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Capital ships: Difference between revisions

From EVE University Wiki
Updated Siege Module specs
Thabink (talk | contribs)
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Just like dreadnoughts, carriers also get a special module that only they can fit: the triage module. Its effects are:
Just like dreadnoughts, carriers also get a special module that only they can fit: the triage module. Its effects are:
* -100% speed
* Immobilises the carrier, including its jump drive.
* -100% amount of drones controllable
* Disables its drones
* +900% scan res
* +900% scan res
* +4 max targets
* +4 max targets
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* +100% remote hull rep/cap transfer amount
* +100% remote hull rep/cap transfer amount
* -50% remote hull rep/cap transer cycle time
* -50% remote hull rep/cap transer cycle time
* +9999900% ewar cap use (all ewar mods will therefore take more cap then the ship could ever get, making them impossible to use)
* Immune to enemy ewar
* Immune to ewar
* Unable to use ewar modules
* Can't recieve remote support
* Can't recieve remote support
* Can't jump out or warp away


As you can see, going into triage massively boosts a carrier's ability to repair itself and to repair its allies, but also makes it more vulnerable by holding it in place and stopping its allies from repairing it.
As you can see, going into triage massively boosts a carrier's ability to repair itself and to repair its allies, but also makes it more vulnerable by holding it in place and stopping its allies from repairing it.
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The triage module has a 5 minute cycle time and, like the siege module, also uses stront. The amount used per cycle is 250 - 25 * (level of Tactical Logistics Reconfiguration).
The triage module has a 5 minute cycle time and, like the siege module, also uses stront. The amount used per cycle is 250 - 25 * (level of Tactical Logistics Reconfiguration).


Carriers and supercarriers can also use warfare links, but like [[Battlecruiser|battlecruisers]] and field [[Battlecruiser#Command Ships|command ships]], they don't get a ship bonus to strength.
Carriers and supercarriers can also use warfare links, but they don't get a ship bonus to strength.


*Amarr : [[Archon]]
*Amarr : [[Archon]]
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'''Notes'''
'''Notes'''
* The Archon is currently, as of Inferno 1.3, the top-tier triage carrier by a pretty large margin. This is primarily due to its enormous tank, buffed by its 5% armor resistances per level, its generous capacitor, and the fact that when a carrier is in triage it won't have its fighters out anyway, so any damage bonus to fighter damage is wasted. The Chimera (the Caldari carrier with a similar 5%/level resist bonus) lacks both the capacitor and CPU to get as strong a fit as an Archon. For large shield fleets, however, a Chimera has the best tank/shield repair combo, while for POS-repping duties the Nidhogger excels with its boosted rep amount per cycle. The Nidhogger's tank, unfortunately, is much too small if primaried, and thus it falls behind the others for true triage support duty.
* For combat triage the Archon is the best pick by a large margin, though it can only service armor fleets. This is primarily due to its enormous tank, buffed by its 4% armor resistances per level, its generous capacitor, and the fact that when a carrier is in triage it won't have its fighters out anyway, so any damage bonus to fighter damage is wasted.
* For shield combat triage the Chimera is the best, but it lacks both the capacitor and CPU to get as strong a fit as an Archon.
* For pure POS repping duties the Nidhoggur is best, but its weak tank makes it inferior at the role of combat triage than the Archon and Chimera, despite its rep bonus.
* The Thanatos' damage bonus only applies to fighters, so it gives no advantage when using sentries or other types of drones, which is common for carriers.


== Supercarriers ==
== Supercarriers ==