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Tips and Tricks: Difference between revisions

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Uryence (talk | contribs)
m Market: More cleanup.
Uryence (talk | contribs)
m Missioning: More cleanup.
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== Missioning ==
== Missioning ==
* NEVER, ever fall asleep when doing a mission (So a "quick mission" before bed after a heavy night boozing is a bad idea). You will lose your faction fitted CNR etc.  
* '''Never''', ever fall asleep when doing a mission (a "quick mission" before bed after a heavy night boozing is a bad idea). You will lose your faction fitted CNR etc.  
* Fly a ship size appropriate for the mission. Lvl 1 - frigates, Lvl 2 - cruisers, lvl 3 - battlecruisers, lvl 4 - battleships.
* Fly a ship size appropriate for the mission. Lvl 1 - frigates, Lvl 2 - cruisers, lvl 3 - battlecruisers, lvl 4 - battleships.
* If you have the choice between Light drones and Medium Drones and can't take both, always go for light drones. They can eliminate Warp scramming frigates and webbing frigates much faster, which is critical if you need to do an emergency warp out to save your multimillion isk battleship.   
* If you have the choice between light drones and medium drones and can't take both, always go for light drones. They can eliminate Warp scrambling frigates and webbing frigates much faster, which is critical if you need to do an emergency warp out to save your expensive battleship.   
*Buy a hull repairer when you move up from frigates. Keep it in your cargo bay and if you hit structure during a mission warp out, dock locally and use it to repair your ship saving you station repair bills. Remember to swap it back out before going back to the mission.
* Buy a hull repairer when you move up from frigates. Keep it in your cargo bay and if you hit structure during a mission warp out, dock locally, fit it, undock and use it to repair your ship, saving you station repair bills. Remember to swap it back out before going back to the mission!
* Drone users: Make sure you have all the NPCs in a given group locking/attacking you before you launch your drones. Refer to [http://eve-survival.org/wikka.php?wakka=MissionReports EVE-Survival] for info on spawn triggers and the possibility of drones attracting the attention of other NPC groups.
* Drone users: Make sure you have all the NPCs in a given group locking/attacking you before you launch your drones. Refer to [http://eve-survival.org/wikka.php?wakka=MissionReports EVE-Survival] for info on spawn triggers and the possibility of drones attracting the attention of other NPC groups.
* After training Social to 3 and Connections to 3 you can almost instantly access L2 agents without the need to grind lots of L1 missions.   
* After training Social to 3 and Connections to 3 you can almost instantly access L2 agents without the need to grind lots of L1 missions.   
* If you mission in a fleet with somebody else, you'll get standings increases with that faction.  This can save you some grinding, as a couple of shared L3 or L4 missions will give the same increase as many more L1 or L2 missions.  Many Uni missioners will be happy to have you come in with a salvage destroyer and do the salvaging on a shared basis, if you're not up to taking on L4 combat yet.   
* If you mission in a fleet with somebody else, you'll get standings increases with that faction.  This can save you some grinding, as a couple of shared L3 or L4 missions will give the same increase as many more L1 or L2 missions.  Many Uni missioners will be happy to have you come in with a salvage destroyer and do the salvaging on a shared basis, if you're not up to taking on L4 combat yet.   
* Similarly, the E-Uni missioning channel runs a spider fleet -- you join and run missions solo, but share the profits and standings with other Uni mission-runners.  That can get you standings with companies you couldn't access otherwise.   
* Similarly, the E-Uni missioning channel runs [[Mission Fleet (Spider)|spider fleets]] -- you join and run missions solo, but share the profits and standings with other Uni mission-runners.  That can get you standings with companies you couldn't access otherwise.   
* Train up salvaging as soon as possible -- salvage can double your mission profit, and a team running high-level missions with a dedicated salvager can be much more profitable and safe than a solo missioner.
* Train up salvaging as soon as possible -- salvage can double your mission profit, and a team running high-level missions with a dedicated salvager can be much more profitable and safe than a solo missioner.
* Check yourself before you wreck yourself. Look at the mission before accepting it: Note the RAT type (telling you what ammo to use and resist to fit).
* Check yourself before you wreck yourself. Look at the mission before accepting it: note the rat type (telling you [[NPC Damage Types|what ammo to use and resists to fit]]).
* Check the location of the encounter and right click it and set destination.  Bring up the map and you can see what kind of space you will be traveling through.
* Check the location of the encounter and right click it and set destination.  Bring up the map and you can see what kind of space you will be traveling through.
* Remember the courier missions, You can work up your standing just fine without shooting anything!
* Remember courier missions: you can work up your standing just fine without shooting anything!
* Keep a short summary of the missions your agent regularly gives you in your notepad. Important info : Damage types/resists/webs/scrams/Difficulty etc. Once u have them all, will save a lot of time alt-tab'ing if a fullscreen user.
* Consider keeping a short summary of the missions your agent regularly gives you in your notepad. Important info : damage types/resists/webs/scrams/difficulty etc. Once you have them all, this can save a lot of time alt-tabbing if you're a fullscreen user.
* Longer range weapons are generally better for encounter missions than their shorter range counter-parts. Why? Because they give you the ability to eliminate ALOT of incoming potential DPS (Damage per Second), thus maintaining your tank more easily as your enemy cannot get within range to use their weapons effectively.  
* Long range weapons are generally better for encounter missions than their short range counter-parts. Why? Because they give you the ability to eliminate lots of enemies before they get into their range, thus maintaining your tank more easily.  
* Destroy smaller ships at range first, they generally shoot harder than they can take damage. Battleships absorb a lot of damage, and deal damage that can be avoided more easily e.g. with speed.
* Destroy small ships at range first, they can generally dish out damage but can't take it. NPC battlecruisers and destroyers in particular deal large amounts of damage for their size and can't take very much. Battleships, however, absorb a lot of damage, and deal damage that can be avoided more easily with speed.
* If the situation looks bad, align.
* If the situation looks bad, align to warp out if it gets worse.
* On courier missions, always check twice before undocking to make sure you have transferred the courier items from your hangar to your hold.
* On courier missions, always check twice before undocking to make sure you have transferred the courier items from your hangar to your hold.
* Always check you have accepted the mission before undocking. Will save you unnecessary travel time and feeling like "DOHH!!".  
* Always check you have accepted the mission before undocking.
* Usually, it's best to concentrate all your fire on one target rather than spreading it out, as this eliminates incoming DPS quickest.  
* Usually, it's best to concentrate all your fire on one target rather than spreading it out, as this eliminates incoming DPS quickest.  
* To get aggro from an npc you don't have to actually hit it. Lock the npc and fire a shot, might take some time for it to respond to your aggresion but the npc will come to you.
* To get aggro from an npc you don't have to actually hit it. Lock the npc and fire a shot. It might take some time for it to respond to your aggresion but the npc will come to you. This is why some droneboat mission fits use a single civilian gun to draw aggro.
* If your tank is being broken in a mission, especially if your using undersized ships for the mission, Move. Even if your battlecruiser doesnt move fast, moving make it that much harder for the 10 battleships orbiting to hit you, and can pull your tank back without having to warp.
* If your tank is being broken in a mission, especially if you're using undersized ships for the mission, move. Even if your battlecruiser doesn't move fast, moving makes it that much harder for the 10 battleships orbiting to hit you, and can sometimes pull your tank back up.


==Combat Techniques==
==Combat Techniques==