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Created page with 'A "module" in EVE Online is an item that may be fit (that is, attached) to a ship that either improves the attributes of the ship (for example, an armor plate increases the amoun…' |
Felix riggs (talk | contribs) m →Module Status: Fixed Links and recategorized. |
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"Offline" means that a fit module is not providing benefits, but also is not using any CPU or powergrid. Keep in mind that if a module has any drawbacks, then your ship still suffers those drawbacks even if the module is offline but fit. Depending upon your interface settings, offline modules will appear on your module interface next to your capacitor, but will be dim. | "Offline" means that a fit module is not providing benefits, but also is not using any CPU or powergrid. Keep in mind that if a module has any drawbacks, then your ship still suffers those drawbacks even if the module is offline but fit. Depending upon your interface settings, offline modules will appear on your module interface next to your capacitor, but will be dim. | ||
"Online" means that the module is currently fit and using some of the ships CPU and powergrid. To enjoy the benefits of [[passive modules]], you only need the module to be online. [[Active modules]] are a bit more complicated, as explained below. Online "active modules" may be Inactive or Active. | "Online" means that the module is currently fit and using some of the ships CPU and powergrid. To enjoy the benefits of [[:Category:Eve Lexicon#Passive Module|passive modules]], you only need the module to be online. [[:Category:Eve Lexicon#Active Module|Active modules]] are a bit more complicated, as explained below. Online "active modules" may be Inactive or Active. | ||
"Inactive" means that a module is fit and online, but not providing its full benefits, performing it's full function, or using capacitor energy. Some modules will provide a limited benefit while online but inactive, other modules provide no benefit whatsoever while online but inactive; which the case is depends upon the module in question. In either case, the module is still applying any drawbacks it has and occupying CPU and powergrid. Weapons that are ready to be fired, but aren't actually shooting anything, fall into this category. | "Inactive" means that a module is fit and online, but not providing its full benefits, performing it's full function, or using capacitor energy. Some modules will provide a limited benefit while online but inactive, other modules provide no benefit whatsoever while online but inactive; which the case is depends upon the module in question. In either case, the module is still applying any drawbacks it has and occupying CPU and powergrid. Weapons that are ready to be fired, but aren't actually shooting anything, fall into this category. | ||
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"Active" means that the module is fit, online, using capacitor energy, and providing it's full benefit or functionality. Weapons that are firing on targets fall into this category. | "Active" means that the module is fit, online, using capacitor energy, and providing it's full benefit or functionality. Weapons that are firing on targets fall into this category. | ||
[[Category: | [[Category:Eve Lexicon]] | ||