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Faction warfare: Difference between revisions

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Plexing: medium is 20
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|[[File:Caldari State.jpg]]
|[[File:Gallente Federation.jpg]]
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|[[File:Amarr Empire.jpg]]
|[[File:Minmatar Republic.jpg]]
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Factional warfare was introduced by CCP with the Empyrean Age Summer Expansion 2008 Eve to ease on the step from the PvE game play to the PvP gameplay. In-game wise it moves the storyline into a war which has been on the horizon in several storyline missions as well as global in-game news.
Factional warfare was introduced by CCP with the Empyrean Age Summer Expansion 2008 Eve to ease on the step from the PvE game play to the PvP gameplay. In-game wise it moves the storyline into a war which has been on the horizon in several storyline missions as well as global in-game news.
It introduces 4 militias, dividing the empires into two wars with objectives called complexes (plexes for short) in low-sec that can be captured by the different militias and also agents offering factional warfare missions. Doing these accumulates victory points, which contribute to switching a system’s occupancy.
It introduces 4 militias, dividing the empires into two wars with objectives called complexes (plexes for short) in low-sec that can be captured by the different militias and also agents offering factional warfare missions. Doing these accumulates victory points, which contribute to switching a system’s occupancy.
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Skill-wise you should be able to fly a frigate with a MWD, scram/disruptor and web. This correlates with having the Tackling level I certificate and the Navigation level II certificate.   
Skill-wise you should be able to fly a frigate with a MWD, scram/disruptor and web. This correlates with having the Tackling level I certificate and the Navigation level II certificate.   


Having done:
* Understand the different overview settings
* the overview class to understand the different overview settings
* A fleet movement class will be very useful
* the fleet movement class will be very useful
* Understand how to operate the onboard scanner (Apocrypha changes not taken into account yet)
* knowing how to operate the onboard scanner (Apocrypa changes not taken into account yet)
* Understand how to use the star map is also not a must but can be an advantage
* knowing how to use the star map is also not a must but can be an advantage
* Understand the directional scanner


Apart from that I suggest being partially self sufficient ISK wise and being able to lose several frigates and cruisers including their fittings.
Apart from that I suggest being partially self sufficient ISK wise and being able to lose several frigates and cruisers including their fittings.
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You also want to prepare a few ships before hand to quickly jump into a new one, for Minmatar FW Amamake is a common rally ground so a base near or in this low-sec system can be handy. For other militias I suggest looking at the FW Map pack from Ombey's Eve 2D Maps [http://www.ombeve.co.uk/].
You also want to prepare a few ships before hand to quickly jump into a new one, for Minmatar FW Amamake is a common rally ground so a base near or in this low-sec system can be handy. For other militias I suggest looking at the FW Map pack from Ombey's Eve 2D Maps [http://www.ombeve.co.uk/].


Having Teamspeak, Ventrilo and Eve Voice ready for usage will help as well. In the Minmatar militia Eve Voice is commonly used by all corporations, though the corporations have usually an internal TS or Ventrilo server. From hearsay, I heared that the Amarr militia has been using a more or less Amarr militia public Ventrilo server to handle militia fleets.  
Having Teamspeak, Ventrilo and Eve Voice ready for usage will help as well. In the Minmatar militia Eve Voice is commonly used by all corporations, though the corporations have usually an internal TS or Ventrilo server. From hearsay, I heard that the Amarr militia has been using a more or less Amarr militia public Ventrilo server to handle militia fleets.  


I personally prefer Eve Voice as it is available for everybody and you don't need to setup an additional program. Identifing who is talking is also a little easier.
I personally prefer Eve Voice as it is available for everybody and you don't need to setup an additional program. Identifying who is talking is also a little easier.


== Can I still do normal missions in empire or go mining? ==  
== Can I still do normal missions in empire or go mining? ==  
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Your access to other corporations even from the opposing faction is thus limited due to the movement restrictions due to these NPC Navy spawns. If you can keep up your standing with the other factions corporations you could join the Minmatar militia and still do missions for the Caldari empire, provided these agents are in Minmatar or Gallente space.  
Your access to other corporations even from the opposing faction is thus limited due to the movement restrictions due to these NPC Navy spawns. If you can keep up your standing with the other factions corporations you could join the Minmatar militia and still do missions for the Caldari empire, provided these agents are in Minmatar or Gallente space.  


Suicide ganks into the opposing faction have been popular and happen from time to time, also the lone wanderer or fast interceptor is looking for unaware militia members afk-ing in their own space, but I haven't heared from somebody bothering to bring a neutral scanner just to find militia members in high sec.  
Suicide ganks into the opposing faction have been popular and happen from time to time, also the lone wanderer or fast interceptor is looking for unaware militia members afk-ing in their own space, but I haven't heard from somebody bothering to bring a neutral scanner just to find militia members in high sec.  


