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m Changed references from warp scrambling to warp disrupting, as no incursion rats actually warp scramble. |
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Without knowing these things you can't really make a good decision on how to tackle a site, because you'll need to put that into the context of the site you're doing and the challenges in it. The differences in spawns can make certain tactics very viable, or next to useless. | Without knowing these things you can't really make a good decision on how to tackle a site, because you'll need to put that into the context of the site you're doing and the challenges in it. The differences in spawns can make certain tactics very viable, or next to useless. | ||
== Issuing commands == | == Issuing commands == | ||
It doesn't matter if you're calling target, calling for aligns or something else entirely; Always issue commands with a clear voice and repeat the command if it is really important. If possible, have keywords like ''"Fleet"'' (everyone), ''"DD"'' (usually excluding the dronebunny), ''"Snipers"'', ''"Logistics"'', ''"Dronebunny"'' or something similar, then follow up with the actual command. For example, ''" | It doesn't matter if you're calling target, calling for aligns or something else entirely; Always issue commands with a clear voice and repeat the command if it is really important. If possible, have keywords like ''"Fleet"'' (everyone), ''"Battleships"'' (mostly for align or warp purposes), ''"DD"'' (usually non-snipers excluding the dronebunny), ''"Snipers"'', ''"Logistics"'', ''"Dronebunny"'' or something similar, then follow up with the actual command. For example, ''"Battleships ... align down the gate"'', ''"Logistics ... L up"'', a series of ''"Snipers ... Anthem Neos are primary"'', ''"DD ... Augas are primary, then Deltole"'' and ''"Dronebunny ... go for the Tamas"'' or ''"Fleet ... align to broadcast, drones in."''. | ||
The use of keywords will make it clear that you're issuing an order and to whom. This helps people realize a command is about to be given, especially if you have open comms allowing people to talk and ask questions while you're running sites. Use existing ''"Break, break!"'' or ''"Check, check!"'' keywords to get people to stop talking if you need to. Put yourself as prioritized speaker, if you own the channel, just in case someone doesn't. When you give orders to sub-groups of your fleet, have them confirm orders if need be, even if it's just a simple ''"Ok"'', ''"Copy"'' or ''"Roger"''. | The use of keywords will make it clear that you're issuing an order and to whom. This helps people realize a command is about to be given, especially if you have open comms allowing people to talk and ask questions while you're running sites. Use existing ''"Break, break!"'' or ''"Check, check!"'' keywords to get people to stop talking if you need to. Put yourself as prioritized speaker, if you own the channel, just in case someone doesn't. When you give orders to sub-groups of your fleet, have them confirm orders if need be, even if it's just a simple ''"Ok"'', ''"Copy"'' or ''"Roger"''. | ||
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! style="background:#222222;" | Description | ! style="background:#222222;" | Description | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | {{icon|ecm|30|Jamming}} '''Niarja Myelen''' {{icon|neut|30|Energy neutralizing}} | ||
| A frigate that spawns in most incursion sites, but most frequently in vanguards (also neuts). | | A frigate that spawns in most incursion sites, but most frequently in vanguards (also neuts). | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | {{icon|ecm|30|Jamming}} '''Orkashu Myelen''' {{icon|neut|30|Energy neutralizing}} | ||
| A frigate, similar to the Niarja, that may spawn if you mine Lyavite in vanguards (also neuts). | | A frigate, similar to the Niarja, that may spawn if you mine Lyavite in vanguards (also neuts). | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | {{icon|ecm|30|Jamming}} '''Arnon Epithalamus''' | ||
| A cruiser that spawns in assault sites and up. | | A cruiser that spawns in assault sites and up. | ||
|- | |||
| nowrap valign="middle" | {{icon|ecm|30|Jamming}} '''Lirsautton Parichaya''' | |||
| A fighter bomber, spawns in the [[Uroborus]] and [[The Kundalini Manifest]] mothership sites. | |||
|} | |} | ||
