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m Changed references from warp scrambling to warp disrupting, as no incursion rats actually warp scramble. |
→Know your fleet: Added information about warp speeds (due to Rubicon changes) and comparable potency of repairs. |
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Without knowing these things you can't really make a good decision on how to tackle a site, because you'll need to put that into the context of the site you're doing and the challenges in it. The differences in spawns can make certain tactics very viable, or next to useless. | Without knowing these things you can't really make a good decision on how to tackle a site, because you'll need to put that into the context of the site you're doing and the challenges in it. The differences in spawns can make certain tactics very viable, or next to useless. | ||
===== Warp speeds ===== | |||
Not only do ships align faster or slower depending on their hulls and the skills of the pilot, they also accelerate into and warp faster or slower based on their hulls. This is important to be aware of when you're using acceleration gates as logistics enter the site much faster than the slower battleships. | |||
{| class="wikitable" style="font-size:95%;" | |||
|- | |||
! style="padding:5px;background-color:#222222" | Ship class | |||
! style="padding:5px;background-color:#222222; text-align:left" | Warp speed (including align time) | |||
|- | |||
| style="padding-left:5px; padding-right:5px;" | [[image:icon_large_ship.png|16px|Large ship]] '''Battleships''' | |||
| style="padding:0px;" | <div style="width:400px;background-color:darkgreen; font-size:80%"><div style="width:320px;background-color:lightgreen"><div style="width:250px;background-color:SlateBlue"> 25s (32-40s)</div></div></div> | |||
|- | |||
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Cruisers''' | |||
| style="padding:0px;" | <div style="width:240px;background-color:darkgreen; font-size:80%"><div style="width:230px;background-color:lightgreen"><div style="width:170px;background-color:SlateBlue"> 17s (23-24s)</div></div></div> | |||
|- | |||
| style="padding-left:5px; padding-right:5px;" | [[image:icon_medium_ship.png|16px|Medium ship]] '''Logistics''' | |||
| style="padding:0px;" | <div style="width:230px;background-color:darkgreen; font-size:80%"><div style="width:220px;background-color:lightgreen"><div style="width:160px;background-color:SlateBlue"> 16s (22-23s)</div></div></div> | |||
|- | |||
| style="padding-left:5px; padding-right:5px;" | [[image:icon_small_ship.png|16px|Small ship]] '''Frigates''' | |||
| style="padding:0px;" | <div style="width:130px;background-color:darkgreen; font-size:80%"><div style="width:110px;background-color:lightgreen"><div style="width:70px;background-color:SlateBlue"> 7s (11-13s)</div></div></div> | |||
|} | |||
<small> Legend: <font color="SlateBlue">█</font> Warp speed <font color="lightgreen">█</font> Fast align ''(max skill, agile hulls)'' <font color="darkgreen">█</font> Slow align ''(low skills, less agile hulls)''</small> | |||
A simple way to alleviate this issue when taking acceleration gates is to simply have the battleships pre-align down the gate, while logistics and strategic cruisers sit still, unaligned at 0 m/s. Once the battleships start warping into the site and disappearing from the grid (which takes a handful of seconds), the smaller ships can then take the gate and arrive only a couple of seconds after the battleships. | |||
Similarly, if you're using a hacking frigate for sites like the [[Override Transfer Array]], the frigate would in turn take the gate from a stand-still as the logistics disappear off grid. Then they'd land inside the pocket after most of the Eysturs have already spawned. | |||
===== Remote shield boost capabilities ===== | |||
It's important to know how how much of your repair capabilities are tied up into each ship. That way you'll be able to quickly gauge whether you have enough support left to handle the incoming damage if one of your logistics disconnects. Below is a table comparing the various means of repairing other ships, to give you a general idea of their potency. | |||
{| class="wikitable" style="font-size:95%;" | |||
