|
|
| Line 862: |
Line 862: |
| | The [[Vindicator]] is a brawler without match, both in terms of damage and incredibly strong webs. Despite appearances, it is also a very potent sniper when fitted with railguns, and tech two ammo makes it possible to use blasters at medium range. | | | The [[Vindicator]] is a brawler without match, both in terms of damage and incredibly strong webs. Despite appearances, it is also a very potent sniper when fitted with railguns, and tech two ammo makes it possible to use blasters at medium range. |
| |} | | |} |
|
| |
| {{ShipFitting|
| |
| ship=Vindicator|
| |
| shipTypeID=17740|
| |
| fitName=Incursion Shield Vanguards|
| |
| fitID=Uni-Shield-Vanguard-Incursion|
| |
| high1name=Neutron Blaster Cannon II|
| |
| high1typeID=3186|
| |
| high2name=Neutron Blaster Cannon II|
| |
| high2typeID=3186|
| |
| high3name=Neutron Blaster Cannon II|
| |
| high3typeID=3186|
| |
| high4name=Neutron Blaster Cannon II|
| |
| high4typeID=3186|
| |
| high5name=Neutron Blaster Cannon II|
| |
| high5typeID=3186|
| |
| high6name=Neutron Blaster Cannon II|
| |
| high6typeID=3186|
| |
| high7name=Neutron Blaster Cannon II|
| |
| high7typeID=3186|
| |
| high8name=Neutron Blaster Cannon II|
| |
| high8typeID=3186|
| |
| mid1name=Sensor Booster II|
| |
| mid1typeID=1952|
| |
| mid2name=Pithum C-Type Adaptive Invulnerability Field|
| |
| mid2typeID=4349|
| |
| mid3name=Adaptive Invulnerability Field II|
| |
| mid3typeID=2281|
| |
| mid4name=Federation Navy Stasis Webifier|
| |
| mid4typeID=17559|
| |
| mid5name=Federation Navy Stasis Webifier|
| |
| mid5typeID=17559|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Magnetic Field Stabilizer II|
| |
| low2typeID=10190|
| |
| low3name=Magnetic Field Stabilizer II|
| |
| low3typeID=10190|
| |
| low4name=Magnetic Field Stabilizer II|
| |
| low4typeID=10190|
| |
| low5name=Magnetic Field Stabilizer II|
| |
| low5typeID=10190|
| |
| low6name=Tracking Enhancer II|
| |
| low6typeID=1999|
| |
| low7name=Tracking Enhancer II|
| |
| low7typeID=1999|
| |
| drone1name=Warrior II x5|
| |
| drone1typeID=2488|
| |
| drone2name=Valkyrie II x5|
| |
| drone2typeID=21640|
| |
| drone3name=Light Shield Maintenance Bot I x5|
| |
| drone3typeID=23719|
| |
| drone4name=Hobgoblin II x5|
| |
| drone4typeID=2456|
| |
| drone5name=open|
| |
| charge1name=Targeting Range Script x1|
| |
| charge1typeID=29009|
| |
| charge2name=Null L x1|
| |
| charge2typeID=12787|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Large Core Defense Field Extender II|
| |
| rig1typeID=26448|
| |
| rig2name=Large Anti-EM Screen Reinforcer II|
| |
| rig2typeID=26436|
| |
| rig3name=Large Hybrid Metastasis Adjuster II|
| |
| rig3typeID=26404|
| |
| difficulty=2|
| |
| warsop=G|
| |
| warsopReason=|
| |
| version=ODY 1.0|
| |
| shipDNA=17740:3186;8:1952;1:2281;1:4349;1:17559;2:1999;2:2048;1:10190;4:26404;1:26436;1:26448;1:2456;5:2488;5:21640;5:23719;5:12787;1:29009;1::|
| |
| skills=Minmatar Battleship IV</li><li>Gallente Battleship IV</li><li>Hybrid Weapon Rigging IV</li><li>Shield Rigging IV</li><li>Large Hybrid Turrets V</li><li>Large Blaster Specialization IV|
| |
