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m →Standard setup: Did some rewording and added another example of how you could fit. |
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The reason we still use the erroneous ''"70% resists across the board"'' term is that if you have 70% resists in all categories, you're good and there's no risk of anyone getting it wrong thinking you can combine a low EM resist with a high explosive resist. | The reason we still use the erroneous ''"70% resists across the board"'' term is that if you have 70% resists in all categories, you're good and there's no risk of anyone getting it wrong thinking you can combine a low EM resist with a high explosive resist. | ||
== | == Vanguard setups == | ||
Below is a standard setup for your tank in our fleets. These fits are probably considered overtanked by many public communities and they are in fact overtanked for the most part. There are several reasons for it, mainly it is for safety, to give us a larger buffer and more leeway to save ships if things go wrong. We are not as concerned about pushing for efficiency above safety. | Below is a standard setup for your tank in our fleets. These fits are probably considered overtanked by many public communities and they are in fact overtanked for the most part. There are several reasons for it, mainly it is for safety, to give us a larger buffer and more leeway to save ships if things go wrong. We are not as concerned about pushing for efficiency above safety. | ||
We also recommend fits that are flexible in terms of being able to do vanguards, assaults and even headquarter sites with the same ship. So some seemingly superfluous rigs are there to enable the ships to just swap out a few midslots and go from vanguards to headquarter sites. | We also recommend fits that are flexible in terms of being able to do vanguards, assaults and even headquarter sites with the same ship. So some seemingly superfluous rigs are there to enable the ships to just swap out a few midslots and go from vanguards to headquarter sites. | ||
==== Standard setup ==== | |||
The main goal of these fits are to remain as cheap as possible while still being safe enough to run with minimal skills. Staying as cheap as possible is also useful for times of war. | |||
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;" | {| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;" | ||
|- | |- | ||
! style="background:#222222;" | Slots | ! style="background:#222222;" | Slots | ||
! style="background:#222222;" | Regular ships | ! style="background:#222222;" | Regular ships<small> <ref>This fit is intentionally overtanked. It's supposed to be a fit you can run even before you get all your support skills to V, before you've maxed out skills like '''Shield Management''' and gotten a decent buffer on your ship. The amplifier isn't quite as effective as the active hardener, but good enough and serves to give some cap relief.</ref></small> | ||
! style="background:#222222;" | | ! style="background:#222222;" | Resist-bonused ships<small> <ref>Ships with resist bonuses like the [[Rokh]], especially if they also have good base shield hit points, can use a different setup to free up a midslot. The resists given are based on a generic 4% resist bonus per level, assuming a ship level of IV. If your skills are low, just leave the damage control on or simply fit your ship like you would a regular ship.</ref></small> | ||
! style="background:#222222;" | | ! style="background:#222222;" | Navy / Fleet Issue<small> <ref>'''Navy''' and '''Fleet Issue''' ships have much higher base stats than regular ships, so they rarely need the extender rigs to boost their shield hp buffer. Some will still have one, for more flexibility when doing [[Incursion sites#Assault sites|assault]] and [[Incursion sites#Headquarter sites|headquarter sites]]. | ||
This variant could be adopted to normal ships as well, unless they have very low base hit points.</ref></small> | |||
|- valign="top" | |- valign="top" | ||
| nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]] | | nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]] | ||
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[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br> | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br> | ||
[[image:icon mid slot.png|24px]] Freed up mid slot | [[image:icon mid slot.png|24px]] Freed up mid slot | ||
| nowrap style="vertical-align:middle;" | [[Image: | | nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br> | ||
[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br> | [[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br> | ||
[[image:icon mid slot.png|24px]] Freed up mid slot | [[image:icon mid slot.png|24px]] Freed up mid slot | ||
| Line 39: | Line 42: | ||
| nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]] | | nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]] | ||
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
| nowrap | [[image:icon low slot.png|24px]] Freed up low slot | |||
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]] | | nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]] | ||
| nowrap | [[image:module icon shield rig tech1.png|24px|Large Core Defense Field Extender I]] Core Defense Field Extender I<br> | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Core Defense Field Extender I]] Core Defense Field Extender I<br> | ||
[[image:module icon shield rig tech1.png|24px|Large Core Defense Field Extender I]] Core Defense Field Extender I<br> | [[image:module icon shield rig tech1.png|24px|Large Core Defense Field Extender I]] Core Defense Field Extender I<br> | ||
[[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I | |||
