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Cosmic Signatures need to be probed down. They come in 5 types: | Cosmic Signatures need to be probed down. They come in 5 types: | ||
*Ladar - These Sites will contain gas clouds, which can be harvested through a Gas Harvester. The gas is needed | *Ladar - These Sites will contain gas clouds, which can be harvested through a Gas Harvester. The gas is needed for [[Tech_3_Production|Tech 3 production]] and is lightly guarded. See [[Gas in W-space]] for more details on this. | ||
* | *Data - Data Sites will contain locked containers, containing items like datacores, which can be unlocked through [[Hacking]]. Sometimes there will be a Talocan ship wreck, which can be salvaged and will drop ancient hull sections for Tech 3 Ships. The sites are heavily guarded and can be escalated by capitals, unlike their K-Space counterparts. | ||
* | *Relic - Those sites will contain ancient relics in containers, which have to be opened through [[Hacking]]. Ancient relics are needed to generate T3 blueprints through [http://wiki.eveonline.com/wiki/Reverse_Engineering reverse engineering]. Relic Sites are heavily guarded and can be escalated by capitals unlike their K-Space counterparts. | ||
*Gravimetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every known ore (even Mercoxit) and is lightly guarded. (''Huge, huge rocks.'') | *Gravimetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every known ore (even Mercoxit) and is lightly guarded. (''Huge, huge rocks.'') | ||
*Unknown - A unknown site is always another Wormhole and is not guarded by [[Sleepers]], though it maybe by players. It is worth noting that while Unknown sites always indicate a Wormhole location, said wormhole will not spawn in its destination system until a player warps to it. While it is by no means a guarantee, avoiding wormhole | *Unknown - A unknown site is always another Wormhole and is not guarded by [[Sleepers]], though it maybe by players. It is worth noting that while Unknown sites always indicate a Wormhole location, said wormhole will not spawn in its destination system until a player warps to it. While it is by no means a guarantee, avoiding warping to wormhole signatures significantly reduces the chance that you will find yourself sharing the system with other players. It is worth noting that if a wormhole is opened towards you(your side is K162) the connection has been certainly established on both sides. | ||
===Other Activities=== | |||
====Production==== | |||
W-Space has a structural advantage only in one area of production. This is unsurprisingly [[Tech_3_Production|Tech 3 production]]. All the materials required for [[Tech 3 Cruiser]](T3) hulls and subsystems originate from W-Space, giving W-Space a slight logistical advantage. It is also impossible to run a full T3 production line in systems with security status more than 0.3, further increasing this advantage. | |||
For more information about Tech 3 Cruiser Production, you may start with the [[Tech 3 Manufacturing 101]] syllabus. | |||
In addition to T3 production, processes that aren't allowed in highsec space can be found in W-Space POSes. The most notable is [[Messing_With_Your_Head#Better_living_through_chemistry:_Intro_to_booster_drugs|Drug Manufacturing]], utilizing the often short travel times to trade hubs -assuming you aren't unlucky- to import the necessary materials and exporting or locally selling the manufactured end-goods. | |||
==Anoikis Systems== | ==Anoikis Systems== | ||