| notes=If a Pithum A-Type Adaptive Invulnerability Field is used, then the Adaptive Invulnerability Field II can be replaced with a third Federation Navy Stasis Webifier. Great for a frigate killer in VGs.</li><li>Null L or Void L is more dependent on range. Void L is for extreme short range, and higher damage.</li><li>Getting to Minmatar Battleship V helps with the Webs. </li><li>The T2 Guns can be replaced with Meta 4 Modal Mega Neutron Particle Accelerator Is, using Caldari Navy Antimatter L charges.}} {{ShipFitting|
| |
| ship=Machariel|
| |
| shipTypeID=17738|
| |
| fitName=Incursion Shield Vanguards|
| |
| fitID=Incursion-Shield-Vanguards|
| |
| high1name=800mm Repeating Artillery II|
| |
| high1typeID=2929|
| |
| high2name=800mm Repeating Artillery II|
| |
| high2typeID=2929|
| |
| high3name=800mm Repeating Artillery II|
| |
| high3typeID=2929|
| |
| high4name=800mm Repeating Artillery II|
| |
| high4typeID=2929|
| |
| high5name=800mm Repeating Artillery II|
| |
| high5typeID=2929|
| |
| high6name=800mm Repeating Artillery II|
| |
| high6typeID=2929|
| |
| high7name=800mm Repeating Artillery II|
| |
| high7typeID=2929|
| |
| high8name=Large Remote Capacitor Transmitter II|
| |
| high8typeID=12102|
| |
| mid1name=Sensor Booster II|
| |
| mid1typeID=1952|
| |
| mid2name=Tracking Computer II|
| |
| mid2typeID=1978|
| |
| mid3name=Pithum C-Type Adaptive Invulnerability Field|
| |
| mid3typeID=4349|
| |
| mid4name=Federation Navy Stasis Webifier|
| |
| mid4typeID=17559|
| |
| mid5name=Federation Navy Stasis Webifier|
| |
| mid5typeID=17559|
| |
| low1name=Tracking Enhancer II|
| |
| low1typeID=1999|
| |
| low2name=Tracking Enhancer II|
| |
| low2typeID=1999|
| |
| low3name=Tracking Enhancer II|
| |
| low3typeID=1999|
| |
| low4name=Damage Control II|
| |
| low4typeID=2048|
| |
| low5name=Republic Fleet Gyrostabilizer|
| |
| low5typeID=15806|
| |
| low6name=Republic Fleet Gyrostabilizer|
| |
| low6typeID=15806|
| |
| low7name=Republic Fleet Gyrostabilizer|
| |
| low7typeID=15806|
| |
| drone1name=Warrior II x5|
| |
| drone1typeID=2488|
| |
| drone2name=Light Shield Maintenance Bot I x5|
| |
| drone2typeID=23719|
| |
| drone3name=Valkyrie II x5|
| |
| drone3typeID=21640|
| |
| drone4name=Hobgoblin II x5|
| |
| drone4typeID=2456|
| |
| drone5name=open|
| |
| charge1name=Targeting Range Script x1|
| |
| charge1typeID=29009|
| |
| charge2name=Optimal Range Script x1|
| |
| charge2typeID=28999|
| |
| charge3name=Barrage L x15000|
| |
| charge3typeID=12775|
| |
| charge4name=Hail L x5000|
| |
| charge4typeID=12779|
| |
| charge5name=open|
| |
| rig1name=Large Anti-EM Screen Reinforcer II|
| |
| rig1typeID=26436|
| |
| rig2name=Large Core Defense Field Extender II|
| |
| rig2typeID=26448|
| |
| rig3name=Large Projectile Metastasis Adjuster II|
| |
| rig3typeID=26434|
| |
| difficulty=2|
| |
| warsop=G|
| |
| warsopReason=|
| |
| version=ODY 1.0|
| |
| shipDNA=17738:2929;7:12102;1:1952;1:1978;1:4349;1:17559;2:1999;3:2048;1:15806;3:26434;1:26436;1:26448;1:2456;5:2488;5:21640;5:23719;5:12775;15000:12779;5000:28999;1:29009;1::|
| |
| skills=Minmatar Battleship IV</li><li>Gallente Battleship IV</li><li>Projectile Weapons Rigging IV</li><li>Shield Rigging IV</li><li>Large Projectile Turrets V</li><li>Large Autocannon Specialization IV|
| |
| notes=Great for medium to long range targets.</li><li>Large Projectile Metastasis Adjuster II can be replaced with an Aerator for rate of fire, if needed.}}
| |
|
| |
| == Strategic Cruisers == | | == Strategic Cruisers == |
| Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the '''Legion''' and the '''Loki''' stand out. | | Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but can often compensate by using long range weapons since the loss of pure tracking is often offset by the lower signature of medium weapons. |
| {| class="wikitable" style="text-align:left; font-size:90%; border-collapse:collapse; border:1px solid #333333; padding:5px;" | | {| class="wikitable" style="text-align:left; font-size:90%; border-collapse:collapse; border:1px solid #333333; padding:5px;" |
| |- | | |- |
| Line 1,028: |
Line 877: |
| | nowrap style="padding:0px;" | [[image:Loki.jpg|64px]] | | | nowrap style="padding:0px;" | [[image:Loki.jpg|64px]] |
| | The [[Loki]] combines multiple webs with extreme tracking which makes it very useful. It also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is. | | | The [[Loki]] combines multiple webs with extreme tracking which makes it very useful. It also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is. |
| | |- valign="top" |
| | | nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_gallente_federation.png|64px]] |
| | | nowrap style="padding:0px;" | [[image:Proteus.jpg|64px]] |
| | | The [[Proteus]] doesn't stand out quite as much as the Legion and Loki, but it's still a solid choice for people who like small ships. Due to range issues it's often forced to use railguns. |
| | |- valign="top" |
| | | nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_caldari_state.png|64px]] |
| | | nowrap style="padding:0px;" | [[image:Tengu.jpg|64px]] |
| | | The [[Tengu]] is not something you'd ever train into for the sake of doing incursions, but it can still be useful if you have good skills and it's fitted properly with railguns. While missiles could work, they are less than ideal. |
| |} | | |} |
|
| |
|
| ===Loki === | | == Command Ships == |
| {{ShipFitting
| | Very few Command Ships have the range and utility needed to make them good for incursions in general, suffering the same problems as most ships with medium weaponry, but for [[Incursion sites#Vanguard sites|vanguards]] those issues are less severe and most of them are very viable. |
| | ship=Loki
| | {| class="wikitable" style="text-align:left; font-size:90%; border-collapse:collapse; border:1px solid #333333; padding:5px;" |
| | shipTypeID=29990
| | |- |
| | fitName= Vanguard/Assault, Dual Web
| | ! style="background:#222222;" | Races |
| | fitID= VG/AS, Dual Web
| | ! style="background:#222222;" | Ship |
| | high1name=425mm AutoCannon II
| | ! style="background:#222222;" | Description |
| | high1typeID=2913
| | |- valign="top" |
| | high2name=425mm AutoCannon II
| | | nowrap style="padding:0px;" | [[image:logo_faction_caldari_state.png|64px]][[image:logo_ishukone.png|64px]] |
| | high2typeID=2913
| | | nowrap style="padding:0px;" | [[image:Vulture.jpg|64px]] |
| | high3name=425mm AutoCannon II
| | | The [[Vulture]] is a solid command ship for incursions. It combines decent damage with excellent range projection and lots of utility midslots. |
| | high3typeID=2913
| | |- valign="top" |
| | high4name=425mm AutoCannon II
| | | nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_duvolle_labs.png|64px]] |
| | high4typeID=2913
| | | nowrap style="padding:0px;" | [[image:Astarte.jpg|64px]] |
| | high5name=425mm AutoCannon II
