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Each subsystem slot allows the choice of four subsystem modules, and you need one of each of the five subsystems, and one strategic cruiser base hull, to make up the whole ship. | Each subsystem slot allows the choice of four subsystem modules, and you need one of each of the five subsystems, and one strategic cruiser base hull, to make up the whole ship. | ||
As you may have noticed if you looked up a strategic cruiser in-game, they have very few attributes. The slot layout, hardpoints, hitpoints, dronebay | As you may have noticed if you looked up a strategic cruiser in-game, they have very few attributes. The slot layout, hardpoints, hitpoints, dronebay and cargohold of a strategic cruiser are all determined by the combination of subsystems you choose. | ||
Every subsystem has an associated skill. If you lose a T3 ship, you will lose one level of your highest racial subsystem skill (if they're all at the same level, the game will pick one at random). | Every subsystem has an associated skill. If you lose a T3 ship, you will lose one level of your highest racial subsystem skill (if they're all at the same level, the game will pick one at random). | ||