Mining in common asteroid belts can be dangerous with the imminent danger that a suicide fleet shows up and there have been the occasional kills during the first few weeks of afk miners in high sec so you might want to refrain from doing that. On the other hand – and don't tell the Amarr – I do mine from time to time in Heimatar in a Hulk and so far have been only tagged once by a crow, who couldn't get passed by my shields and ran away when I unleashed my drones.
Mining in common asteroid belts can be dangerous with the imminent danger that a suicide fleet shows up and there have been the occasional kills during the first few weeks of afk miners in high sec so you might want to refrain from doing that. On the other hand – and don't tell the Amarr – I do mine from time to time in Heimatar in a Hulk and so far have been only tagged once by a crow, who couldn't get passed by my shields and ran away when I unleashed my drones.
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== Plexing ==  
== Plexing ==  
[[File:Small military Beacon.jpg|thumb|A small plex]]
Plexes are the major feature CCP introduced with factional warfare. These plexes spawn in the low-sec regions between the four major empires and divide the two wars into two war zones, one between the Amarr and Minmatar and one between the Gallente and the Caldari. These factional warfare low sec parts are displayed very well on the Dotlan EveMaps (under Special Maps).
Plexes are the major feature CCP introduced with factional warfare. These plexes spawn in the low-sec regions between the four major empires and divide the two wars into two war zones, one between the Amarr and Minmatar and one between the Gallente and the Caldari. These factional warfare low sec parts are displayed very well on the Dotlan EveMaps (under Special Maps).


These plexes can be scanned down by the militia members of both sides with the normal onboard scanner around each planet within a system. Scanning is chance based so standard recommendation ( on Minmatar side) is to scan at least twice before moving on to the next planet. If you warp to the plex the acceleration gate beacon will become visible for everybody in the system (you can cancel the warp but it will still become visible to everybody) and everybody can pass the acceleration gate if they fly a ship within the gates restrictions.  
These plexes are anomalies that can be scanned down by the militia members of both sides with the normal onboard scanner around each planet within a system. If you warp to the plex the acceleration gate beacon will become visible for everybody in the system (you can cancel the warp but it will still become visible to everybody) and everybody can pass the acceleration gate if they fly a ship within the gates restrictions.  


Originally there was a bug that would always drop you at 0 on the acceleration gate, no matter which distanced you selected, but this was later fixed by CCP.
Originally there was a bug that would always drop you at 0 on the acceleration gate, no matter which distanced you selected, but this was later fixed by CCP.
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All plexes are defended by NPCs of the faction that is currently holding the occupancy of the system. The difficulty ranges depending on the size and they respawn after a while.
All plexes are defended by NPCs of the faction that is currently holding the occupancy of the system. The difficulty ranges depending on the size and they respawn after a while.


'''The Button:'''
===The Button===
[[File:Caldari small stronghold.jpg|thumb|The "button". A small Caldari stronghold which requires ships to be within 30km.]]
'''Each Plex has a so called "button", which will have a timer according to the size. ''If you are within the 30 km radius, the timer will count down. Once the counter reaches zero, you have captured that plex.'''''


'''Each Plex has a so called "button", which will have a timer according to the size. ''If you are within the size dependent radius, the timer will count down. Once the counter reaches zero, you have captured that plex.'''''
===Scanning for a Plex===
 
Scanning for a Plex:


Fly to a planet at random distance, open up your scanner window, select cosmic anomaly, click on scan and wait for the result. If you are lucky a cosmic anomaly will show up, with a signal strength, distance and accuracy. Signal strength can indicate already to the size of the plex, with smaller signatures being a bigger plex.  
Fly to a planet at random distance, open up your scanner window, select cosmic anomaly, click on scan and wait for the result. If you are lucky a cosmic anomaly will show up, with a signal strength, distance and accuracy. Signal strength can indicate already to the size of the plex, with smaller signatures being a bigger plex.  
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Around 0.5 and below is usually an unrestricted major, 2.0 and above usually a minor but distance from the hit also contributes to the signal strength. Signal strength 1.0 - 1.5 might be a minor if its several AU's away and 0.5 - 1.0 could be a medium plex and not a major.  
Around 0.5 and below is usually an unrestricted major, 2.0 and above usually a minor but distance from the hit also contributes to the signal strength. Signal strength 1.0 - 1.5 might be a minor if its several AU's away and 0.5 - 1.0 could be a medium plex and not a major.  


If you are in a gang ppl usually put the planet number they are flying toward in fleet chat so you get better coverage of planets.
If you are in a gang people usually put the planet number they are flying toward in fleet chat so you get better coverage of planets.