| | | The [[Astarte]] has some amazing damage projection capabilities for vanguards, although it is lacking somewhat in terms of of range and tank, due to lack of midslots. A nice option if you only run vanguards. |
| | high5typeID=2913
| | |- valign="top" |
| | high6name=425mm AutoCannon II
| | | nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_boundless_creation.png|64px]] |
| | high6typeID=2913
| | | nowrap style="padding:0px;" | [[image:Sleipnir.jpg|64px]] |
| | mid1name=Large Shield Extender II
| | | The [[Sleipnir]] has exceptional tracking and good damage capabilities for vanguards. It still suffers from some range issues and it doesn't have that many utility midslots. |
| | mid1typeID=3841
| | |} |
| | mid2name=Adaptive Invulnerability Field II
| |
| | mid2typeID=2281
| |
| | mid3name=Federation Navy Stasis Webifier
| |
| | mid3typeID=17559
| |
| | mid4name=Federation Navy Stasis Webifier
| |
| | mid4typeID=17559
| |
| | low1name=Gyrostabilizer II
| |
| | low1typeID=519
| |
| | low2name=Gyrostabilizer II
| |
| | low2typeID=519
| |
| | low3name=Gyrostabilizer II
| |
| | low3typeID=519
| |
| | low4name=Tracking Enhancer II
| |
| | low4typeID=1999
| |
| | low5name=Tracking Enhancer II
| |
| | low5typeID=1999
| |
| | low6name=Damage Control II
| |
| | low6typeID=2048
| |
| | subsystem1name=Loki Defensive - Amplification Node
| |
| | subsystem1typeID=29976
| |
| | subsystem2name=Loki Electronics - Immobility Drivers
| |
| | subsystem2typeID=30066
| |
| | subsystem3name=Loki Propulsion - Chassis Optimization
| |
| | subsystem3typeID=30106
| |
| | subsystem4name=Loki Offensive - Projectile Scoping Array
| |
| | subsystem4typeID=30133
| |
| | subsystem5name=Loki Engineering - Power Core Multiplier
| |
| | subsystem5typeID=30159
| |
| | drone1name=Hammerhead II x 5
| |
| | drone1typeID=2185
| |
| | charge1name=Republic Fleet Phased Plasma M
| |
| | charge1typeID=21922
| |
| | charge2name=Barrage M
| |
| | charge2typeID=12773
| |
| | rig1name=Medium Anti-Kinetic Screen Reinforcer I
| |
| | rig1typeID=31742
| |
| | rig2name=Medium Anti-Explosive Screen Reinforcer I
| |
| | rig2typeID=31730
| |
| | rig3name=Medium Core Defense Field Extender I
| |
| | rig3typeID=31790
| |
| | difficulty=2
| |
| | warsop=S
| |
| | warsopReason=T3 and Faction
| |
| | version=ODY 1.0
| |
| | shipDNA=29990:29976;1:30066;1:30106;1:30133;1:30159;1:2913;6:3841;1:2281;1:17559;2:519;3:1999;2:2048;1
| |
| | skills=Minmatar Electronic Systems V</li><li>Minmatar Defensive Systems V</li><li>Minmatar Offensive Systems V</li><li>All others at least IV
| |
| | notes=This fit has some flexibility for more tank/webs.</li><li>EHP is roughly 35k but Signature Radius is 137mm so should make up for damage.</li><li>35km range with faction webs. 567 dps w/ phased plasma up to 28km.</li><li>452 dps out to 40km with barrage which makes this fit also useful for assaults.</li><li>A more expensive fit is [http://incursions.nexsoft.de/?mode=fit&id=198 here]}}
| |
| | |
| ===Legion ===
| |
| {{ShipFitting| | |
| ship=Legion|
| |
| shipTypeID=29986|
| |
| fitName=Vanguard|
| |
| fitID=Vanguard|
| |
| high1name=Heavy Pulse Laser II|
| |
| high1typeID=3520|
| |
| high2name=Heavy Pulse Laser II|
| |
| high2typeID=3520|
| |
| high3name=Heavy Pulse Laser II|
| |
| high3typeID=3520|
| |
| high4name=Heavy Pulse Laser II|
| |
| high4typeID=3520|
| |
| high5name=Heavy Pulse Laser II|
| |
| high5typeID=3520|
| |
| high6name=Heavy Pulse Laser II|
