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Capital ships: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
m Supercarriers: Cleanup, added links
Uryence (talk | contribs)
Titans: Cleanup, paragraphing.
Line 61: Line 61:


== Titans ==
== Titans ==
Like supercarriers, they are immune to EW and can only be tackled by dictors and hics. They're all able to fit and activate the largest and most lethal gun in the game: a doomsday device, which does 2-3m damage depending on skills, but can only be fired once/10 minutes, cost 50k racial isotopes to activate, and prevents the titan from moving at all for 30 seconds and it can't use its jump drive for 10 minutes. Activating it takes 10 seconds, so you have some time to get out before the damage is applied, and the range of it is 250 km (aka the hard coded max lock range, nothing can do damage at longer range then that). Titans can also fit a jump bridge module, which works in a similar way to the cov ops jump bridge described above that the black ops use, but this one can bridge any type of ship, has longer range and can only lock on to normal cynos, not cov ops ones. They have bonuses to their racial capital weapons, and after dominion, most titans actually fit them and take part in capital fights. The doomsday device create a very effective counter against people playing docking games with capitals, the 3m damage it does is enough to kill any capital that is not either tanked specifically for that damage type (which is a stupid thing to do, unless you know that a specific titan is ready to jump in and DD someone and want to bait it) or fitted for max ehp. It is possible to tank a capital against every type of DD at once, but it requires completely gimping the fit, loosing damage and range mods on a dread, or the vital cap recharge on a carrier, combined with good leadership bonuses and preferably slave implants. Titans also have the ability to give out great leadership bonuses, even if they don't have any warfare links fitted (they are able to fit 1/titan skill level). Depending on the race of the titan, it gives out 7.5%/titan skill level to armor amount for gallente, shield amount for caldari, cap recharge for amarr and signature radius for minmatar.
Titans, like supercarriers, are immune to electronic warfare and can only be tackled by interdictors and HICs.
 
They're able to fit and activate the largest and most lethal gun in the game: a doomsday device ("DD"), which does 2-3 million points of damage depending on the Titan pilot's skills. Doomsday devices can only be fired once every minutes, cost 50,000 racial isotopes to activate, prevent the titan from moving at all for 30 seconds and from using its jump drive for 10 minutes. Activating the doomsday device takes 10 seconds, so targets have some time to get out before the damage is applied. The device's range is 250 km (the hard coded maximum locking range).
 
Titans can also fit a jump bridge module, which works in a similar way to the cov ops jump bridge which [[Battleship#Black Ops|black ops battleships]] use. Titans, however, can bridge any type of ship, have a longer range and can only lock on to normal cynos, not covert ops ones.
 
Titans have bonuses for their racial capital weapons, and nowadays most titans actually fit them and participate in capital fights. The doomsday device is a very effective counter against people playing docking games with capitals, as the damage it does is enough to kill any capital that is not either tanked specifically for that damage type (which is a stupid thing to do, unless you know that a specific titan is ready to attack you and are trying to bait it) or fitted for the maximum possible effective hit points. It is possible to tank a capital against every type of DD at once, but doing so requires a gimped fit fit -- losing damage and range modules on a dreadnaught, or the vital cap recharge on a carrier -- combined with good leadership bonuses and preferably Slave implants.
 
Titans also have the ability to give out great leadership bonuses, even if they don't have any warfare links fitted (they are able to fit one for every titan skill level). Depending on the titans gives out a 7.5% bonus per titan skill level to armor amount for Gallente, shield amount for Caldari, cap recharge for Amarr and signature radius (reduction, not increase!) for Minmatar.


*Amarr : [http://wiki.eveonline.com/wiki/Avatar Avatar]
*Amarr : [http://wiki.eveonline.com/wiki/Avatar Avatar]