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[[Category:Guides]] | [[Category:Guides]] | ||
This page lists miscellaneous tips and tricks discovered by unistas which don't merit a more in-depth write-up. | |||
To see the origin of some of these contributions please visit [[Contributions Page]] or the original | To see the origin of some of these contributions please visit the [[Contributions Page]] or the original [http://www.eve-ivy.com/forum/viewtopic.php?t=22000 forum thread]. | ||
== Traveling == | == Traveling == | ||
* Don't autopilot in low-sec or 0.0 or if you are carrying something valuable -- nothing attracts pirates and suicide gankers faster than a ship that shows up 15k from a gate and heads for the gate at normal | * Don't autopilot in low-sec or 0.0, or even in highsec if you are carrying something valuable -- nothing attracts pirates and suicide gankers faster than a ship that shows up 15k from a gate and heads for the gate at normal speed. | ||
* The autopilot isn't useless, though: with a route set for the autopilot, warping to zero and activating the autopilot while still in warp will make your ship instantly jump as soon as you arrive on the gate. Just deactivate the autopilot as soon as the jump is initiated to prevent it from warping to 15km on the next gate. This is allowed in wartime as well. | * The autopilot isn't useless, though: with a route set for the autopilot, warping to zero and activating the autopilot while still in warp will make your ship instantly jump as soon as you arrive on the gate. Just deactivate the autopilot as soon as the jump is initiated to prevent it from warping to 15km on the next gate. This is allowed in wartime as well. | ||
* If you set the route to a system, the next stargate on the route will show up in yellow, so you can find it easily. (If you take a different gate, the autopilot will re-route automatically.) | * If you set the route to a system, the next stargate on the route will show up in yellow, so you can find it easily. (If you take a different gate, the autopilot will re-route automatically.) | ||
* When you come through a jump gate, you're cloaked for 60 seconds, or until you move. If you jump into trouble, pause a few seconds to analyze your situation, let the panic subside, and decide what to do. | * When you come through a jump gate, you're cloaked for 60 seconds, or until you move. If you jump into trouble, pause a few seconds to analyze your situation, let the panic subside, and decide what to do. | ||
* If you have a cloaking device and in unfriendly territory you can minimize visibility by doing the following: 1. Jump through gate and pick destination to warp to. 2. Align to destination then immediately hit your cloak. Once aligned then warp off. (Some techniques use a burst of AB or MWD as well.) | * If you have a cloaking device and you're in unfriendly territory you can minimize visibility by doing the following: 1. Jump through gate and pick destination to warp to. 2. Align to destination then immediately hit your cloak. Once aligned then warp off. (Some techniques use a burst of AB or MWD as well.) | ||
* Leave a cheap item at stations you visit frequently. This will turn your assets tab (available on the left of the screen) into a handy collection of bookmarks. | * Leave a cheap item at stations you visit frequently. This will turn your assets tab (available on the left of the screen) into a handy collection of bookmarks. | ||
* Be wary of your security status. If it falls below certain levels then Faction Police may shoot you if you enter a high enough security system. E.g. Sec status -2.0 or below means you will be shot in systems with sec status 1.0-0.9. Sec status of -5 or lower means you are kill on sight to everyone. Train diplomacy to remedy this a little. | * Be wary of your security status. If it falls below certain levels then Faction Police may shoot you if you enter a high enough security system. E.g. Sec status -2.0 or below means you will be shot in systems with sec status 1.0-0.9. Sec status of -5 or lower means you are kill on sight to everyone. Train diplomacy to remedy this a little. | ||
* Make safespots and bookmarks everywhere you regularly go, especially in | * Make safespots and bookmarks everywhere you regularly go, especially in lowsec and nullsec. Tired of the masses of bookmarks cluttering your people&places window? Make separate folders for them. Right click this folder heading to get a window just with your bookmarks for ultra quick navigation. | ||
* Insta-undock bookmarks are | * Insta-undock bookmarks are perfect for getting large ships, or ships carrying very high value items, out of the Jita 4-4 station without getting bumped all over the place (or scanned). | ||
* If you use a bookmark a lot, and want it near the top of the folder, edit its name and put “ #” in front of it (“space” then “hash”), this will then push it to the top of all the other bookmarks | * If you use a bookmark a lot, and want it near the top of the folder, edit its name and put “ #” in front of it (“space” then “hash”), this will then push it to the top of all the other bookmarks | ||
* An easy way to create safespot bookmarks is to run some encounter missions in the system you need bookmarks in. If missioning complex is at least 14AU away from all gates, bookmark it. | * An easy way to create safespot bookmarks is to run some encounter missions in the system you need bookmarks in. If missioning complex is at least 14AU (directional scanner range) away from all gates, bookmark it. | ||
