Difference between revisions of "Battleships"

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(→‎T1 Battleship: Cleanup, added some information.)
(→‎Marauders: Cleanup, reworked.)
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=== T2 Battleships ===
 
=== T2 Battleships ===
 
==== Marauders ====
 
==== Marauders ====
These are basically PVE only ships. Decent dps and good local tank, but in PVP you generally want a buffer tank instead, and marauders have very low sensor strength, making them easy to jam. However, the Paladin and Kronos can be situationally useful if you really need a target webbed down as much as possible, and don't mind using a ship worth over half a bill that's not insurable, since they both get a 50% bonus to web strength, so a T2 web reduce the targets speed by 90%. I've only seen this used by one person, and that was on the Tama station since it's a kickout to prevent people from getting back in dock range, and that was with carrier support just in case.
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Marauders are essentially designed to run missions efficiently. They mount half as many weapons as their Tech 1 equivalents, but have damage bonuses that let them deal at least as much dps. The spare highslots are usually dedicated to tractor beams and salvagers, so that mission-runners can salvage as they go. Marauders either come with tractor beam bonuses to help salvaging, and the Amarr Paladin and Gallente Kronos also have webbing bonuses which can help pilots to kill small targets.
  
They're even less useful now that Blood Raider and Serpentis ships get a 10% bonus/level of Minmatar frigate/cruiser/battleship depending on which class it is, which also adds up to a total of 50% bonus at level 5.
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These are not very useful in pvp. They have very low sensor strength, making them very easy to jam, and their active-tanking abilities are less useful in pvp, which usually favours buffer tanks. The Paladin and Kronos's webbing bonuses might be useful, but Blood Raider and Serpentis ships get similarly effective webbing bonuses and cost less (even though they're pirate ships).
  
 
*Amarr : [http://wiki.eveonline.com/wiki/Paladin Paladin]
 
*Amarr : [http://wiki.eveonline.com/wiki/Paladin Paladin]

Revision as of 12:54, 24 February 2010

This article should be cleaned up or improved. The reason is: unspecified

T1 Battleship

Battleships are the biggest, heaviest sub-capital ships in the game. They can mount great buffer tanks and can deal very high dps when fitted for short ranges. Battleships fitted for long range have the best range in the game, while still maintaining good dps (these are usually the Apocalypse, Megathron, Maelstrom, Tempest and Rokh). One notable exception is the Caldari Scorpion, which is the only T1 EW BS, and uses ECM.

Battleships' weaknesses are low speed and agility, combined with slow locking speed and bad gun tracking speeds. It is therefore hard for battleships to force opponents in smaller ships to engage if the smaller ships are unwilling, and battleships can also struggle to kill smaller targets.

In pve battleships are also the standard class of ship used to run Level 4 missions, since they can fit active tanks good enough to survive lots of dps over a sustained period of time, while still dealing out enough damage to complete missions reasonably quickly. Battleships fitted to solo Level 4 missions usually rely on light and medium drones to for defence against smaller NPC targets.

Amarr:

  • Abaddon: Monstrous tank and decent damage. A beast.
  • Apocalypse: Sniper.
  • Armageddon: Its name says it all. Huge DPS, can have a sickening buffer tank, good RR's, controls five heavy drones. Very nasty.

Caldari:

  • Raven: Most effective Caldari BS for most situations. Usually heavily tanked.
  • Rokh: Caldari sniper. Longest range in the game, when properly fit. Can still be nasty with a good blaster fit at close range, though.
  • Scorpion: ECM boat, low DPS. Can shut targets down from 150KM; sometimes armor tanks; good in RR-gangs. Not a solo boat. Frequently primaried.

Gallente:

  • Megathron: Sickening amount of damage at close range. Also used as a sniper. A solid primary when calling BS primaries.
  • Hyperion Close-range blaster gunboat.
  • Dominix: Drone boat. Versatile; lots of grid/cpu/cap. Good for remote reps or heavily neuting targets. With multiple flights of T2 sentry or heavy drones, can also do a lot of damage.

Minmatar:

  • Tempest: High DPS, gank > tank. Good RR or sniper.
  • Typhoon: Very versatile, can be used for almost anything. Quite dangerous at high SP. Can control five heavy drones.
  • Maelstrom Also used as a sniper.

T2 Battleships

Marauders

Marauders are essentially designed to run missions efficiently. They mount half as many weapons as their Tech 1 equivalents, but have damage bonuses that let them deal at least as much dps. The spare highslots are usually dedicated to tractor beams and salvagers, so that mission-runners can salvage as they go. Marauders either come with tractor beam bonuses to help salvaging, and the Amarr Paladin and Gallente Kronos also have webbing bonuses which can help pilots to kill small targets.

These are not very useful in pvp. They have very low sensor strength, making them very easy to jam, and their active-tanking abilities are less useful in pvp, which usually favours buffer tanks. The Paladin and Kronos's webbing bonuses might be useful, but Blood Raider and Serpentis ships get similarly effective webbing bonuses and cost less (even though they're pirate ships).

Black Ops

These are the big brothers of the recon ships, however, while they do get bonus to how fast they move while cloaked (which actually means that they'll move faster when cloaked than when not cloaked with the BO skill at a decent level), but they cost about 700m or so before fittings, so they're not really worth the risk of bringing it into combat. Despite that though, they do have a very useful role to play in PVP: the covert jump bridge. Covert cyno fields can now be lit even in cyno jammed 0.0 systems and doesn't appear as a beacon in the entire system like a normal cyno, and a black ops can then lock on to that field and create a bridge to it, which then allows other covert ops ships (aka any ship that get a bonus to cloaking, including T3 cruisers with the cloaking sub) to right click the BO and click jump to the system the bridge was set up to, so it basically becomes a 1 way stargate. However, only BOs, recons and cov ops can fit and light covert cynos.

Faction Battleships

Rare/Unique Battleships