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Faction warfare: Difference between revisions

From EVE University Wiki
remove list of systems as that is not where the FW contracts are. FW battles are generated based on where the most FW plexes are being run.
tweak warzone control info since that has changed since the original writing.
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== More stuff? ==  
== More stuff? ==  
=== Battlefield intelligence page ===
=== Warzone control window ===
The battlefield intelligence page lists a few statistics about your militia, your corporation and your character.
[[File:FW Warzone control window 10 Dec 2013.jpg|thumb|A view of the Caldari v Gallente Warzone Control Window, December 2013]]
The items it list are number of pilots on each militia, including people in corporations, kills during the last day, week and total – no idea what total this is though. It also lists for the same timeframe victory points and last but not least currently occupied systems.
The battlefield intelligence page was been split into 3 tabs, Warzone Control, Statistics and Rules of Engagement.  


It also lists, which systems are close, where fights have occurred (dangerous systems) and which have been recently contested and/or changed hand, though again I'm not sure about this.
The Warzone Control tab shows various items of information about the current warzone. It has a table showing system control information, systems, level, jumps and capture status and allows sorting by any of the 4 columns. There is also a star map showing the warzone for the militia you are in, ie. Caldari vs. Gallente. It also shows the tier levels for the two militias and victory point totals for your militia.
 
The Statistics tab lists a few statistics about your militia, your corporation and your character. The items it lists are the number of pilots in each militia, including people in corporations, kills during the last day, week and total – no idea what total this is though. It also lists for the same timeframe victory points and last but not least currently occupied systems.


In overall, apart from the news to the sidebar, which are usually role play in nature with some hints toward certain objectives I hardly use it. More interesting and informational is the star map.


=== The Star Map ===  
=== The Star Map ===  
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You'll only lose enemy faction standing for killing faction NPC's in plexes, or by getting 'promoted' by your own (npc) faction warfare corporation, which will happen as a result of completing plexes or missions. You don't have to complete plexes to get the pvp you desire (but can still go in them to use their tactical benefits). You don't need to do missions.
You'll only lose enemy faction standing for killing faction NPC's in plexes, or by getting 'promoted' by your own (npc) faction warfare corporation, which will happen as a result of completing plexes or missions. You don't have to complete plexes to get the pvp you desire (but can still go in them to use their tactical benefits). You don't need to do missions.


=== Can I run missions for the Amarr to offset any losses I do make? ===  
=== Can I run missions for the opposing faction to offset any standings losses I do make? ===  


Of course. There are no Amarr level 4 "kill" agents in Metropolis or Heimatar, although there are level 4 agents working for other divisions, and you could mission in other areas.
Of course, but agents might not be in your area. For example, there are no Amarr level 4 "kill" agents in Metropolis or Heimatar, although there are level 4 agents working for other divisions, and you could mission in other areas.


=== Can I still do normal missions in empire or go mining? ===  
=== Can I still do normal missions in empire or go mining? ===  
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Within the Amarr-Minmatar war the CVA have been a long time supporter of the Amarr NPC militia as well of some of the player corporations. Since alliances can't join militias their support was mostly more logistically and I personally encountered them almost never in the factional warfare zones fighting. Though they recently retracted their official support (ingame news), this doesn't mean that there are no out-of-militia supporters in the Amarr-Minmatar war. Personally I already encountered an NPC noob scout in an noob ship as FC following my gang everywhere dragging an Amarr militia gang with him.
Within the Amarr-Minmatar war the CVA have been a long time supporter of the Amarr NPC militia as well of some of the player corporations. Since alliances can't join militias their support was mostly more logistically and I personally encountered them almost never in the factional warfare zones fighting. Though they recently retracted their official support (ingame news), this doesn't mean that there are no out-of-militia supporters in the Amarr-Minmatar war. Personally I already encountered an NPC noob scout in an noob ship as FC following my gang everywhere dragging an Amarr militia gang with him.


There also have been some known spies in the Minmatar militia, who have been identified, which you will notice and learn from just watching the militia chat and being active. Keeping good and bad militia members and FC in your personal adressbook can help keeping track of these people.  
There also have been some known spies in the Minmatar militia, who have been identified, which you will notice and learn from just watching the militia chat and being active. Keeping good and bad militia members and FC in your personal address book can help keeping track of these people.  


As Patric also stated there is no functional command structure within these militias - although some corporation have gathered around some regulations - there is no ingame way to enforce any of these regulations, e.g. killboard loss posting is requested but can not be enforced, there is no shared standing or derived standing and individual player corporations within a militia can be war dec'ed by player corporations within their own militia as well as from corporations outside the militia, resulting in no way to support allied player corporations in the militia from within the alliance apart from re'deccing the aggressing player corporation with your own corporation.
As Patric also stated there is no functional command structure within these militias - although some corporation have gathered around some regulations - there is no ingame way to enforce any of these regulations, e.g. killboard loss posting is requested but can not be enforced, there is no shared standing or derived standing and individual player corporations within a militia can be war dec'ed by player corporations within their own militia as well as from corporations outside the militia, resulting in no way to support allied player corporations in the militia from within the alliance apart from re'deccing the aggressing player corporation with your own corporation.