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Faction warfare: Difference between revisions

From EVE University Wiki
attempt summary bullets to prepare the reader
reword a bit more
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In the past, people would “speed tank” plexes and not destroy the NPC guarding the plex. As of late 2013, the NPC must be destroyed to offensively capture a plex.
In the past, people would “speed tank” plexes and not destroy the NPC guarding the plex. As of late 2013, the NPC must be destroyed to offensively capture a plex.


You can use the size restrictions of the gate to your advantage. You can either wait inside (drop a can at your warp-in point from the acceleration gate) or gank people who warp to the beacon. Further sitting at the acceleration gate you can see what ship types and how many are in the plex by using the onboard directional scanner (Apocrypha changes not taken into account).
You can use the size restrictions of the gate to your advantage. You can either wait inside (drop a can at your warp-in point from the acceleration gate) or gank people who warp to the beacon. Further sitting at the acceleration gate you can see what ship types and how many are in the plex by using the d-scan.
 
Defensive plexing can be done against higher number of opponents if you stay close to the beacon and hide between your faction navy NPCs.
Defensive plexing can be done against higher number of opponents if you stay close to the beacon and hide between your faction navy NPCs.


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=== Tactics ===  
=== Tactics ===  


As mentioned before, in a group of players one can speed tank the NPCs while the others go for the main objective. Also skipping through missions allows the whole group to pile all missions in one or just a few close to each other systems. Depending on the fleet composition, it's also worth doing all missions from all agents as lvl1 missions can be done by the smaller ships, while the bigger go for the higher lvl missions.  
As mentioned before, in a group of players one can speed tank the NPCs while the others go for the main objective. Also skipping through missions allows the whole group to collect several missions into one or two systems in the close proximity. Depending on the fleet composition, it's also worth doing all missions from all agents as L1 missions can be done by the smaller ships, while the bigger ships can go for the higher level missions.  


Local is your intel! With each mission being gated you can slightly estimate what ships you might encounter. Your mission beacon is system wide visible, so they have a good estimate of where you can be. If you are looking for PvP you can use this to your advantage as well.  
Local is your intel! With each mission pocket being gated and size restricted, you can estimate what ships you might encounter and watch for them as they approach on short ranged d-scan. Your mission beacon is visible system wide, so they will know where you will be. If you are looking for PvP you can use this to your advantage as well.  


Watch out for neutrals as they can enter these mission just like opposing militia members.
Watch out for neutrals as they can enter these mission just like opposing militia members.


Piling mission into one system or constellation allows to support gathering victory points for a system to turn it contested or later vulnerable.
Repeating missions in one system or constellation allows the militia to gather victory points and make the system "contested" and later vulnerable.


The deeper you fly into enemy systems can be "safer" depending on how the different militias operate. A militia being strong in the offensive might roam your militias systems more often then their own, reducing the likelihood of an engagement when operating deep behind enemy lines. This is naturally good if you want to focus on mission objectives, though less good if you are looking for PvP.
The deeper you fly into enemy systems can be "safer" depending on how the different militias operate. A militia being strong in the offensive might roam your militias systems more often then their own, reducing the likelihood of an engagement when operating deep behind enemy lines. This is naturally good if you want to focus on mission objectives, though less good if you are looking for PvP.
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It also lists, which systems are close, where fights have occurred (dangerous systems) and which have been recently contested and/or changed hand, though again I'm not sure about this.
It also lists, which systems are close, where fights have occurred (dangerous systems) and which have been recently contested and/or changed hand, though again I'm not sure about this.


In overall, apart from the news to the sidebar, which are usually RP-ish nature with some hints toward certain objectives I hardly use it. More interesting and informational is the star map.
In overall, apart from the news to the sidebar, which are usually role play in nature with some hints toward certain objectives I hardly use it. More interesting and informational is the star map.


=== The Star Map ===  
=== The Star Map ===  
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== Rewards ==
== Rewards ==


With [http://community.eveonline.com/news/dev-blogs/war-is-a-full-time-job/ War is a full time job] CCP introduced the factional warfare LP shop, where members of the militia have a fixed discount on the faction ships in the LP store. In addition CCP offered additional faction navy items, which are only attainable from the factional warfare LP shop.
In July 2009, with the concept that [http://community.eveonline.com/news/dev-blogs/war-is-a-full-time-job/ War is a full time job], CCP introduced the factional warfare LP shop. Members of the militia have a fixed discount on the faction ships in the LP store. CCP also offered additional faction navy items, which are only attainable from the factional warfare LP shop.  


