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===Electronic Countermeasures=== | ===Electronic Countermeasures=== | ||
The purpose of electronic countermeasueres (or [[ECM]]) is to break a target's locks on other ships/targets and to prevent them from reacquiring those locks for up to 30 seconds. In POS warfare, ECM is extremely useful for frustrating enemy pilots who are trying to do damage to batteries and the POS shield, for breaking up remote-repair gangs so that they cannot repair each other, or for making [[Logistics|logistics]] ships ineffective. Some POS setups place a heavy emphasis on ECM. | The purpose of electronic countermeasueres (or [[ECM]]) is to break a target's locks on other ships/targets and to prevent them from reacquiring those locks for up to 30 seconds. In POS warfare, ECM is extremely useful for frustrating enemy pilots who are trying to do damage to batteries and the POS shield, for breaking up remote-repair gangs so that they cannot repair each other, or for making [[Logistics Ships 101|logistics]] ships ineffective. Some POS setups place a heavy emphasis on ECM. | ||
Relying on ECM alone to save your tower '''does not work'''. It only serves as a deterrent against attack and a way to slow down the attackers while your backup fleet comes to the rescue. | Relying on ECM alone to save your tower '''does not work'''. It only serves as a deterrent against attack and a way to slow down the attackers while your backup fleet comes to the rescue. | ||