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Naara elein (talk | contribs) Added an alternative approach to finding the Tau ratio, based on the equations already shown here and then comparing the result to the in-game value |
Naara elein (talk | contribs) |
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What we are looking for is the Tau ratio, which is | What we are looking for is the Tau ratio, which is | ||
"Cap recharge time" / Tau = | "Cap recharge time" / Tau = constant | ||
where this ratio has been suggested to be 4.8 , 4.9 or 5.0 | where this ratio has been suggested to be 4.8 , 4.9 or 5.0 | ||
dC/dt (peak) = Cmax/(2*Tau) = Cmax/(2*"Cap recharge time" / | dC/dt (peak) = Cmax/(2*Tau) = Cmax/(2 * "Cap recharge time" / constant) = (constant/2)*(Cmax / "Cap recharge time") | ||
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5.0 -> dC/dt (peak) = 2.50*Cmax/"Cap recharge time" = 2.50*300/90 = 8.333 | 5.0 -> dC/dt (peak) = 2.50*Cmax/"Cap recharge time" = 2.50*300/90 = 8.333 | ||
Seamus | Seamus constant of 5 leads to the same peak recharge value that is seen in the game. | ||
''edit:'' | |||
Kivena's orange graph above reaches a maximum value of 250%, same as 2.5. By doing what Kivena did, setting Cmax and "Cap recharge time" both to 100%, which means they cancel eachother out, the following expression is reached | |||
dC/dt (peak) = constant / 2 * (Cmax / "Cap recharge time") = constant / 2 | |||
This can only be 2.5 if the constant = 5. So the orange graph is spot on. It's just the line fit of the blue graph that gives a lower value, perhaps something that can be traced back to a measuring error near the end points or even that the computer program used somehow failed. | |||