| |
| high6typeID=3520|
| |
| mid1name=EM Ward Field II|
| |
| mid1typeID=2301|
| |
| mid2name=Adaptive Invulnerability Field II|
| |
| mid2typeID=2281|
| |
| mid3name=Adaptive Invulnerability Field II|
| |
| mid3typeID=2281|
| |
| mid4name=Large Shield Extender II|
| |
| mid4typeID=3841|
| |
| low1name=Heat Sink II|
| |
| low1typeID=2364|
| |
| low2name=Heat Sink II|
| |
| low2typeID=2364|
| |
| low3name=Heat Sink II|
| |
| low3typeID=2364|
| |
| low4name=Tracking Enhancer II|
| |
| low4typeID=1999|
| |
| low5name=Tracking Enhancer II|
| |
| low5typeID=1999|
| |
| low6name=Damage Control II|
| |
| low6typeID=2048|
| |
| subsystem1name=Legion Defensive - Augmented Plating|
| |
| subsystem1typeID=29966|
| |
| subsystem2name=Legion Electronics - Tactical Targeting Network|
| |
| subsystem2typeID=30038|
| |
| subsystem3name=Legion Engineering - Augmented Capacitor Reservoir|
| |
| subsystem3typeID=30171|
| |
| subsystem4name=Legion Offensive - Liquid Crystal Magnifiers|
| |
| subsystem4typeID=30119|
| |
| subsystem5name=Legion Propulsion - Chassis Optimization|
| |
| subsystem5typeID=30076|
| |
| charge1name=Conflagration M x1|
| |
| charge1typeID=12814|
| |
| charge2name=open|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Medium Anti-Thermal Screen Reinforcer I|
| |
| rig1typeID=31754|
| |
| rig2name=Medium Core Defense Field Extender I|
| |
| rig2typeID=31790|
| |
| rig3name=Medium Core Defense Field Extender I|
| |
| rig3typeID=31790|
| |
| difficulty=2|
| |
| warsop=S|
| |
| warsopReason=T3|
| |
| version=ODY 1.0|
| |
| shipDNA=29986:29966;1:30038;1:30076;1:30119;1:30171;1:3520;6:2281;2:2301;1:3841;1:1999;2:2048;1:2364;3:31754;1:31790;2:12814;1::|
| |
| skills=Amarr Defensive Systems V</li><li>Amarr Offensive Systems V</li><li>Amarr Engineering Systems V</li><li>All others at least IV|
| |
| notes=Can move 259m/s with Prop Systems IV</li><li>76/70/86/94 shield resists}}{{ShipFitting|
| |
| ship=Legion|
| |
| shipTypeID=29986|
| |
| fitName=Faction Vanguard w/ web|
| |
| fitID=Incursions-(vanguards)|
| |
| high1name=Heavy Pulse Laser II|
| |
| high1typeID=3520|
| |
| high2name=Heavy Pulse Laser II|
| |
| high2typeID=3520|
| |
| high3name=Heavy Pulse Laser II|
| |
| high3typeID=3520|
| |
| high4name=Heavy Pulse Laser II|
| |
| high4typeID=3520|
| |
| high5name=Heavy Pulse Laser II|
| |
| high5typeID=3520|
| |
| high6name=Heavy Pulse Laser II|
| |
| high6typeID=3520|
| |
| mid1name=Federation Navy Stasis Webifier|
| |
| mid1typeID=17559|
| |
| mid2name=Pith C-Type EM Ward Field|
| |
| mid2typeID=19264|
| |
| mid3name=Pith A-Type Thermic Dissipation Field|
| |
| mid3typeID=19278|
| |
| mid4name=Republic Fleet Large Shield Extender|
| |
| mid4typeID=31932|
| |
| low1name=Imperial Navy Heat Sink|
| |
| low1typeID=15810|
| |
| low2name=Imperial Navy Heat Sink|
| |
| low2typeID=15810|
| |
| low3name=Imperial Navy Heat Sink|
| |
| low3typeID=15810|
| |
| low4name=Tracking Enhancer II|
| |
| low4typeID=1999|
| |
| low5name=Tracking Enhancer II|
| |
| low5typeID=1999|
| |
| low6name=Tracking Enhancer II|
| |
| low6typeID=1999|
| |
| subsystem1name=Legion Propulsion - Fuel Catalyst|
| |
| subsystem1typeID=30078|
| |
| subsystem2name=Legion Offensive - Liquid Crystal Magnifiers|
| |
| subsystem2typeID=30119|
| |
| subsystem3name=Legion Engineering - Power Core Multiplier|
| |
| subsystem3typeID=30169|