* When traveling lowsec frequently, especially in a hauler, keep warp core stabilizers in your cargo to refit if needed. Remeber this wont help you | * When traveling lowsec frequently, especially in a hauler, keep warp core stabilizers in your cargo to refit if needed. Remeber this wont help you escape Heavy Interdictor ships which are often used for gatecamps. | ||
* * When traveling through hostile territory ALWAYS keep local chat seperated from the other chat windows. This allows you to see pirates and wartargets appear more obviously, giving you vital seconds to make decisions. | * * When traveling through hostile territory ALWAYS keep local chat seperated from the other chat windows. This allows you to see pirates and wartargets appear more obviously, giving you vital seconds to make decisions. | ||
== Salvaging == | == Salvaging == | ||
* Destroyer class ships make great salvaging ships. Many are able to fit 4 salvagers and 4 tractor beams. Good cargo space as well. Now small rigs are affordable, make use of them! | * Destroyer class ships make great salvaging ships. Many are able to fit 4 salvagers and 4 tractor beams. Good cargo space as well. Now that small rigs are affordable, make use of them! | ||
* If the wrecks are in large clumps many kilometers apart, clear one clump and bookmark the next set of wrecks, then warp away and warp back to the bookmark you just made -- saving you from having to slowboat | * If the wrecks are in large clumps many kilometers apart, clear one clump and bookmark the next set of wrecks, then warp away and warp back to the bookmark you just made -- saving you from having to slowboat all the way. | ||
:This works really well if the mission had multiple rooms since the warp point you can use is close by. | :This works really well if the mission had multiple rooms since the warp point you can use is close by. | ||
* Despite detailing in their description that they are for pulling in cargo containers, tractor beams '''CAN''' pull in wrecks also. Indeed, pulling in wrecks is the reason you | * Despite detailing in their description that they are for pulling in cargo containers, tractor beams '''CAN''' pull in wrecks also. Indeed, pulling in wrecks is the reason you want them. The description is left over from a previous release of Eve. | ||
* Remember you can also bookmark mission locations, allowing you to hand in the mission and return to the wrecks, especially if your running low on time for bonus reward. This means you'll also | * Remember you can also bookmark mission locations, allowing you to hand in the mission and return to the wrecks, especially if your running low on time for bonus reward. This means you'll also be able to use a microwarpdrive - which may save time. If you're salvaging a level 4 when stuff is very far apart i.e. over 30-40+km then mwd is a good idea. For anything less, you might find yourself overshooting your targets, as the mwd cycle has to complete. Make sure you bookmark every room in the mission if you want to do it this way, as warpgates vanish when you hand in the mission. | ||
* While you are salvaging with some tractor beams, you can drag the wrecks behind you and salvage them at the same time while you travel towards another wreck that's outside tractor beam range. This | * While you are salvaging with some tractor beams, you can drag the wrecks behind you and salvage them at the same time while you travel towards another wreck that's outside tractor beam range. This saves time. | ||
* Use your tactical overview (left side of the HUD) to plot an efficient course through the wreck field rather than just moving to the closest wreck. | * Use your tactical overview (one of the buttons on the left side of the HUD) to plot an efficient course through the wreck field rather than just moving to the closest wreck. | ||
* If you are in a large wreck field you can jettison a can (right-click on an object in your cargo hold and jettison) and use a tractor beam to haul it behind you. You can dump the loot into the can as you go. When done, bookmark the can's location and come back in a hauler to get it all. | * If you are in a large wreck field you can jettison a can (right-click on an object in your cargo hold and jettison) and use a tractor beam to haul it behind you. You can dump the loot into the can as you go. When done, bookmark the can's location and come back in a hauler to get it all. | ||
== Hauling == | == Hauling == | ||
* You can fit an improved cloaking device to your hauler for some added security during wormhole ops. Ask the miners to drop the can some distance from the asteroid belt, and stay between 2000 and 2500 m from the can in the direction that you want to warp to. If trouble arises and you don't think you have time to align and warp out (or you're bubbled), you can instantly activate the cloak and head away from the belt in an open direction. The loot you save may even pay for all those dead | * You can fit an improved cloaking device to your hauler for some added security during wormhole ops. Ask the miners to drop the can some distance from the asteroid belt, and stay between 2000 and 2500 m from the can in the direction that you want to warp to. If trouble arises and you don't think you have time to align and warp out (or you're bubbled), you can instantly activate the cloak and head away from the belt in an open direction. The loot you save may even pay for all those dead Retrievers! | ||
* Use EVE-Central.com to haul more profitably | * [[Using EVE-Central to haul profitably|Use EVE-Central.com to haul more profitably]]. | ||
== Exploration/WormHoles == | == Exploration/WormHoles == | ||
* Learn how to use probes quickly | * Learn how to use probes quickly with the help of [http://www.youtube.com/watch?v=rwBqnXruZuo&feature=related this video]. | ||
== Market == | == Market == | ||