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| ===PvP=== | | ===PvP=== |
| {{ShipFitting|
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| ship=Rupture|
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| shipTypeID=629|
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| fitName=PvP Basic|
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| fitID=PvP-Basic|
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| high1name=220mm Vulcan AutoCannon I|
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| high1typeID=490|
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| high2name=220mm Vulcan AutoCannon I|
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| high2typeID=490|
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| high3name=220mm Vulcan AutoCannon I|
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| high3typeID=490|
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| high4name=220mm Vulcan AutoCannon I|
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| high4typeID=490|
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| high5name=Rapid Light Missile Launcher I|
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| high5typeID=1875|
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| mid1name=10MN Microwarpdrive I|
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| mid1typeID=12052|
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| mid2name=Warp Scrambler I|
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| mid2typeID=447|
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| mid3name=Stasis Webifier I|
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| mid3typeID=526|
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| mid4name=open|
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| low1name=Damage Control I|
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| low1typeID=2046|
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| low2name=800mm Reinforced Steel Plates I|
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| low2typeID=11299|
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| low3name=Gyrostabilizer I|
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| low3typeID=520|
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| low4name=Gyrostabilizer I|
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| low4typeID=520|
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| low5name=Tracking Enhancer I|
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| low5typeID=1998|
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| drone1name=Warrior I x6|
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| drone1typeID=2486|
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| drone2name=open|
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| drone3name=open|
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| drone4name=open|
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| drone5name=open|
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| charge1name=EMP M x1|
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| charge1typeID=193|
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| charge2name=Mjolnir Light Missile x1|
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| charge2typeID=212|
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| charge3name=open|
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| charge4name=open|
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| charge5name=open|
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| rig1name=open|
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| rig2name=open|
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| rig3name=open|
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| difficulty=0|
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| warsop=A|
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| warsopReason=|
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| version=PRE-RET 1.0|
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| shipDNA=629:490;4:1875;1:447;1:526;1:12052;1:520;2:1998;1:2046;1:11299;1:2486;6:193;1:212;1::|
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| skills=CPU Management IV</li><li>Minmatar Frigate IV</li><li>Minmatar Cruiser III</li><li>Gunnery III</li><li>Medium Projectile Turret I</li><li>Missile Launcher Operation I</li><li>Afterburner III</li><li>High Speed Maneuvering I</li><li>Propulsion Jamming I</li><li>Hull Upgrades III</li><li>Weapon Upgrades I</li><li>Drones I</li><li>Scout Drone Operation I|
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| notes=This fits with Power Grid Management 3 and CPU Management 3. All Tech 1 Meta 0 so the modules can be picked from uni hangars during war.</li><li>330 dps and 13k EHP with all level 5 skills, though for newbies its likely to be a bit less.</li><li>245 dps with recommended skills below. 12 k EHP.</li><li>This fitting is listed [http://forum.eveuniversity.org/viewtopic.php?f=129&t=32029 here].}} {{ShipFitting|
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| ship=Rupture|
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| shipTypeID=629|
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| fitName=MASB Arty|
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| fitID=MASB-Arty|
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| high1name=Prototype 'Arbalest' Rapid Light Missile Launcher|
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| high1typeID=8027|
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| high2name=Prototype 'Arbalest' Rapid Light Missile Launcher|
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| high2typeID=8027|
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| high3name=720mm 'Scout' Artillery I|
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| high3typeID=9451|
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| high4name=720mm 'Scout' Artillery I|
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| high4typeID=9451|
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| high5name=720mm 'Scout' Artillery I|
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| high5typeID=9451|
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| mid1name=Warp Disruptor II|
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| mid1typeID=3244|
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| mid2name=Large Shield Extender II|
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| mid2typeID=3841|
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| mid3name=Medium Ancillary Shield Booster|
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| mid3typeID=32772|
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| mid4name=open|
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| low1name=Gyrostabilizer II|
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| low1typeID=519|
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| low2name=Gyrostabilizer II|
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| low2typeID=519|
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| low3name=Tracking Enhancer II|
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| low3typeID=1999|
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| low4name=Tracking Enhancer II|
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| low4typeID=1999|
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| low5name=Damage Control II|
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| low5typeID=2048|
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| drone1name=Hornet EC-300 x6|
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| drone1typeID=23707|
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| drone2name=open|
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| drone3name=open|
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| drone4name=open|
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| drone5name=open|
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| charge1name=Cap Booster 50 x1|