| nowrap | [[image:module icon shield rig tech1.png|24px|Large Core Defense Field Extender I]] Core Defense Field Extender I<br> | |||
[[image:module icon shield rig tech1.png|24px|Large Anti-EM Screen Reinforcer I]] Anti-EM Screen Reinforcer I<br> | |||
[[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I | ||
| nowrap | [[image:module icon shield rig tech1.png|24px|Large Core Defense Field Extender I]] Core Defense Field Extender I<br> | | nowrap | [[image:module icon shield rig tech1.png|24px|Large Core Defense Field Extender I]] Core Defense Field Extender I<br> | ||
[[image:module icon shield rig tech2.png|24px|Large Anti-EM Screen Reinforcer II]] Anti-EM Screen Reinforcer II<br> | [[image:module icon shield rig tech2.png|24px|Large Anti-EM Screen Reinforcer II]] Anti-EM Screen Reinforcer II<br> | ||
[[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I | [[image:module icon shield rig tech1.png|24px|Large Anti-Thermal Screen Reinforcer I]] Anti-Thermal Screen Reinforcer I | ||
|- valign="top" | |||
! style="text-align:center; background:#111111;" | Resists | |||
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]69,5%[[Image:icon_resist_therm.png|24px|Thermal resistance]]70,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]72,8%[[Image:icon_resist_exp.png|24px|Explosive resistance]]77,4% | |||
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]64,0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]71,2%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]73,9%[[Image:icon_resist_exp.png|24px|Explosive resistance]]78,3% | |||
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]65,2%[[Image:icon_resist_therm.png|24px|Thermal resistance]]70,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]72,8%[[Image:icon_resist_exp.png|24px|Explosive resistance]]77,4% | |||
|- valign="top" | |||
! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px]] | |||
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]72,8%[[Image:icon_resist_therm.png|24px|Thermal resistance]]74,5%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]76,9%[[Image:icon_resist_exp.png|24px|Explosive resistance]]80,8% | |||
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]69,4%[[Image:icon_resist_therm.png|24px|Thermal resistance]]75,5%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]77,8%[[Image:icon_resist_exp.png|24px|Explosive resistance]]81,5% | |||
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]69,2%[[Image:icon_resist_therm.png|24px|Thermal resistance]]74,5%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]76,9%[[Image:icon_resist_exp.png|24px|Explosive resistance]]80,8% | |||
|} | |||
<small><references/></small> | |||
=== Advanced setup === | |||
There are several ways to improve your fits, especially with some of the more efficient but costly deadspace modules and tech two rigs. | |||
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;" | |||
|- | |||
! style="background:#222222;" | Slots | |||
! style="background:#222222;" | Weighted resists<small> <ref>This variant is mostly suited for [[Incursion sites#Vanguard sites|vanguard]] and [[Incursion sites#Assault sites|assault sites]] where the threat of neuting is small and the incoming damage is slightly skewed towards more torpedoes, thus kinetic and explosive resists are slightly more important. | |||
The anti-EM rig ensures that in the case of being completely neuted out, you still have at least some EM-resists even if both invulnerability fields gets shut down.</ref></small> | |||
! style="background:#222222;" | Balanced resists<small> <ref>For sites where heavy neuting is common, like in [[Incursion sites#Headquarter sites|headquarter]] and [[Incursion sites#Mothership sites|mothership sites]], a more balanced setup might be favoured. The damage control module also adds some additional buffer to your armour and structure in case the higher alpha punches through your shields before reps land. | |||
The combination of the anti-thermal rig and EM amplifier allows for a high, balanced, resist profile even when completely neuted out.</ref></small> | |||
|- valign="top" | |||
| nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]] | |||
| nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum C-Type Adaptive Invulnerability Field]] Pithum C-Type Adaptive Invulnerability Field<br> | |||
[[Image:icon_hardener_adaptive_ii.png|24px|Adaptive Invulnerability Field II]] Adaptive Invulnerability Field II<br> | |||
[[image:icon mid slot.png|24px]] Freed up mid slot | |||
| nowrap style="vertical-align:middle;" | [[Image:icon_hardener_adaptive_deadspace.png|24px|Pithum C-Type Adaptive Invulnerability Field]] Pithum C-Type Adaptive Invulnerability Field<br> | |||
[[image:Module icon em ward amplifier tech2.png|24px|EM Ward Amplifier II]] EM Ward Amplifier II<br> | |||
[[image:icon mid slot.png|24px]] Freed up mid slot | |||
|- valign="top" | |||
| nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]] | |||
| nowrap | [[image:icon low slot.png|24px]] Freed up low slot | |||
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | |||
|- valign="top" | |||
| nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]] | |||
| nowrap | [[image:module icon shield rig tech2.png|24px|Large Core Defense Field Extender II]] Core Defense Field Extender II<br> | | nowrap | [[image:module icon shield rig tech2.png|24px|Large Core Defense Field Extender II]] Core Defense Field Extender II<br> | ||
[[image:module icon shield rig tech2.png|24px|Large Anti-EM Screen Reinforcer II]] Anti-EM Screen Reinforcer II<br> | [[image:module icon shield rig tech2.png|24px|Large Anti-EM Screen Reinforcer II]] Anti-EM Screen Reinforcer II<br> | ||
[[image:icon rigs.png|24px]] Freed up rig slot | |||