A core probe launcher with the core probes will reveal all plexes with a 100% hit within the system with just one probe out, allowing for qucik scanning of a complete system.
A core probe launcher with the core probes will reveal all plexes with a 100% hit within the system with just one probe out, allowing for quick scanning of a complete system.


Rewards for offensive plexing:
Rewards for offensive plexing:
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The original point of these missions is more or less putting a big sign on your pod telling everybody, please gank me and being an incentive to roam around in low sec.
The original point of these missions is more or less putting a big sign on your pod telling everybody, please gank me and being an incentive to roam around in low sec.


With (reference) CCP overhauled the Factional warfare missions as well as the loyality points shop. The overhaul included a higher reward in Loyality points per factional warfare mission as well as some unique items only obtainable from the militia corp loyality point shop. These items include new faction navy items as well a few unique new faction ships. In addition to adding these new rewards all stuff bought from a militia comes with a LP discount. This discount goes up to 60% resulting in paying only 250k LP for a faction navy battleship rather than 650LP points.
With (reference) CCP overhauled the Factional warfare missions as well as the loyalty points shop. The overhaul included a higher reward in Loyalty points per factional warfare mission as well as some unique items only obtainable from the militia corp loyalty point shop. These items include new faction navy items as well a few unique new faction ships. In addition to adding these new rewards all stuff bought from a militia comes with a LP discount. This discount goes up to 60% resulting in paying only 250k LP for a faction navy battleship rather than 650LP points.


Just as with plexes the factional warfare missions are gated with acceleration gates, limiting the ship size passing through it. The ship restrictions are just the same as for plexes.
Just as with plexes the factional warfare missions are gated with acceleration gates, limiting the ship size passing through it. The ship restrictions are just the same as for plexes.
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Piling mission into one system or constellation allows to support gathering victory points for a system to turn it contested or later vulnerable.
Piling mission into one system or constellation allows to support gathering victory points for a system to turn it contested or later vulnerable.


The deeper you fly into enemy systems can be "safer" depending on how the different militias operate. A militia being strong in the offensive might roam your militias systems more often then their own, reducing the likelyhood of an engagement when operating deep behind enemy lines. This is naturally good if you want to focus on mission objectives, though less good if you are looking for PvP.
The deeper you fly into enemy systems can be "safer" depending on how the different militias operate. A militia being strong in the offensive might roam your militias systems more often then their own, reducing the likelihood of an engagement when operating deep behind enemy lines. This is naturally good if you want to focus on mission objectives, though less good if you are looking for PvP.


== More stuff? ==  
== More stuff? ==  
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<blockquote>I log in at any time and take a look at militia chat. People are X'ing up for something. Intel channel says the Caldari are moving a fleet down the pipe, 30 strong, lots of Battleships and some EW boats, so I could go join the fight. In another channel, plexers are trying to decontest a system that the Caldari have been fighting bitterly for, slowly driving us out. .  
<blockquote>I log in at any time and take a look at militia chat. People are X'ing up for something. Intel channel says the Caldari are moving a fleet down the pipe, 30 strong, lots of Battleships and some EW boats, so I could go join the fight. In another channel, plexers are trying to decontest a system that the Caldari have been fighting bitterly for, slowly driving us out. .  
They are more organized plexers than most of us, and have been slowly, but surely, conquering Gallente territory. Plexing would raise my standings, and help us defend the systems, so I could head that way. Corp chat is already heating up with people calling for support or looking to go kill, explore a WH or do a mission. A quick look at my wallet tells me I could also use some missioning to pad it a bit, faction warfare is an ISK sink after all.  
They are more organized plexers than most of us, and have been slowly, but surely, conquering Gallente territory. Plexing would raise my standings, and help us defend the systems, so I could head that way. Corp chat is already heating up with people calling for support or looking to go kill, explore a WH or do a mission. A quick look at my wallet tells me I could also use some missioning to pad it a bit, faction warfare is an ISK sink after all.  
The great thing about it is, ALL this options are open to me the very moment I log in. Faction warfare offers a lot of things to do, and unless your corp is fairly strict, a great ammount of liberty to do those things.</blockquote>
The great thing about it is, ALL this options are open to me the very moment I log in. Faction warfare offers a lot of things to do, and unless your corp is fairly strict, a great amount of liberty to do those things.</blockquote>
 
==See also==
*[[Factional Warfare Standings]]


==Links==
==Links==


[http://www.gamerchick.net/2013/01/the-beginners-guide-to-faction-war.html GamerChicks Guide to Factional Warfare]
*[http://www.gamerchick.net/2013/01/the-beginners-guide-to-faction-war.html GamerChicks Guide to Factional Warfare]


[[Category:PvP]]
[[Category:PvP]]
[[Category:Factional Warfare]]
[[Category:Factional Warfare]]
[[Category:Guides]]
[[Category:Guides]]