| |
| subsystem4name=Legion Electronics - Tactical Targeting Network|
| |
| subsystem4typeID=30038|
| |
| subsystem5name=Legion Defensive - Augmented Plating|
| |
| subsystem5typeID=29966|
| |
| charge1name=Imperial Navy Multifrequency M x12|
| |
| charge1typeID=23089|
| |
| charge2name=Conflagration M x12|
| |
| charge2typeID=12814|
| |
| charge3name=Scorch M x12|
| |
| charge3typeID=12818|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Medium Core Defense Field Extender II|
| |
| rig1typeID=31796|
| |
| rig2name=Medium Anti-EM Screen Reinforcer II|
| |
| rig2typeID=31724|
| |
| rig3name=Medium Energy Locus Coordinator II|
| |
| rig3typeID=31486|
| |
| difficulty=2|
| |
| warsop=G|
| |
| warsopReason=Strategic Cruiser|
| |
| version=RET 1.1|
| |
| shipDNA=29986:29966;1:30038;1:30078;1:30119;1:30169;1:3520;6:17559;1:19264;1:19278;1:31932;1:1999;3:15810;3:31486;1:31724;1:31796;1:12814;12:12818;12:23089;12::|
| |
| skills=|
| |
| notes=If you feel uncomfortable without a '''Damage Control II''' module you could add one, but it isn't needed and would compromise your projected damage.</li><li>You can also use the '''Augmented Capacitor Reservoir''' subsystem for increased capacitor, if you need to. It makes it less flexible in terms of upping the tank for higher level sites, but would work with an afterburner-fit.}}
| |
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| == Faction and deadspace modules == | | == Faction and deadspace modules == |
| There are many ways to use faction and deadspace modules to vastly improve the efficiency of your incursion ship. Some of these modules are cheap and might not be too much of a concern, but others are worth quite a bit of ISK and a second thought is warranted if you consider getting them. The cost of improving your efficiency rises exponentially as well, so while the first round of upgrades might be very cost-efficient, taking it one step further will quickly put you in a position where you're literally throwing ISK away for minor improvements. | | There are many ways to use faction and deadspace modules to vastly improve the efficiency of your incursion ship. Some of these modules are cheap and might not be too much of a concern, but others are worth quite a bit of ISK and a second thought is warranted if you consider getting them. The cost of improving your efficiency rises exponentially as well, so while the first round of upgrades might be very cost-efficient, taking it one step further will quickly put you in a position where you're literally throwing ISK away for minor improvements. |
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| Consider the actual benefit you will get from upgrading a certain module. Getting a deadspace hardener is useful for most ships as it frees up a midslot and potentially a lowslot as well. But a faction tracking computer or a sensor booster might make sense for public fleets built to compete, but for our community that is hardly a worthwhile investment. | | Consider the actual benefit you will get from upgrading a certain module. Getting a deadspace hardener is useful for most ships as it frees up a midslot and potentially a lowslot as well. But a faction tracking computer or a sensor booster might make sense for public fleets built to compete, but for our community that is hardly a worthwhile investment. |