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Planetary Interaction: Difference between revisions

From EVE University Wiki
Changes to PI in Rubicon: Added section, listing all changes to PI with Rubicon. Editing specific sub-sections seperatly
Using Poor Worlds (High Security Space): added notes about Rubicon changes
Line 331: Line 331:
A quick spreadsheet or hand written notes about the sell/buy prices of the commodities in question are required for profit, the equation looks like:
A quick spreadsheet or hand written notes about the sell/buy prices of the commodities in question are required for profit, the equation looks like:


*P2 (Buy) - ((P1 a (Sell)+ P1 b (Sell))*8) - (Import/Export Tax of 15.08) = Profit per unit
*P2 (Buy) - ((P1 a (Sell)+ P1 b (Sell))*8) - (Import/Export Tax of 1.5 * taxrate) = Profit per unit


Advanced Processors can also be used to produce P3 products from P1 and P2 commodities.  For these, the calculations become somewhat more complicated, because the taxes vary depending on whether the ingredients are P1 or P2.
Advanced Processors can also be used to produce P3 products from P1 and P2 commodities.  For these, the calculations become somewhat more complicated, because the taxes vary depending on whether the ingredients are P1 or P2.
With Rubicon, High Sec Factory Worlds became slightly more complicated:
* High Sec customs offices are now Player-Owned, so finding a suitable world can be more difficult
* HighSec tax rates are now
** 10% +  % player tax rate - 1% per level of [[Skills:Trade#Customs_Code_Expertise | Customs Code Expertise]]
* E-Uni owns several high-sec Customs Offices near Aldrat, set to a 2% player tax rate. [http://forum.eveuniversity.org/viewtopic.php?f=45&t=74077  List]


== Planetary Interaction During War (Uni only!) ==
== Planetary Interaction During War (Uni only!) ==