of pilots train to use them.<br>
|notes=The vast majority of PvP fits involve a MWD, so the vast majority of pilots train to use them.<br>
}}
}}
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|mult=9x
|mult=9x
|pre=[[Skills:Science#Science|Science V]], [[Skills:Navigation#Navigation|Navigation V]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]], [[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation V]]
|pre=[[Skills:Science#Science|Science V]], [[Skills:Navigation#Navigation|Navigation V]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]], [[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation V]]
|price=27,000,000
|price=27M
|notes=<br>
|notes=<br>
}}
}}
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|mult=5x
|mult=5x
|pre=[[Skills:Navigation#Navigation|Navigation V]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]], [[Skills:Science#Science|Science V]]
|pre=[[Skills:Navigation#Navigation|Navigation V]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]], [[Skills:Science#Science|Science V]]
|price=9,000,000
|price=9M
|notes=<br>
|notes=<br>
}}
}}
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|mult=8x
|mult=8x
|pre=[[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation III]], [[Skills:Navigation#Navigation|Navigation V]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]], [[Skills:Science#Science|Science V]]
|pre=[[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation III]], [[Skills:Navigation#Navigation|Navigation V]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]], [[Skills:Science#Science|Science V]]
|price=18,000,000
|price=18M
|notes=<br>
}}
 
{{Skill
|skill=Jump Portal Generation
|desc=Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level.
|1=Intelligence
|2=Memory
|mult=14x
|price=50M
|pre=[[Skills:Science#Science|Science V]], [[Skills:Scanning#Astrometrics|Astrometrics V]], [[Skills:Navigation#Jump_Drive_Operation|Jump Drive Operation V]], {{sk|Navigation|Navigation|V}}, [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation V]]
|notes=<br>
|notes=<br>
}}
{{Skill
|skill=Micro Jump Drive Operation
|desc=Skill at using Micro Jump Drives. Reduces activation time by 5% per skill level.
|1=Intelligence
|2=Perception
|mult=5x
|pre=[[Skills:Navigation#Navigation|Navigation IV]], [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation II]]
|price=4.5M
|notes=Extra sub-warp speed on every ship you fly is a nice benefit for PvE or PvP combat, and is particularly important for pilots specialising in smaller ships. Many of the other skills in this category also require at least a few levels in Navigation.<br>
}}
}}


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|mult=1x
|mult=1x
|pre=none
|pre=none
|price=18,000
|price=18K
|notes=Extra sub-warp speed on every ship you fly is a nice benefit for PvE or PvP combat, and is particularly important for pilots specialising in smaller ships. Many of the other skills in this category also require at least a few levels in Navigation.<br>
|notes=Extra sub-warp speed on every ship you fly is a nice benefit for PvE or PvP combat, and is particularly important for pilots specialising in smaller ships. Many of the other skills in this category also require at least a few levels in Navigation.<br>
}}
}}
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|mult=1x
|mult=1x
|pre=[[Skills:Navigation#Navigation|Navigation I]]
|pre=[[Skills:Navigation#Navigation|Navigation I]]
|price=27,000
|price=27K
|notes=Dropping out of warp early because you don't have enough capacitor is inconvenient at best, and potentially quite dangerous if you're part of a PvP fleet operation. Training this to IV should solve that problem for all but the longest warps. Taking WDO to V is probably not a priority, but may help capacitor-hungry PvP pilots who want to arrive on the field with that extra sliver of available energy.<br>
|notes=Dropping out of warp early because you don't have enough capacitor is inconvenient at best, and potentially quite dangerous if you're part of a PvP fleet operation. Training this to IV should solve that problem for all but the longest warps. Taking WDO to V is probably not a priority, but may help capacitor-hungry PvP pilots who want to arrive on the field with that extra sliver of available energy.<br>
}}
}}
Odyssey 1.1