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Incursions checklist: Difference between revisions

From EVE University Wiki
m Safety settings: Rearranging the order of the information.
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* {{co|orange|Partial safety}} - Partial safety prevents actions that give criminal status, while allowing those that give suspect status.
* {{co|orange|Partial safety}} - Partial safety prevents actions that give criminal status, while allowing those that give suspect status.
* {{co|lightgreen|Enable safety}} - Enable safety to prevent all actions that would give you suspect or criminal status.
* {{co|lightgreen|Enable safety}} - Enable safety to prevent all actions that would give you suspect or criminal status.
=== Default settings ===
Your safeties should normally be set to '''enable safety''', which we call {{co|lightgreen|green}} safeties for short. That way you will not go suspect without getting a warning first. If need be, you could then set it to partial safety, which we call {{co|orange|yellow}} safeties for short. This would allow you to continue assisting people even if they are engaged with war targets, accidentally shot a fellow corporation member or had to go suspect.
Under no circumstances would you ever need to go {{co|red|red}} safeties, as in disable safety, in incursions.
=== Changing your safeties ===
=== Changing your safeties ===
Everyone in fleet should be familiar with how to change their settings, especially logistics pilots. Changing it is a simple matter of clicking the little dot next to your HUD-display and selecting the appropriate safety level. The default setting is enable safety (green) on a character who has never touched it and manually changing it means your new safety setting will persist until you decide to change it again.
Everyone in fleet should be familiar with how to change their settings, especially logistics pilots. Changing it is a simple matter of clicking the little dot next to your HUD-display and selecting the appropriate safety level. The default setting is enable safety (green) on a character who has never touched it and manually changing it means your new safety setting will persist until you decide to change it again.
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| valign="top" | [[image:incursions_safeties_partial.png|thumb|Once you've set your safety to partial safety (yellow), the little dot will change colour to represent your current setting. Remember to turn it back to enable safety (green) when the situation is under control again.]]
| valign="top" | [[image:incursions_safeties_partial.png|thumb|Once you've set your safety to partial safety (yellow), the little dot will change colour to represent your current setting. Remember to turn it back to enable safety (green) when the situation is under control again.]]
|}
|}
=== Default settings ===
Your safeties should normally be set to '''enable safety''', which we call {{co|lightgreen|green}} safeties for short. That way you will not go suspect without getting a warning first. If need be, you could then set it to partial safety, which we call {{co|orange|yellow}} safeties for short. This would allow you to continue assisting people even if they are engaged with war targets, accidentally shot a fellow corporation member or had to go suspect.
Under no circumstances would you ever need to go {{co|red|red}} safeties, as in disable safety, in incursions.


== Understanding timers ==
== Understanding timers ==