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Vargur: Difference between revisions

From EVE University Wiki
Aethlyn (talk | contribs)
m Added tech corner to ship image
mNo edit summary
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|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=7,900 MW
|powergrid=12,900 MW
|cpu=625 tf
|cpu=625 tf
|capacitor=5,625 GJ
|capacitor=6,200 GJ
|highs=7
|highs=8
|turrets=4
|turrets=4
|launchers=0
|launchers=0
Line 33: Line 33:
|lows=5
|lows=5
|mass=106,100,000 kg
|mass=96,520,000 kg
|volume=450,000 m&#179;
|volume=450,000 m&#179;
|cargohold=1,150 m&#179;
|cargohold=1,150 m&#179;
|dronebay=75 m&#179;
|dronebay=75 m&#179;
|bandwidth=75 Mbit/sec
|bandwidth=50 Mbit/sec
|info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Boundless Creation<br><br>Boundless Creation’s ships are based on the Brutor Tribe’s philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
|info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Boundless Creation<br><br>Boundless Creation’s ships are based on the Brutor Tribe’s philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Line 44: Line 44:
|bonuses=<b>Minmatar Battleship Skill Bonus:</b><br>5% bonus to large projectile turret rate of fire and 10% bonus to large projectile turret falloff per level<br><b>Marauder Skill Bonus:</b><br>7.5% bonus to shield boost amount and 7.5% bonus to large projectile turret tracking per level<br><b>Role Bonus:</b><br>100% bonus to large projectile weapon damage, 100% bonus to range and velocity of tractor beams
|bonuses=<b>Minmatar Battleship Skill Bonus:</b><br>5% bonus to large projectile turret rate of fire and 10% bonus to large projectile turret falloff per level<br><b>Marauder Skill Bonus:</b><br>7.5% bonus to shield boost amount and 7.5% bonus to large projectile turret tracking per level<br><b>Role Bonus:</b><br>100% bonus to large projectile weapon damage, 100% bonus to range and velocity of tractor beams
|structurehp=7,300 HP
|structurehp=6,900 HP
|shieldhp=7,600 HP |shieldem=25 |shieldexp=50 |shieldkin=40 |shieldtherm=30
|shieldhp=8,300 HP |shieldem=25 |shieldexp=50 |shieldkin=40 |shieldtherm=30
|armorhp=6,800 HP |armorem=70 |armorexp=10 |armorkin=25 |armortherm=43
|armorhp=7,300 HP |armorem=70 |armorexp=10 |armorkin=25 |armortherm=43
|maxvelocity=130 m/s
|maxvelocity=110 m/s
|inertia=0.116
|inertia=0.116
|warpspeed=3 AU/s
|warpspeed=3 AU/s
|warptime=17.06 s
|warptime=17.06 s
|targetrange=75 km
|targetrange=81 km
|sigradius=425 m
|sigradius=425 m
|maxlockedtargets=10
|maxlockedtargets=10
|sensortype=LADAR
|sensortype=LADAR
|sensorvalue=11 points
|sensorvalue=11 points
|scanres=85 mm
|scanres=145 mm
|reqskills=*Minmatar Battleship V<small>47d 9h 46m</small>
|reqskills=*Minmatar Battleship V<small>47d 9h 46m</small>