Difference between revisions of "Template:Incursion rats"
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{{incursion rats|Outuni Mesen}} | {{incursion rats|Outuni Mesen}} | ||
{{incursion rats|End}} | {{incursion rats|End}} | ||
+ | <small><references/></small> | ||
+ | Or alternatively this: | ||
+ | {{incursion rats|Start2}} | ||
+ | {{incursion rats|Citizen / Slave}} | ||
+ | {{incursion rats|Kundalini / Uroborus}} | ||
+ | {{incursion rats|End2}} | ||
</noinclude> | </noinclude> |
Revision as of 00:15, 19 November 2013
Syntax
- {{incursion rats|parameter}}
A template to use in order to build a flexible table of certain incursion rats only, without having to get all of them.
Opening and closing the table
- Start
- <Sansha Incursion Rat's name>
- End
The Start parameter is to open he table up, then close it with End. Then add whichever rats in question you want with additional calls, one for each rat you wish to have in the table.
Example
The following:
{{incursion rats|Start}} {{incursion rats|Renyn Meten}} {{incursion rats|Niarja Myelen}} {{incursion rats|Deltole Tegmentum}} {{incursion rats|Outuni Mesen}} {{incursion rats|End}} |
Would result in this:
Name | Sig [1] | Speed [2] | Orbit / Speed [3] | Damage / Volley [4] | Range [5] | Effective HP | |
---|---|---|---|---|---|---|---|
33 m | 2,550 m/s | 410 m/s | 9 km960 hp | 192 dps10 - 12 km | 9k ehp | ||
Niarja Myelen Jamming - 6 strength at 32+36 km range |
53 m | 2,760 m/s | 405 m/s | 15 km(no weapons) | (no weapons) | 4k ehp | |
540 m | 850 m/s | 118 m/s | 12 km4,500 hp | 818 dps< 45 km | 179k ehp | ||
400 m | 790 m/s | 110 m/s | 18 km1,760 hp | 352 dps45 - 65 km | 215k ehp |
- ^ While using their propulsion module, they suffer the same signature bloom as players.
- ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
- ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
- ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
- ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
Or alternatively this: