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Roles in Incursions: Difference between revisions

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** If you have no propulsion module, you might have to start at the end of the first wave or middle of the second.
** If you have no propulsion module, you might have to start at the end of the first wave or middle of the second.
** If you have an afterburner, you can usually start after the last wave spawns or near the end of the second wave.
** If you have an afterburner, you can usually start after the last wave spawns or near the end of the second wave.
== Picket ==
''Primary function:''
* To keep an eye out for war targets.
* Also keep an eye out for griefers, suicide gankers etc.
''Requirements:''
* Able to see the local window.
<p>'''<font size=2>Ways to improve</font>'''</p>
''Ships & modules:''
* Fit a cloak on your cheap ship and sit cloaked up on the gate you're picketing. That way you could not only announce to the fleet that a war target is coming, but also what ship he's flying.
''Gameplay:''
* Pay attention. It's a very boring job but it has to be done. If you find yourself loosing focus, just say so and remove yourself. No harm, no foul. it's just that we'll count on you looking at local.
* If you're an out of corp character, make sure you have all the war targets set to a standing that's unique (-5 means they are orange, -10 red etc), so you don't risk confusing them with other personal corporations or characters you've set to a bad standing. For example, if you use -10 for your own personal use and -5 for uni war targets, you'll know that all the people with orange tags are uni war targets.
** Be sure to update your standings when wars end or new wars become active.


== Sniper ==
== Sniper ==