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{{Ship|Abaddon|box}} | {{Ship|Abaddon|box}} | ||
The Abaddon | The Abaddon has a bonus to laser damage and armor resistances, but the normal bonus to laser capacitor use is conspicuously missing. This makes the Abaddon a "high skill" ship, because it requires good core skills to keep its lasers firing while powering its tank. The bonus to tank and the high damage makes the Abaddon a popular PvP ship, where its difficulty staying cap stable is also not so much of an issue. | ||
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{{Ship|Apocalypse|box}} | {{Ship|Apocalypse|box}} | ||
The Apocalypse | The Apocalypse has a bonus to optimal range that with the Amarr ability to switch crystals instantly can be turned in to a damage bonus quite easily. Pulse laser Apocalypses with T2 Scorch ammunition are able to deliver good damage at a decent distance and the tracking bonus can allow it to hit smaller ships quite well. Apocalypses are also well suited to beam laser sniper fits, making the hull surprisingly versatile for an Amarr ship. The Apocalypse does not have the raw firepower of the Abaddon however, but is an easier ship to skill for. | ||
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{{Ship|Armageddon|box}} | {{Ship|Armageddon|box}} | ||
While previously all Amarr battleships were fairly similar, the Armageddon's new face makes it an entirely different beast. With the bonus to cap warfare range, the Armageddon is now the premier t1 neuting battleship, whilst still being able to put out a very respectable amount of DPS through its drones. | |||
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