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User:Cassiel Seraphim/Sandbox: Difference between revisions

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Under no circumstances would you ever need to go {{co|red|red}} safeties, as in disable safety, in incursions.
Under no circumstances would you ever need to go {{co|red|red}} safeties, as in disable safety, in incursions.
== Understanding legal actions and timers ==
== Understanding timers ==
{| style="background:#350000; border:1px solid #333333; padding:5px;"
{| style="background:#350000; border:1px solid #333333; padding:5px;"
| style="padding-right:5px;" | [[image:icon_talking.png|64px|Speak up immediately!]]
| style="padding-right:5px;" | [[image:icon_talking.png|64px|Speak up immediately!]]
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|-
|-
| valign="top" style="padding:0px;" | [[image:flag_npc.jpg|68px|'''NPC''' flag]]
| valign="top" style="padding:0px;" | [[image:flag_npc.jpg|68px|'''NPC''' flag]]
| valign="top" nowrap style="background:#2a3a29;" | {{co|lightgreen|'''Non-Capsuleer Log-Off Timer'''}}<br>'''Cause:''' Combat with a non-capsuleer<small> <ref name="logoff1">The '''Non-Capsuleer''' and '''Capsuleer''' log-off timers are created when you either shoot or get shot by an NPC or a fellow capsuleer.</ref></small><br>'''Consequence:''' Ship will remain in space on log-off until timer expires (5 minutes)<small> <ref name="logoff2">This means you will remain in space if you disconnect or close the client, until the timer runs out. The '''NPC''' timer will not be renewed if you are shot while already having disconnected or logged off, but the '''PvP''' timer will. So if someone finds you after you logged out they can keep your ship in space indefinitely.</ref></small>.
| valign="top" nowrap style="background:#2a3a29;" | {{co|lightgreen|'''Non-Capsuleer Log-Off Timer'''}} a.k.a. '''NPC-flag'''<br>'''Cause:''' Combat with a non-capsuleer<small> <ref name="logoff1">The '''Non-Capsuleer''' and '''Capsuleer''' log-off timers are created when you either shoot or get shot by an NPC or a fellow capsuleer.</ref></small><br>'''Consequence:''' Ship will remain in space on log-off until timer expires (5 minutes)<small> <ref name="logoff2">This means you will remain in space if you disconnect or close the client, until the timer runs out. The '''NPC''' timer will not be renewed if you are shot while already having disconnected or logged off, but the '''PvP''' timer will. So if someone finds you after you logged out they can keep your ship in space indefinitely.</ref></small>.
|-
|-
| valign="top" style="padding:0px;" | [[image:flag_pvp.jpg|68px|'''PvP''' flag]]
| valign="top" style="padding:0px;" | [[image:flag_pvp.jpg|68px|'''PvP''' flag]]
| valign="top" nowrap style="background:#200000;" | {{co|red|'''Capsuleer Log-Off Timer'''}} (complicated timer, see [[Understanding legal actions and timers#While at war|while at war]] below)<br>'''Cause:''' Combat with another capsuleer<small><ref name="logoff1"></ref></small>.<br>'''Consequence:''' Ship will remain in space on log-off until timer expires (15 minutes)
| valign="top" nowrap style="background:#200000;" | {{co|red|'''Capsuleer Log-Off Timer'''}} a.k.a. '''PvP-flag''' (complicated timer, see [[Incursions checklist#While at war|while at war]] below)<br>'''Cause:''' Combat with another capsuleer<small><ref name="logoff1"></ref></small>.<br>'''Consequence:''' Ship will remain in space on log-off until timer expires (15 minutes)<small><ref name="logoff2"></ref></small>.
|-
|-
| valign="top" style="padding:0px;" | [[image:flag_weapon.jpg|68px|'''Weapon''' flag]]
| valign="top" style="padding:0px;" | [[image:flag_weapon.jpg|68px|'''Weapon''' flag]]
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|-
|-
| valign="top" style="padding:0px;" | [[image:flag_limited.png|68px|'''Limited Engagement''' flag]]
| valign="top" style="padding:0px;" | [[image:flag_limited.png|68px|'''Limited Engagement''' flag]]
| valign="top" nowrap style="background:#0d1917;" | {{co|cyan|'''Timer'''}}<br>'''Cause:''' Involved in a limited engagement with 1 pilot ''(or any number of pilots)''<small> <ref>A '''Limited Engagement''' is basically created whenever two capsuleers are involved in combat where both parties  cannot legally shoot each other. So to ensure that you can always shoot back when aggressed, the limited engagement is created when legality isn't enough.</ref></small>.<br>'''Consequence:''' These pilots may freely engage you while timer is active ''(lists pilots and time remaining)''.<small> <ref>Being involved in a '''Limited Engagement''' means that any outside assistance will flag that person as a suspect, unless you can both legally attack each other. Simply being attackable doesn't count, you actually have to have the right already, through mutual wars or your very own limited engagement. </ref> </small>.
| valign="top" nowrap style="background:#0d1917;" | {{co|cyan|'''Limited Engagement Timer'''}}<br>'''Cause:''' Involved in a limited engagement with 1 pilot ''(or any number of pilots)''<small> <ref>A '''Limited Engagement''' is basically created whenever two capsuleers are involved in combat where both parties  cannot legally shoot each other. So to ensure that you can always shoot back when aggressed, the limited engagement is created when legality isn't enough.</ref></small>.<br>'''Consequence:''' These pilots may freely engage you while timer is active ''(lists pilots and time remaining)''.<small> <ref>Being involved in a '''Limited Engagement''' means that any outside assistance will be forced to go suspect, unless you can both legally attack each other. Simply being attackable doesn't count, you actually have to have the right already, through mutual wars or your very own limited engagement.</ref></small>.
|}
|}
<small><references/></small>
==== While at war ====
==== While at war ====
{|
{|
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| valign="top" | Even when you're at peace there is a chance that flags might come into play. If someone enters a limited engagement, like if you suffer an unprovoked attack by someone, then any assistance to the person involved with a limited engagement would require logistics to turn their safety to yellow and go suspect. Once someone goes suspect it would force the other logi and everyone else who wants to lend assistance to go suspect as well, or be unable to help.
| valign="top" | Even when you're at peace there is a chance that flags might come into play. If someone enters a limited engagement, like if you suffer an unprovoked attack by someone, then any assistance to the person involved with a limited engagement would require logistics to turn their safety to yellow and go suspect. Once someone goes suspect it would force the other logi and everyone else who wants to lend assistance to go suspect as well, or be unable to help.
|}
|}
<small><ref name="logoff2"></ref></small>.
<small><references/></small>