Difference between revisions of "Talk:Hauling"
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An accurate ratio is impossible to create though. It depends too much on specific tiers of EHP, where certain amounts will mean you need a bigger (more expensive now that insurance payout for concord losses have been removed) ship and/or more people that need to get the values worth out of their sec status, time and opportunity cost of missing better targets while they're waiting for their GCC to expire. | An accurate ratio is impossible to create though. It depends too much on specific tiers of EHP, where certain amounts will mean you need a bigger (more expensive now that insurance payout for concord losses have been removed) ship and/or more people that need to get the values worth out of their sec status, time and opportunity cost of missing better targets while they're waiting for their GCC to expire. | ||
− | + | Anyone with a few hours, some inspiration and halfway decent API skills could attempt to come up with an accurate ratio from the killboards... hmmmm... | |
The T2 shield mods require different levels of shield upgrades and shield operation depending on size. In addition to that, shield management 5 is required for T2 shield boost amplifiers want to edit that in, but I'm not sure how to word it without making it too long, and the amplifiers doesn't really deserve a mention anyway since they're useless for haulers (just like shield boosters), and this is a hauler section, not a shield tanking section. | The T2 shield mods require different levels of shield upgrades and shield operation depending on size. In addition to that, shield management 5 is required for T2 shield boost amplifiers want to edit that in, but I'm not sure how to word it without making it too long, and the amplifiers doesn't really deserve a mention anyway since they're useless for haulers (just like shield boosters), and this is a hauler section, not a shield tanking section. |
Revision as of 17:52, 8 September 2013
I completely disagree with the isk value:tank ratio presented in the "expensive cargo" section, it fails to take into account that only half the cargo will drop (on average) and the value of the sec status since you only get a set number of ganks before you have to go rat for more sec again. It may be about right if you're dealing with suicide destroyers used by people that are already below -5, but as long as you warp manually and don't slowboat to gates, you will avoid those. An accurate ratio is impossible to create though. It depends too much on specific tiers of EHP, where certain amounts will mean you need a bigger (more expensive now that insurance payout for concord losses have been removed) ship and/or more people that need to get the values worth out of their sec status, time and opportunity cost of missing better targets while they're waiting for their GCC to expire.
Anyone with a few hours, some inspiration and halfway decent API skills could attempt to come up with an accurate ratio from the killboards... hmmmm...
The T2 shield mods require different levels of shield upgrades and shield operation depending on size. In addition to that, shield management 5 is required for T2 shield boost amplifiers want to edit that in, but I'm not sure how to word it without making it too long, and the amplifiers doesn't really deserve a mention anyway since they're useless for haulers (just like shield boosters), and this is a hauler section, not a shield tanking section.
The cleanup tag...
... is there because I wasn't sure if the first line meant it was a work in progress for a certain set of people, or for anyone. I guessed the latter, so I added the {{Cleanup}} tag.
If it was meant as a WIP for just a few people, then sorry. Just change the tag to {{Work in Progress}} and it will be good to go. - Felix riggs 11:40, 26 February 2010 (UTC)
Cloaky / Nullified / Stabbed T3's
You might want to discuss using cloaky / nullified / stabbed T3's for hauling smaller, expensive cargo in nullsec.