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Dominix: Difference between revisions

From EVE University Wiki
Line 313: Line 313:
ship=Dominix|
ship=Dominix|
shipTypeID=645|
shipTypeID=645|
fitName=PvP Neut|
fitName=Neuting tank|
fitID=PvP-Neut|
fitID=Neuting-tank|
high1name=Heavy Unstable Power Fluctuator I|
high1name=Heavy Unstable Power Fluctuator I|
high1typeID=16479|
high1typeID=16479|
Line 321: Line 321:
high3name=Heavy Unstable Power Fluctuator I|
high3name=Heavy Unstable Power Fluctuator I|
high3typeID=16479|
high3typeID=16479|
high4name=Medium Energy Neutralizer II|
high4name=Heavy Unstable Power Fluctuator I|
high4typeID=12267|
high4typeID=16479|
high5name=Medium Energy Neutralizer II|
high5name=Drone Link Augmentor II|
high5typeID=12267|
high5typeID=24427|
high6name=Medium Energy Neutralizer II|
high6name=Drone Link Augmentor II|
high6typeID=12267|
high6typeID=24427|
mid1name=Prototype 100MN Microwarpdrive I|
mid1name=Large Micro Jump Drive|
mid1typeID=5945|
mid1typeID=4383|
mid2name=Heavy Electrochemical Capacitor Booster I|
mid2name=100MN Afterburner II|
mid2typeID=5051|
mid2typeID=12068|
mid3name=Heavy Electrochemical Capacitor Booster I|
mid3name=Heavy Capacitor Booster II|
mid3typeID=5051|
mid3typeID=3578|
mid4name=Stasis Webifier II|
mid4name=Omnidirectional Tracking Link II|
mid4typeID=527|
mid4typeID=24438|
mid5name=Warp Disruptor II|
mid5name=Omnidirectional Tracking Link II|
mid5typeID=3244|
mid5typeID=24438|
low1name=Damage Control II|
low1name=Damage Control II|
low1typeID=2048|
low1typeID=2048|
low2name=Reactor Control Unit I|
low2name=1600mm Reinforced Rolled Tungsten Plates I|
low2typeID=1353|
low2typeID=11325|
low3name=Armor Explosive Hardener II|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11646|
low3typeID=11269|
low4name=Energized Adaptive Nano Membrane II|
low4name=Armor Kinetic Hardener II|
low4typeID=11269|
low4typeID=11644|
low5name=Energized Adaptive Nano Membrane II|
low5name=Armor Thermic Hardener II|
low5typeID=11269|
low5typeID=11648|
low6name=1600mm Reinforced Rolled Tungsten Plates I|
low6name=Armor Explosive Hardener II|
low6typeID=11325|
low6typeID=11646|
low7name=1600mm Reinforced Rolled Tungsten Plates I|
low7name=Drone Damage Amplifier II|
low7typeID=11325|
low7typeID=4405|
drone1name=Warrior II x5|
drone1name=Garde II x5|
drone1typeID=2488|
drone1typeID=28211|
drone2name=Hammerhead II x5|
drone2name=Warrior II x10|
drone2typeID=2185|
drone2typeID=2488|
drone3name=Ogre II x5|
drone3name=Hornet EC-300 x5|
drone3typeID=2446|
drone3typeID=23707|
drone4name=Bouncer II x5|
drone4name=Valkyrie II x5|
drone4typeID=28215|
drone4typeID=21640|
drone5name=Vespa EC-600 x5|
drone5name=Curator II x5|
drone5typeID=23705|
drone5typeID=28213|
charge1name=Navy Cap Booster 800 x1|
charge1typeID=32014|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Trimark Armor Pump I|
rig1name=Large Trimark Armor Pump I|
rig1typeID=25894|
rig1typeID=25894|
Line 367: Line 373:
rig3name=Large Trimark Armor Pump I|
rig3name=Large Trimark Armor Pump I|
rig3typeID=25894|
rig3typeID=25894|
difficulty=1|
difficulty=2|
warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=ODY 1.0|
version=RUBI 1.0|
shipDNA=645:12267;3:16479;3:527;1:3244;1:5051;2:5945;1:1353;1:2048;1:11269;2:11325;2:11646;1:25894;3:2185;5:2446;5:2488;5:23705;5:28215;5::|
shipDNA=645:16479;4:24427;2:3578;1:4383;1:12068;1:24438;2:2048;1:4405;1:11269;1:11325;1:11644;1:11646;1:11648;1:25894;3:2488;10:21640;5:23707;5:28211;5:28213;5:32014;1::|
skills=Acceleration Control IV</li><li>Afterburner III</li><li>Armor Rigging III</li><li>Combat Drone Operation IV</li><li>Drone Durability III</li><li>Drone Interfacing V</li><li>Drone Navigation V</li><li>Drone Sharpshooting IV</li><li>Drones V</li><li>Electronic Warfare IV</li><li>Electronic Warfare Drone Interfacing III</li><li>Electronics IV</li><li>EM Armor Compensation IV</li><li>Energy Emission Systems IV</li><li>Energy Grid Upgrades II</li><li>Energy Management IV</li><li> </li><li>Energy Systems Operation IV</li><li>Engineering V</li><li>Evasive Maneuvering IV</li><li>Explosive Armor Compensation IV</li><li>Gallente Battleship IV</li><li>Gallente Cruiser IV</li><li>Gallente Drone Specialization IV</li><li>Gallente Frigate IV</li><li>Heavy Drone Operation V</li><li>High Speed Maneuvering IV</li><li>Hull Upgrades V</li><li>Jury Rigging III</li><li>Kinetic Armor Compensation IV</li><li>Long Range Targeting IV</li><li>Mechanic V</li><li>Minmatar Drone Specialization IV</li><li> </li><li>Nanite Interfacing III</li><li>Nanite Operation III</li><li>Navigation IV</li><li>Propulsion Jamming IV</li><li>Science IV</li><li>Scout Drone Operation V</li><li>Sentry Drone Interfacing V</li><li>Shield Management IV</li><li>Signature Analysis IV</li><li>Spaceship Command IV</li><li>Targeting IV</li><li>Thermic Armor Compensation IV</li><li>Thermodynamics IV</li><li>Warp Drive Operation III|
