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==Minmatar== | ==Minmatar== | ||
===Stabber=== | |||
Dual Prop, probably one of the best heavy tackles in the T1 Cruisers. The Afterburner will help you signature/speed tank while already having an impressive 25k EHP in armor. The fact that you can do damage is just pure bonus :D | |||
===Rupture=== | |||
Two fits were suggested, One was an Autocannon Afterburner fit :(. One was a Dual Prop Rupture, why not use the Stabber for that? So I attempted to create my own fit. Going back on the Combat Cruisers description from CCP I emphasized durability. I'm sorry if I killed the rupture but it looks like a decent fit to me. | |||
===Scythe=== | |||
Well this is indeed a ship bonused for shield reps. My innate wish to be all inclusive still pushed me to try and create a fit for this one. Damage dealing was completely out of the question for this ship, its a support ship and therefore it should support stuff. As such I decided to go ahead and fit Remote Tracking Computers to this fit, granted it has no range on them (less then 8 kms) but that being said In a WHC defence it is likely that some of us will only have Attack BCs or even Battleships and getting Remote Tracking Computers is definitely beneficial at that point. So there is born the Armor Scythe. (OK, Fenrys may have helped me come up with the idea) | |||
===Bellicose=== | |||
An EWAR ship with a missile rate of fire bonus, we had 2 contributions, one was a dual prop one made for mixing it in wit the best of them but did not actually use any target painters, the other was a heavily tanked EWAR ship that did not use missiles. I tried to come up with my own fit that did use both of the bonuses. As the Celestis, Arbitrator and Blackbird this one is intended to apply its damage at range, for an EWAR ship it is rather squishy (only 25k), but it does carry 4 bonused Target painters and can run with all modules active for a solid 7m 40s. Desired engagement range for this ship is at 35 to 45 km. Especially useful when we have battleships on the field trying to track Tech 3 cruisers. | |||
==Caldari== | |||
===Blackbird=== | |||
The classic ship of the UNI, unfortunately in recent patches ECM has been nerfed quite heavily but it does not make the old blackbird useless. In a big fleet bringing 2 or 3 of these, working in conjunction with the celestis can be rather scary. Specially for pilots that have trained into ECM. It has a rather light tank (28k EHP) but can apply its effect fully from an impressive 50km and can keep functioning at close to 50% efficiency from a whopping 95 km. This ship needs to refit based on circumstances, as such in this ships cargo bay is going to be spare ECM modules. I aim to keep a total of 4 ECM modules of each type available. (So between the cargo bay and what is actually fit, there should be 4 modules.) I decided to add 2 sensor dampening drones in the drone bay, which together, when you take into account staking penalties, should give you about a 14% reduction in sensor resolution. Which is granted minimal but why not :) | |||