Removing these ships are almost always your top priority, as any jams they land can potentially knock out key people in your fleet, such as logistics, endangering the entire fleet. Even in the best of scenarios, where non-critical fleet members are affected, your efficiency will drop as a result of the jams until they are taken care of. | Removing these ships are almost always your top priority, as any jams they land can potentially knock out key people in your fleet, such as logistics, endangering the entire fleet. Even in the best of scenarios, where non-critical fleet members are affected, your efficiency will drop as a result of the jams until they are taken care of. | ||
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! style="background:#222222;" | Description | ! style="background:#222222;" | Description | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | {{icon|neut|30|Energy neutralizing}} '''Niarja Myelen''' {{icon|ecm|30|Jamming}} | ||
| A frigate that spawns in most incursion sites, but most frequently in vanguards (also jams). | | A frigate that spawns in most incursion sites, but most frequently in vanguards (also jams). | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | {{icon|neut|30|Energy neutralizing}} '''Orkashu Myelen''' {{icon|ecm|30|Jamming}} | ||
| A frigate, similar to the Niarja, that may spawn if you mine [[Lyavite in Incursions|Lyavite]] in vanguards (also jams). | | A frigate, similar to the Niarja, that may spawn if you mine [[Lyavite in Incursions|Lyavite]] in vanguards (also jams). | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | {{icon|neut|30|Energy neutralizing}} '''Outuni Mesen''' {{icon|point|30|Warp disrupting}}{{icon|web|30|Webbing}} | ||
| A battleship, spawns in assault sites and up (also | | A battleship, spawns in assault sites and up (also warp disrupts and webs). | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | {{icon|neut|30|Energy neutralizing}} '''Deltole Tegmentum''' {{icon|point|30|Warp disrupting}}{{icon|target painter|30|Target painting}} | ||
| A battleship, spawns in a variety of different incursion sites (also | | A battleship, spawns in a variety of different incursion sites (also warp disrupts and target paints). | ||
|} | |} | ||
Both the Niarja and the Orkashu Myelen shouldn't live long enough to get within range of neuting you because they are also target jammers. But it is important to know that if you can't remove them quickly enough, they will start neuting in addition to jamming, which is bad. | Both the Niarja and the Orkashu Myelen shouldn't live long enough to get within range of neuting you because they are also target jammers. But it is important to know that if you can't remove them quickly enough, they will start neuting in addition to jamming, which is bad. | ||
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! style="background:#222222;" | Description | ! style="background:#222222;" | Description | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | [[image:icon_torpedoes.png|26px|Torpedoes]] '''Citizen / Slave'''<small> <ref>Killing '''Citizen Astur''', '''Slave 32152''', '''Slave Endoma01''', '''Slave Heavenbound02''' or '''Slave Tama01''' ends the site, no further priorities needed.</ref></small> {{icon|point|30|Warp disrupting}}{{icon|neut|30|Energy neutralizing}}{{icon|target painter|30|Target painting}} | ||
| | | A special commander unit, spawns in the end of [[Nation Commander Stronghold]] sites (also warp disrupts, neuts and target paints). | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | [[image:icon_torpedoes.png|26px|Torpedoes]] '''Lirsautton Parichaya''' {{icon|fighter bombers|30|Fighter Bombers - Lirsautton Parichaya}} | ||
| | | High-damage fighter bomber, spawns in the [[Uroborus]] and [[The Kundalini Manifest]] mothership sites. | ||
|- | |- | ||
| nowrap valign="middle" | [[image: | | nowrap valign="middle" | [[image:icon_torpedoes.png|26px|Torpedoes]] '''Sansha's Nation Commander''' {{icon|point|30|Warp disrupting}} | ||
| | | Strong torpedo frigate, spawns in [[Nation Commander Outpost]]s (also warp disrupts). | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | [[image:icon_turret.png|30px|Lasers]] '''Auga Hypophysis''' {{icon|point|30|Warp disrupting}}{{icon|web|30|Webbing}} | ||
| A torpedo frigate, spawns in a variety of different incursion sites. | | A close orbiting cruiser, spawns in a variety of different incursion sites (also warp disrupts and webs). | ||
|- | |||
| nowrap valign="middle" | [[image:icon_torpedoes.png|26px|Torpedoes]] '''Tama Cerebellum''' {{icon|point|30|Warp disrupting}} | |||
| A torpedo frigate, spawns in a variety of different incursion sites (also warp disrupts). | |||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | [[image:icon_torpedoes.png|26px|Torpedoes]] '''Deltole Tegmentum''' {{icon|point|30|Warp disrupting}}{{icon|neut|30|Energy neutralizing}}{{icon|target painter|30|Target painting}} | ||