! colspan="2" style="background-color:#222222;" | Modules and drones | |||
! colspan="2" style="background-color:#222222;" | Amount repaired in hp / seconds | |||
|- | |||
| rowspan="2" | [[image:icon_shield_transporter_i.png|40px|Remote Shield Boosters]] | |||
| Remote Shield Booster II | |||
| style="text-align:right;" | 85,3 - 115,1 hp/s | |||
| <div style="width:230px;background-color:indigo; font-size:80%"><div style="width:170px;background-color:darkslateblue"> </div></div> | |||
|- | |||
| Large S95a Remote Shield Booster | |||
| style="text-align:right;" | 76,8 - 103,6 hp/s | |||
| <div style="width:207px;background-color:indigo; font-size:80%"><div style="width:154px;background-color:darkslateblue"> </div></div> | |||
|- | |||
| rowspan="7" | [[image:icon_drone_bandwith.png|40px|Shield Maintenance Bots]] | |||
| 5 x Heavy Shield Maintenance Bot II | |||
| style="text-align:right;" | 90 hp/s | |||
| <div style="width:180px;background-color:DarkSlateBlue; font-size:80%"> </div> | |||
|- | |||
| 5 x Heavy Shield Maintenance Bot I | |||
| style="text-align:right;" | 75 hp/s | |||
| <div style="width:150px;background-color:DarkSlateBlue; font-size:80%"> </div> | |||
|- | |||
| 5 x Medium Shield Maintenance Bot II | |||
| style="text-align:right;" | 35 hp/s | |||
| <div style="width:70px;background-color:DarkSlateBlue; font-size:80%"> </div> | |||
|- | |||
| 4 x Medium + 1 x Light Shield Maintenance Bot II<small> <ref>Standard setup for a [[Scimitar]] is to use 4 medium and 1 light shield maintenance bot and they get a bonus to drone repair amount.</ref></small> | |||
| style="text-align:right;" | 32,4 - 68,8 hp/s | |||
| <div style="width:130px;background-color:SlateBlue; font-size:80%"><div style="width:65px;background-color:darkslateblue"> </div> | |||
|- | |||
| 5 x Medium Shield Maintenance Bot I | |||
| style="text-align:right;" | 30 hp/s | |||
| <div style="width:60px;background-color:DarkSlateBlue; font-size:80%"> </div> | |||
|- | |||
| 5 x Light Shield Maintenance Bot II<small> <ref>Standard setup for a [[Basilisk]] is to use 5 light shield maintenance bot and they get a bonus to drone repair amount.</ref></small> | |||
| style="text-align:right;" | 17,5 - 36 hp/s | |||
| <div style="width:72px;background-color:SlateBlue; font-size:80%"><div style="width:36px;background-color:DarkSlateBlue; font-size:80%"> </div></div> | |||
|- | |||
| 5 x Light Shield Maintenance Bot I | |||
| style="text-align:right;" | 15 hp/s | |||
| <div style="width:30px;background-color:DarkSlateBlue; font-size:80%"> </div> | |||
|} | |||
<small> Legend: <font color="DarkSlateBlue">█</font> Base repair amount <font color="SlateBlue">█</font> Ship bonuses <font color="indigo">█</font> Siege warfare link bonus | |||
<references/></small> | |||
== Issuing commands == | == Issuing commands == | ||
It doesn't matter if you're calling target, calling for aligns or something else entirely; Always issue commands with a clear voice and repeat the command if it is really important. If possible, have keywords like ''"Fleet"'' (everyone), ''"Battleships"'' (mostly for align or warp purposes), ''"DD"'' (usually non-snipers excluding the dronebunny), ''"Snipers"'', ''"Logistics"'', ''"Dronebunny"'' or something similar, then follow up with the actual command. For example, ''"Battleships ... align down the gate"'', ''"Logistics ... L up"'', a series of ''"Snipers ... Anthem Neos are primary"'', ''"DD ... Augas are primary, then Deltole"'' and ''"Dronebunny ... go for the Tamas"'' or ''"Fleet ... align to broadcast, drones in."''. | It doesn't matter if you're calling target, calling for aligns or something else entirely; Always issue commands with a clear voice and repeat the command if it is really important. If possible, have keywords like ''"Fleet"'' (everyone), ''"Battleships"'' (mostly for align or warp purposes), ''"DD"'' (usually non-snipers excluding the dronebunny), ''"Snipers"'', ''"Logistics"'', ''"Dronebunny"'' or something similar, then follow up with the actual command. For example, ''"Battleships ... align down the gate"'', ''"Logistics ... L up"'', a series of ''"Snipers ... Anthem Neos are primary"'', ''"DD ... Augas are primary, then Deltole"'' and ''"Dronebunny ... go for the Tamas"'' or ''"Fleet ... align to broadcast, drones in."''. | ||