| nowrap | [[image:module icon shield rig tech2.png|24px|Large Core Defense Field Extender II]] Core Defense Field Extender II<br> | |||
[[image:module icon shield rig tech2.png|24px|Large Anti-Thermal Screen Reinforcer II]] Anti-Thermal Screen Reinforcer II<br> | |||
[[image:icon rigs.png|24px]] Freed up rig slot | [[image:icon rigs.png|24px]] Freed up rig slot | ||
|- valign="top" | |- valign="top" | ||
! style="text-align:center; background:#111111;" | Resists | ! style="text-align:center; background:#111111;" | Resists | ||
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]65,8%[[Image:icon_resist_therm.png|24px|Thermal resistance]]64,9%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]73,7%[[Image:icon_resist_exp.png|24px|Explosive resistance]]78,1% | ! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]65,8%[[Image:icon_resist_therm.png|24px|Thermal resistance]]64,9%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]73,7%[[Image:icon_resist_exp.png|24px|Explosive resistance]]78,1% | ||
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]69,9%[[Image:icon_resist_therm.png|24px|Thermal resistance]]71,1%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]68,8%[[Image:icon_resist_exp.png|24px|Explosive resistance]]74,0% | |||
|- valign="top" | |- valign="top" | ||
! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px]] | ! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px]] | ||
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]71,8%[[Image:icon_resist_therm.png|24px|Thermal resistance]]71,8%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]78,9%[[Image:icon_resist_exp.png|24px|Explosive resistance]]82,4% | ! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]71,8%[[Image:icon_resist_therm.png|24px|Thermal resistance]]71,8%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]78,9%[[Image:icon_resist_exp.png|24px|Explosive resistance]]82,4% | ||
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]73,4%[[Image:icon_resist_therm.png|24px|Thermal resistance]]75,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]73,1%[[Image:icon_resist_exp.png|24px|Explosive resistance]]77,6% | |||
|- valign="top" | |- valign="top" | ||
! style="text-align:center; background:# | ! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px]] | ||
| | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]35,0%[[Image:icon_resist_therm.png|24px|Thermal resistance]]20,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40,0%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50,0% | ||
| | ! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|24px|Electromagnetic resistance]]46,9%[[Image:icon_resist_therm.png|24px|Thermal resistance]]48,0%[[Image:icon_resist_kin.png|24px|Kinetic resistance]]40,0%[[Image:icon_resist_exp.png|24px|Explosive resistance]]50,0% | ||
| | |||
! style="background:# | |||
|} | |} | ||
<small><references/></small> | |||
== Interchangeable fits == | |||
As mentioned above, our fits are mostly interchangeable so that we can shift focus from vanguards to assaults or higher by changing a few modules. So here are the major differences in what you need added to your fits as you move up the site sizes. | As mentioned above, our fits are mostly interchangeable so that we can shift focus from vanguards to assaults or higher by changing a few modules. So here are the major differences in what you need added to your fits as you move up the site sizes. | ||
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;" | {| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;" | ||
|- valign="top" | |- valign="top" | ||
! style="background:#222222;" | Slots | ! style="background:#222222;" | Slots | ||
! style="background:#222222;" | | ! style="background:#222222;" | Assault sites<small> <ref>The significantly higher alpha in assault sites warrants adding a shield extender to your ship. Most ships simply swap out one of their webs for the large shield extender.</ref></small> | ||
! style="background:#222222;" | ! style="background:#222222;" colspan="2" | Headquarter / Mothership sites<small> <ref>For headquarter and mothership sites the need to move is greater, which is why most of these sites requires you to fit a propulsion module as well. While the microwarpdrive is harder to fit and more of a drain on your capacitor, it's almost always preferred over the afterburner due to the repeated need to quickly travel significant distances.</ref></small> | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]] | | nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]] | ||
| nowrap | [[image:Module icon shield extender tech2.png|24px|Large Shield Extender II]] Large Shield Extender II | | nowrap | [[image:Module icon shield extender tech2.png|24px|Large Shield Extender II]] Large Shield Extender II | ||
| nowrap | [[image:Module icon shield extender tech2.png|24px|Large Shield Extender II]] Large Shield Extender | | nowrap | [[image:Module icon shield extender tech2.png|24px|Large Shield Extender II]] Large Shield Extender II<br>[[image:Module icon afterburner tech1.png|24px|Afterburner]] Experimental 100MN Afterburner I | ||
| nowrap | [[image:Module icon shield extender tech2.png|24px|Large Shield Extender II]] Large Shield Extender II<br>[[image:Module icon | | nowrap | [[image:Module icon shield extender tech2.png|24px|Large Shield Extender II]] Large Shield Extender II<br>[[image:Module icon microwarpdrive tech1.png|24px|Microwarpdrive]] Prototype 100MN Microwarpdrive I | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]] | | nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]] | ||
| Line 93: | Line 129: | ||
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | | nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II | ||
|} | |} | ||
<small><references/></small> | |||
== Applied DPS == | == Applied DPS == | ||