| A battleship, spawns in a variety of different incursion sites (also | | A battleship, spawns in a variety of different incursion sites (also warp disrupts, neuts and target paints). | ||
|- | |- | ||
| nowrap valign="middle" | [[image:icon_turret.png|30px|Lasers]] '''Ostingele Tectum''' | | nowrap valign="middle" | [[image:icon_turret.png|30px|Lasers]] '''Ostingele Tectum''' | ||
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| A moderate damage, long range cruiser with relatively poor tracking decent tank. Spawns in assaults and up. | | A moderate damage, long range cruiser with relatively poor tracking decent tank. Spawns in assaults and up. | ||
|} | |} | ||
<small><references/></small> | |||
How much damage a certain ship puts out in comparison to their resists and buffer as well as how easy they are to hit, is what matters if your goal is to reduce the incoming damage as fast as possible. These are commonly referred to as ''"glass cannons"''' in EVE and for minimum effort, you remove a lot of damage from the grid by focusing on them first. | How much damage a certain ship puts out in comparison to their resists and buffer as well as how easy they are to hit, is what matters if your goal is to reduce the incoming damage as fast as possible. These are commonly referred to as ''"glass cannons"''' in EVE and for minimum effort, you remove a lot of damage from the grid by focusing on them first. | ||
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! style="background:#222222;" | Description | ! style="background:#222222;" | Description | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | {{icon|web|30|Webbing}} '''Auga Hypophysis''' {{icon|point|30|Warp disrupting}} | ||
| A close orbiting cruiser, spawns in a variety of different incursion sites (also | | A close orbiting cruiser, spawns in a variety of different incursion sites (also warp disrupts). | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | {{icon|web|30|Webbing}} '''Schmaeel Medulla''' {{icon|point|30|Warp disrupting}} | ||
| Hard to hit frigate due to signature and speed, spawns in a variety of different incursion sites (also | | Hard to hit frigate due to signature and speed, spawns in a variety of different incursion sites (also warp disrupts). | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | {{icon|web|30|Webbing}} '''Renyn Meten''' | ||
| An extremely low signature frigate, very hard to hit. | | An extremely low signature frigate, very hard to hit. | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | {{icon|web|30|Webbing}} '''Youl Meten''' | ||
| A frigate, similar to the Renyns, that may spawn if you mine Lyavite in vanguards. | | A frigate, similar to the Renyns, that may spawn if you mine [[Lyavite in Incursions|Lyavite]] in vanguards. | ||
|- | |||
| nowrap valign="middle" | {{icon|web|30|Webbing}} '''Outuni Mesen''' {{icon|point|30|Warp disrupting}}{{icon|neut|30|Energy neutralizing}} | |||
| A battleship, spawns in assault sites and up (also warp disrupts and neuts). | |||
|} | |} | ||
The Schmaeels and Renyns have a webbing range of 15km while the others have a standard range of 10km. | The Schmaeels and Renyns have a webbing range of 15km while the others have a standard range of 10km. | ||
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== Facilitating a controlled warp-out == | == Facilitating a controlled warp-out == | ||
Sometimes things go wrong, like a logistics ship disconnecting, and you get overwhelmed on a site and need to get the fleet out. In order to safely warp a fleet out of a site you need everyone pre-aligned and all warp | Sometimes things go wrong, like a logistics ship disconnecting, and you get overwhelmed on a site and need to get the fleet out. In order to safely warp a fleet out of a site you need everyone pre-aligned and all warp disrupting capable ships on grid destroyed. The ships capable of warp disrupting are: | ||
{| class="wikitable" style="font-size:95%;" | {| class="wikitable" style="font-size:95%;" | ||
|- | |- | ||
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! style="background:#222222;" | Description | ! style="background:#222222;" | Description | ||
|- | |- | ||
| nowrap valign="middle" | [[ | | nowrap valign="middle" | {{icon|point|30|Warp disrupting}} '''Citizen / Slave'''<small> <ref>Killing '''Citizen Astur''', '''Slave 32152''', '''Slave Endoma01''', '''Slave Heavenbound02''' or '''Slave Tama01''' ends the site, no further priorities needed.</ref></small> {{icon|neut|30|Energy neutralizing}}{{icon|target painter|30|Target painting}} | ||
