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m More skill name updates for Odyssey 1.1 |
→Further training: Added a section about leadership skills. |
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Once you have the recommended skills, it's time to consider what else to train. | Once you have the recommended skills, it's time to consider what else to train. | ||
{{example|In the time it takes to train a skill from IV to V you can usually train up a handful of other skills from I to IV, so as a general rule of thumb we recommend that people train their skills up to IV before starting to max them out. Sometimes you need a skill that requires you to train another skill to V, so it's not always avoidable, but until you have a solid set of skills trained it makes sense to hold off on training skills to V.}} | {{example|In the time it takes to train a skill from IV to V you can usually train up a handful of other skills from I to IV, so as a general rule of thumb we recommend that people train their skills up to IV before starting to max them out. Sometimes you need a skill that requires you to train another skill to V, so it's not always avoidable, but until you have a solid set of skills trained it makes sense to hold off on training skills to V.}} | ||
== Leadership skills == | |||
Since we always run with offgrid boosters and need people to sit in squad or wing command to pass boosts and tag, having leadership trained on as many pilots as possible is extremely useful. | |||
The actual warfare skills are less important, as they will be passed on through from the offgrid booster in the fleet. So while they might be worth training for other reasons, there's no reason to train it for regular incursion runners. | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! [[file:icon_person.png|32px|link=]] Squad Commander | |||
! [[file:icon_leader.png|32px|link=]] Wing Commander | |||
! [[file:icon_fleet.png|32px|link=]] Wing Command III | |||
|- valign="top" style="background:#222222;" | |||
| ~ 5 days and 8 hours | |||
| ''+ 5 hours and 38 minutes'' | |||
| ''+ 1 day and 2 hours'' | |||
|- valign="top" | |||
| style="padding:8px;" | | |||
Leadership V | |||
| style="padding:8px;" | | |||
{{co|grey|''Leadership V''<small> <ref name="leadership">'''Leadership V''' is covered by the skills needed for '''Squad Commander''' already.</ref></small>}}<br> | |||
Wing Command II | |||
| style="padding:8px;" | | |||
{{co|grey|''Leadership V''<small> <ref name="leadership"/></small>}}<br> | |||
Wing Command III<small> <ref>Consider spending another 6 days to train '''Wing Command IV''' while you're at it.</ref></small> | |||
|} | |||
<small><references/></small> | |||
== Advanced hulls == | == Advanced hulls == | ||
The step from a battleship to a strategic cruiser or a pirate faction battleship is surprisingly short and you should take this step as soon as possible to get into a really good ship. You might need to top off some of the support skills, pending on what ship you decide to move into, if you run into powergrid, CPU or cap issues. | The step from a battleship to a strategic cruiser or a pirate faction battleship is surprisingly short and you should take this step as soon as possible to get into a really good ship. You might need to top off some of the support skills, pending on what ship you decide to move into, if you run into powergrid, CPU or cap issues. | ||
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|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
= Useful training for alts = | = Useful training for alts = | ||
It is no secret that having alts or several accounts are extremely useful in EVE. Incursions are no different and we can make good use of alts for a wide variety of things, especially unistas during war. | It is no secret that having alts or several accounts are extremely useful in EVE. Incursions are no different and we can make good use of alts for a wide variety of things, especially unistas during war. | ||