Together with this CCP introduced gaining LP for shooting enemy militia members, originally based on the rank and shiptype the enemy was sailing. The formula presented in the original blog was changed in [http://community.eveonline.com/news/dev-blogs/28659 Factional Warfare overhaul] to:
CCP also started providing LP rewards for destroying enemy ships. Originally the rewards were based on the rank and type of ship the enemy was flying. This formula changed in May 2012 in a [http://community.eveonline.com/news/dev-blogs/28659 Factional Warfare overhaul] to:


[Given LP] = ([Market value of target ship] - [Max. Insurance market value] + [Fitted mods, rigs and subsystem market value] + [Transported items market value]) / 10000
[Given LP] = ([Market value of target ship] - [Max. Insurance market value] + [Fitted mods, rigs and subsystem market value] + [Transported items market value]) / 10000
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''The LP value will be evenly divided for each gang member in grid range of the kill, no matter which ship they may be flying. Also, LPs will only be given for killing your militia direct opponents, not allies to them (as a Federation pilot, you will not receive LPs for destroying an Amarr pilot ship for example).''
''The LP value will be evenly divided for each gang member in grid range of the kill, no matter which ship they may be flying. Also, LPs will only be given for killing your militia direct opponents, not allies to them (as a Federation pilot, you will not receive LPs for destroying an Amarr pilot ship for example).''


For more details please see the dev-blog [http://www.eveonline.com/devblog.asp?a=blog&bid=671].
*For more details please see the dev-blog [http://www.eveonline.com/devblog.asp?a=blog&bid=671].
 
With the upcoming [http://www.eveonline.com/dominion/ Dominion] expansion CCP is [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1172933 overhauling the existing faction navy ships and adding the tier one navy ships], again only attainable from the factional warfare LP shops.


Still Plexing was never intended to be lucrative, so there are no bounties for NPCs and apart from militia tags and salvage, which are sometimes hard to gain there isn't much profit to be made.  
With the [http://www.eveonline.com/dominion/ Dominion] expansion CCP is [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1172933 overhauled the existing faction navy ships and added tier one navy ships], again only attainable from the factional warfare LP shops.


FW Missions do payout LP and ISK but compared to normal mission, the payout is way smaller with a far higher risk having to operate in low-sec with the “please gank me” sign on your pod, which should now be compensated with the items only obtainable through the FW LP shop.
However, plexing was never intended to be lucrative, so there are no bounties for NPCs and apart from militia tags, no salvage. FW Missions do reward with LP and ISK, but compared to normal mission, the payout is much smaller and the risk of having to operate in low-sec is much higher.


Looting Navy Tags can be semi lucrative as the tags tend to float around the value of an NPC bounties. Especially higher tier tags can be quite valuable.
Looting Navy Tags can be semi-lucrative as the tags tend to float around the value of an NPC bounties. Higher tier tags can be quite valuable.


=== Ranks ===
=== Ranks ===
Ranks are the only visible reward you gain from participating in FW and are tied to your standing with the FW militia. Sadly, they do very little apart from looking and sounding nice and giving your opponent more LPs.
Ranks are the only visible reward you receive for participating in FW and are tied to your standing with the FW militia. Sadly, they are little more than window dressing and don't impact game play substantially.


== Leaving factional warfare ==
== Leaving factional warfare ==
Willingly leaving factional warfare from the NPC militia corps, is done just like leaving a normal corporation. If you leave a factional warfare your gained ranks will not be visible any more from the character page. You will not lose your ranks, so when you return you will start with your old rank, if you haven't damaged your FW militia standing, which can be done by e.g. joining the opposing militia.
Willingly leaving factional warfare from the NPC militia corps, is done just like leaving a normal corporation. If you leave a factional warfare your gained ranks will not be visible any more from the character page. You will not lose your ranks, so when you return you will start with your old rank, unless damaged your FW militia standing by joining the opposing militia.


You can also be forced to leave factional warfare, when you joined the NPC militia, when due your actions your standing drops with the appropriate faction below the required minimum.
You can also be forced to leave factional warfare, when you joined the NPC militia, when due your actions your standing drops with the appropriate faction below the required minimum.