| A special commander unit, spawns in the end of [[Nation Commander Stronghold]] sites (also neuts and target paints). | |||
|- | |||
| nowrap valign="middle" | {{icon|point|30|Warp disrupting}} '''Sansha's Nation Commander''' | |||
| Strong torpedo frigate, spawns in [[Nation Commander Outpost]]s. | | Strong torpedo frigate, spawns in [[Nation Commander Outpost]]s. | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | {{icon|point|30|Warp disrupting}} '''Schmaeel Medulla''' {{icon|web|30|Webbing}} | ||
| Hard to hit frigate due to signature and speed, spawns in a variety of different incursion sites (also webs). | | Hard to hit frigate due to signature and speed, spawns in a variety of different incursion sites (also webs). | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | {{icon|point|30|Warp disrupting}} '''Tama Cerebellum''' | ||
| A torpedo frigate, spawns in a variety of different incursion sites. | | A torpedo frigate, spawns in a variety of different incursion sites. | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | {{icon|point|30|Warp disrupting}} '''Auga Hypophysis''' {{icon|web|30|Webbing}} | ||
| A close orbiting cruiser, spawns in a variety of different incursion sites (also webs). | | A close orbiting cruiser, spawns in a variety of different incursion sites (also webs). | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | {{icon|point|30|Warp disrupting}} '''Deltole Tegmentum''' {{icon|neut|30|Energy neutralizing}}{{icon|target painter|30|Target painting}} | ||
| A battleship, spawns in a variety of different incursion sites (also neuts and target paints). | | A battleship, spawns in a variety of different incursion sites (also neuts and target paints). | ||
|- | |- | ||
| nowrap valign="middle" | | | nowrap valign="middle" | {{icon|point|30|Warp disrupting}} '''Outuni Mesen''' {{icon|neut|30|Energy neutralizing}}{{icon|web|30|Webbing}} | ||
| A battleship, spawns in assault sites and up (also neuts) | | A battleship, spawns in assault sites and up (also neuts and webs). | ||
|} | |} | ||
It is important to take your fleet composition into consideration when a logistics pilot disconnects or they all get jammed and you're left with no remote repairs. Most fleets with a proper setup including emergency energy transfers, shield maintenance bots and calm pilots, can usually remove enough damage from the field to hold down the fort until the logistics pilot reconnects. Starting to align can in fact be a bad choice in some circumstances (since it reduces your tracking), so take a second to get confirmation on | <small><references/></small> | ||
It is important to take your fleet composition into consideration when a logistics pilot disconnects or they all get jammed and you're left with no remote repairs. Most fleets with a proper setup including emergency energy transfers, shield maintenance bots and calm pilots, can usually remove enough damage from the field to hold down the fort until the logistics pilot reconnects. Starting to align can in fact be a bad choice in some circumstances (since it reduces your tracking), so take a second to get confirmation on warp disrupts (who's warp disrupted and by whom) while making a judgement call if you can handle the incoming damage or not. | |||
== Utilizing drones == | == Utilizing drones == | ||
Drones can be a tremendous asset on the field, but you need to use them wisely or end up wasting their potential. | Drones can be a tremendous asset on the field, but you need to use them wisely or end up wasting their potential. | ||
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When your fleet composition reached a certain level of efficiency, new options are available that you can utilize to make the fleet even more efficient and thus make it even safer. | When your fleet composition reached a certain level of efficiency, new options are available that you can utilize to make the fleet even more efficient and thus make it even safer. | ||
== Bonused webs and flexible dronebunny == | == Bonused webs and flexible dronebunny == | ||
Webs from [[Vindicator | Webs from [[Vindicator]]s are incredibly powerful (up to 90% velocity reduction instead of 60%) and takes angular velocity out of the equation most of the time, especially in combination with the good base tracking of blasters. This allows them to become excellent frigate-killers, as soon as the target comes within webbing range. Given the right circumstances (enough bonused webs, good offgrid bonuses extending the range of webs) you can completely turn the tables and have the damage dealers with bonused webs take care of the frigates, leaving the dronebunny to follow the regular targets (like cruisers and battleships). | ||
