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User:Hyperflarex: Difference between revisions

20 editsJoined 14 March 2013
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====Fitting for Incursions====
====Fitting for Incursions====
After all the previous prep it is time to start thinking about what ship to fly. The best thing to do is look at the ships in the MOTD for the group you want to fly with but there are some general places to find fits and general principles all fits follow that I will talk about.


First are two common locations to get fits from besides Mailing Lists.
http://wiki.eveuniversity.org/Fitting_principles
*http://wiki.eveuniversity.org/Vanguard_Incursion_fits (UNI Basic Doctrine)
http://wiki.eveuniversity.org/Vanguard_Incursion_fits
 
ship progression
The most important thing for Incursions is a proper tank. This usually means minimum resists of 70% for your tank type and a sufficiently large buffer for the sites you are doing. This is because the Sansha do Omni-Damage and have a large damage output.
*Vanguard: 10k Shield HP, 12k Armor
*Assault: 12-14k Shield HP, 14k+ Armor
*Headquarter: 14k Shield HP 16k Armor
 
*Vanguard:
**Orbits <20km (except Mara)
**Spawns <70km
**Lots of frigates (Sensor Booster needed)
**Federation Navy Stasis Webifier
**>10min of Capacitor
*Assaults:
**Snipers needs 150km lock and damage range
**Battlecruiser and smaller hulls needed for the NCN (Command Ships do not count!)
*Headquarters:
**All Ships need propulsion modules
***Battleships usually run MWD
***Logi & T3s can use ABs
**Sniper range is 120km
**Large drones are needed for the tower bashes


===Roles in an incursion fleet===
===Roles in an incursion fleet===