More actions
→Plexing: add defensive plex formula added pre-retribution |
standing required to join has been 0.0 since inferno |
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or you can join a militia with your whole corporation. Corporations are moved into a FW faction after the next downtime, either instantaneously or, if they're leaving a player alliance, after 24 hours. | or you can join a militia with your whole corporation. Corporations are moved into a FW faction after the next downtime, either instantaneously or, if they're leaving a player alliance, after 24 hours. | ||
To join the militia of your choice you need in both cases standing of 0. | To join the militia of your choice you need in both cases standing of 0.0 with the empire of that faction (social skills are not taken into account). You can get this by doing regular missions for corporations of that empire. For corporations the corporation standing needs to be above the 0.0 with that appropriate empire, the individuals standing is not taken into account (at least not directly). | ||
Two main standings are used in Factional Warfare: | Two main standings are used in Factional Warfare: | ||
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== Factional Warfare requirements == | == Factional Warfare requirements == | ||
Apart from the 0. | Apart from the 0.0 standing with the appropriate faction, there are no further ingame requirements, apart from not being on a trial account. | ||
Skill-wise you should be able to fly a frigate with a MWD, scram/disruptor and web. This correlates with having the Tackling level I certificate and the Navigation level II certificate. | Skill-wise you should be able to fly a frigate with a MWD, scram/disruptor and web. This correlates with having the Tackling level I certificate and the Navigation level II certificate. | ||
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***''If part of an enlisted player FW corporation, the individual will have to leave the corporation though normal means to retire. If you have roles, the process will take 24 hours, otherwise it will be instant. | ***''If part of an enlisted player FW corporation, the individual will have to leave the corporation though normal means to retire. If you have roles, the process will take 24 hours, otherwise it will be instant. | ||
**''Automatically: | **''Automatically: | ||
***''If an individual’s raw faction standings drops below 0. | ***''If an individual’s raw faction standings drops below 0.0, the player receives a notification mail to raise them back at the next downtime. If they are not recovered during the downtime after that (thus, two downtimes after the standing drop), the player will be instantly kicked out of the FW militia. | ||
***''If part of an enlisted player corporation, individual faction standings do not apply for the check. Corporation faction standings are used instead, see below. | ***''If part of an enlisted player corporation, individual faction standings do not apply for the check. Corporation faction standings are used instead, see below. | ||
*''Corporation: | *''Corporation: | ||
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***''The CEO/Director has to press the “retire corporation” button from the FW page. The change is done during the next downtime. Before then, any Director or CEO can cancel this action by pressing the “cancel retirement” option. | ***''The CEO/Director has to press the “retire corporation” button from the FW page. The change is done during the next downtime. Before then, any Director or CEO can cancel this action by pressing the “cancel retirement” option. | ||
**''Automatically: | **''Automatically: | ||
***''If a corporation’s raw faction standings drops below 0. | ***''If a corporation’s raw faction standings drops below 0.0, mail notification is sent to the corporation mailbox at the next downtime. If the standings are not recovered after the second downtime (two downtimes after the standing drop), the corporation is instantly expelled. | ||
== Player Experiences == | == Player Experiences == | ||