Theoretically this would also work with long webs, from [[Bhaalgorn]]s and [[Loki]]s. If you have enough webs to slow down all frigates at range, like between 30-50km, it would allow the entire fleet to pop frigates left and right on approach ... assuming your damage dealers have the range needed. However, if anything slips through your web and gets into orbit, you're back to square one. | Theoretically this would also work with long webs, from [[Bhaalgorn]]s and [[Loki]]s. If you have enough webs to slow down all frigates at range, like between 30-50km, it would allow the entire fleet to pop frigates left and right on approach ... assuming your damage dealers have the range needed. However, if anything slips through your web and gets into orbit, you're back to square one. | ||
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When your site is taken and they have just begun, or when another fleet comes into the site you just started, then you need to consider your options as far as competing goes. | When your site is taken and they have just begun, or when another fleet comes into the site you just started, then you need to consider your options as far as competing goes. | ||
First of all, once committed to a site, or at least a wave, you should finish it. Only leave a site in a controlled fashion, making sure none of your fleet members are | First of all, once committed to a site, or at least a wave, you should finish it. Only leave a site in a controlled fashion, making sure none of your fleet members are warp disrupted or otherwise disposed and unable to warp away with the rest of the fleet. | ||
Second, competition is all about beating your opponent. In order to do that you need simply be better than them, in everything (lock faster, shoot further, do more damage etc.) … or you need to play at your strengths and their weaknesses. In order to do that, you naturally have to know not only your own fleet, but theirs as well, and quickly be able to judge them. | Second, competition is all about beating your opponent. In order to do that you need simply be better than them, in everything (lock faster, shoot further, do more damage etc.) … or you need to play at your strengths and their weaknesses. In order to do that, you naturally have to know not only your own fleet, but theirs as well, and quickly be able to judge them. | ||
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: If there are plenty of sites around, then there’s no shame in not competing at all. Just don’t be bullied by another fleet if you think you can take them. If they are better, accept your fate and plan accordingly. | : If there are plenty of sites around, then there’s no shame in not competing at all. Just don’t be bullied by another fleet if you think you can take them. If they are better, accept your fate and plan accordingly. | ||
* '''Should you cut your losses?''' | * '''Should you cut your losses?''' | ||
: Sometimes you're forced to compete against your will, or bite off more than you can swallow. If the site allows it, make a graceful but controlled exit and go to another site. Sites with very few warp | : Sometimes you're forced to compete against your will, or bite off more than you can swallow. If the site allows it, make a graceful but controlled exit and go to another site. Sites with very few warp disrupt capable ships are ideal for such ''"strategic retreats"''. For sites with too many ships capable of warp disrupting you're pretty much committed however, as the window without warp disrupts can be a very short and dangerous one. | ||
Just remember that hesitation is often viewed as a sign of weakness in the eyes of the other fleet commander, so delaying on a gate increased the risk of being contested. Aggressive aligning and going into the site quickly is often viewed as confidence, which will give the other fleet commander pause even if he has a better fleet. | Just remember that hesitation is often viewed as a sign of weakness in the eyes of the other fleet commander, so delaying on a gate increased the risk of being contested. Aggressive aligning and going into the site quickly is often viewed as confidence, which will give the other fleet commander pause even if he has a better fleet. | ||
Whatever you decide to do, remember to do it in a controlled manner. Don't throw caution to the wind just because you have another fleet at the gate. | Whatever you decide to do, remember to do it in a controlled manner. Don't throw caution to the wind just because you have another fleet at the gate. | ||