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Scams in EVE Online: Difference between revisions

From EVE University Wiki
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===Courier Contract Ganking===
===Courier Contract Ganking===
Though there are Courier contracts that have routes through low or null sec; these are easily avoided by changing the contract filters to not show those that have a route though those systems. What has evolved from this are contracts where the player is enticed with high reward payments in high-security-only routes, but the route travels through a 0.5 security system.<br>
It's a hauling contract where the intent is to kill the hauler and make them forfeit the collateral.
====What you see====
====What you see====
The Courier Contract will pay more per jump than average, like ten to thirty million for delivering on a route only five or ten jumps away. The collateral will be far higher than the item is worth.  
The Courier Contract will pay more per jump than average, like ten to thirty million for delivering on a route only five or ten jumps away. The collateral will be far higher than the item is worth.  
====How it works====
====How it works====
The Courier Contract seems easy ISK with no risks as all of its route is in high security space, but the player and the delivery will never reach their destination.
The courier route will take the hauler through a low-sec or 0.5 system. While they are in that system, the scammers will destroy the hauler, forcing them to forfeit the collateral. The scammers get the collateral, a kill, and possibly the cargo as well. The victim loses the collateral, their ship, and possibly their pod.
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====How to recognize the scam====
The contracts (yes there may be more than one) will:<br>
The contract will:
*be a only be available for a day  
*be a only be available for a day;
*be too big for a Frigate but small enough to fit in an Industrial (more easily ganked) and not realistic for a Freighter for such a short haul  
*specify a collateral number worth way more than the cargo;
*have a delivery route will be through low trafficked systems and at least one 0.5 system (so the odd industrial passing through can be easily passive cargo scanned)  
*be too big for a frigate but small enough to fit in an Industrial (more easily ganked) and not realistic for a Freighter for such a short haul;
*have a delivery route will be through low-trafficked systems and at least one 0.5 or less system (so the odd industrial passing through can be easily passive cargo scanned)  
*Concord in the designated 0.5 system will have been previously baited to the furthest distance from the gank gate, to delay their response even more  
*Concord in the designated 0.5 system will have been previously baited to the furthest distance from the gank gate, to delay their response even more  
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Once the victim hauler is identified, the attack ship will waiting for it to decloak from the 0.5 system gate and destroy it, typically with a gank. As the cargo has been destroyed the victim forfeits the collateral (and loses their ship and possibly their pod).<br>
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===Double WTB contracts===
===Double WTB contracts===
It's a contract that looks like a buyer willing to pay over market prices for expensive items (often PLEX) but the contract is actually for multiples.
It's a contract that looks like a buyer willing to pay over market prices for expensive items (often PLEX) but the contract is actually for multiples.