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| charge1typeID=264|
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| charge2name=Mjolnir Light Missile x1|
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| charge2typeID=212|
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| charge3name=EMP M x1|
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| charge3typeID=193|
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| charge4name=open|
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| charge5name=open|
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| rig1name=Medium Core Defense Field Extender I|
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| rig1typeID=31790|
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| rig2name=Medium Core Defense Field Extender I|
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| rig2typeID=31790|
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| rig3name=Medium Ancillary Current Router I|
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| rig3typeID=31360|
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| difficulty=1|
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| warsop=A|
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| warsopReason=|
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| version=PRE-RET 1.0|
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| shipDNA=629:8027;2:9451;3:3244;1:3841;1:32772;1:519;2:1999;2:2048;1:31360;1:31790;2:23707;6:193;1:212;1:264;1::|
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| skills=Power Grid Management V</li><li>CPU Management IV</li><li>Weapon Upgrades IV|
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| notes=Exchange the ammo as you wish. I recommend using faction EMP ammo, but there is not always isk for all that good stuff.</li><li>Meta4 guns and launchers can be (very) expensive. Drop down as you desire in meta gear.</li><li>You have about 18k EHP. If you have AWU trained to 5, and use standard light missile launchers then the last rig can be exchanged for another shield extender. This will boost you into 20k+ EHP.</li><li>If the ship you are fighting is a battleship and the pilot has neuts fitted, stay around 30km. You will be fighting in the falloff of EMP ammo.</li><li>If you are fighting a cruiser then it's neuting range is 12.5km. Stay around 15 to 17km. You'll be fighting in optimal and still have a point.</li><li>This is a fleet setup. I would not recommend flying solo with it.}}
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| {{ShipFitting|
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| ship=Rupture|
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| shipTypeID=629|
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| fitName=SC Shield Passive|
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| fitID=SC-Shield-Passive|
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| high1name=Small Unstable Power Fluctuator I|
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| high1typeID=4475|
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| high2name=Medium Unstable Power Fluctuator I|
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| high2typeID=16471|
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| high3name=425mm Medium 'Scout' Autocannon I|
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| high3typeID=9135|
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| high4name=425mm Medium 'Scout' Autocannon I|
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| high4typeID=9135|
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| high5name=425mm Medium 'Scout' Autocannon I|
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| high5typeID=9135|
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| mid1name=10MN Microwarpdrive II|
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| mid1typeID=12076|
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| mid2name=Large Shield Extender II|
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| mid2typeID=3841|
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| mid3name=Warp Disruptor II|
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| mid3typeID=3244|
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| mid4name=open|
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| low1name=Gyrostabilizer II|
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| low1typeID=519|
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| low2name=Gyrostabilizer II|
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| low2typeID=519|
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| low3name=Tracking Enhancer II|
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| low3typeID=1999|
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| low4name=Tracking Enhancer II|
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| low4typeID=1999|
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| low5name=Damage Control II|
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| low5typeID=2048|
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| drone1name=Hornet EC-300 x6|
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| drone1typeID=23707|
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| drone2name=open|
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| drone3name=open|
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| drone4name=open|
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| drone5name=open|
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| charge1name=EMP M x1|
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| charge1typeID=193|
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| charge2name=open|
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| charge3name=open|
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| charge4name=open|
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| charge5name=open|
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| rig1name=Medium Anti-EM Screen Reinforcer I|
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| rig1typeID=31718|
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| rig2name=Medium Anti-Thermal Screen Reinforcer I|
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| rig2typeID=31754|
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| rig3name=Medium Anti-Kinetic Screen Reinforcer I|
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| rig3typeID=31742|
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| difficulty=1|
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| warsop=A|
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| warsopReason=|
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| version=PRE-RET 1.0|
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| shipDNA=629:4475;1:9135;3:16471;1:3244;1:3841;1:12076;1:519;2:1999;2:2048;1:31718;1:31742;1:31754;1:23707;6:193;1::|
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| skills=Power Grid Management IV</li><li>CPU Management IV</li><li>Weapon Upgrades IV|
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| notes=Exchange the ammo as you wish. I recommend using faction EMP ammo, but there is not always isk for all that good stuff.</li><li>Meta4 guns are expensive. Drop down as you desire in meta gear.</li><li>You have about 18k EHP.</li><li>Alternatively you can change the rigs to 3 "Medium Core Defense Field Extenders". This will bump your EHP into 21k.</li><li>Watch out when using the MWD. You have a huge sig radius. Only use it to get in range.</li><li>The two neuts are used in cap warfare. You can successfully empty a frigate with the medium neut and keep it disabled with the small one without your cap going down the drain. The same applies to cruisers, but it takes more time and skill. Even if you are neuted, your damage won't be gimped.</li><li>You can use this setup in any fleet or solo. But keep in mind during solo flight; you don't have a way of dictating range.}}
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| ==Tactics== | | ==Tactics== |