skills=|
notes=An older fit for a neuting battleship</li><li>As fitted, with all skills at V and before boost, this ship has 151.2 K EHP, flies at 851 m/s (1216 m/s overheated) and align in 18.1 s with MWD on (12.2 s off). Cap stable as long as you don't run out of Navy Cap boosters 800 s.</li><li>Will drain 120 cap unit per s</li><li>Damage is only provided by drones, and can reach 475 dps with Ogre II}}
notes=A neuting fit that put emphasis on the tank at the price of lower dps.</li><li>As fitted, with all skills at V and before boost, this ship has 136 K EHP (154 K EHP with resist mods overheated), flies at 320 m/s (420 m/s overheated) and align in 17.9 s with AB on (12.2 s off). Cap stable as long as you don't run out of Navy Cap boosters 800.</li><li>Damage varies between 554 dps at 63 + 12 km with Garde II to 148 dps with Warrior II</li><li>Will neut 100 cap units per s</li><li>The use of the micro jump drive and of the afterburner are debated. This combination allow for better positioning, including the possibility of extraction if you are pointed (won't work if you get scrambled). MWD, target painter, sensor booster or ECCM modules can also be used.}}


{{ShipFitting|
{{ShipFitting|
ship=Dominix|
ship=Dominix|
shipTypeID=645|
shipTypeID=645|
fitName=PvP Neut 2|
fitName=Neuting high dps|
fitID=PvP-Neut-2|
fitID=Neuting-high-dps|
high1name=Heavy Unstable Power Fluctuator I|
high1name=Heavy Unstable Power Fluctuator I|
high1typeID=16479|
high1typeID=16479|
Line 388: Line 394:
high4name=Heavy Unstable Power Fluctuator I|
high4name=Heavy Unstable Power Fluctuator I|
high4typeID=16479|
high4typeID=16479|
high5name=Heavy Diminishing Power System Drain I|
high5name=Drone Link Augmentor II|
high5typeID=16503|
high5typeID=24427|
high6name=Heavy Diminishing Power System Drain I|
high6name=Drone Link Augmentor II|
high6typeID=16503|
high6typeID=24427|
mid1name=100MN Afterburner II|
mid1name=Large Micro Jump Drive|
mid1typeID=12068|
mid1typeID=4383|
mid2name=Large Micro Jump Drive|
mid2name=100MN Afterburner II|
mid2typeID=4383|
mid2typeID=12068|
mid3name=Warp Disruptor II|
mid3name=Heavy Electrochemical Capacitor Booster I|
mid3typeID=3244|
mid3typeID=5051|
mid4name=Fleeting Propulsion Inhibitor I|
mid4name=Omnidirectional Tracking Link II|
mid4typeID=4027|
mid4typeID=24438|
mid5name=Large Capacitor Battery II|
mid5name=Omnidirectional Tracking Link II|
mid5typeID=3504|
mid5typeID=24438|
low1name=Damage Control II|
low1name=Damage Control II|
low1typeID=2048|
low1typeID=2048|
Line 410: Line 416:
low4name=Energized Adaptive Nano Membrane II|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=11269|
low4typeID=11269|
low5name=Energized Explosive Membrane II|
low5name=Drone Damage Amplifier II|
low5typeID=11229|
low5typeID=4405|
low6name=Drone Damage Amplifier II|
low6name=Drone Damage Amplifier II|
low6typeID=4405|
low6typeID=4405|
low7name=Drone Damage Amplifier II|
low7name=Drone Damage Amplifier II|
low7typeID=4405|
low7typeID=4405|
drone1name=Hammerhead II x5|
drone1name=Garde II x5|
drone1typeID=2185|
drone1typeID=28211|
drone2name=Ogre II x5|
drone2name=Warrior II x10|
drone2typeID=2446|
drone2typeID=2488|
drone3name=Hobgoblin II x5|
drone3name=Hornet EC-300 x5|
drone3typeID=2456|
drone3typeID=23707|
drone4name=Wasp EC-900 x5|
drone4name=Valkyrie II x5|
drone4typeID=23473|
drone4typeID=21640|
drone5name=Valkyrie II x5|
drone5name=Curator II x5|
drone5typeID=21640|
drone5typeID=28213|
rig1name=Large Ancillary Current Router I|
charge1name=Navy Cap Booster 800 x1|
rig1typeID=25956|
charge1typeID=32014|
rig2name=Large Ancillary Current Router I|
charge2name=open|
rig2typeID=25956|
charge3name=open|
rig3name=Large Semiconductor Memory Cell I|
charge4name=open|
rig3typeID=25954|
charge5name=open|
rig1name=Large Anti-Explosive Pump I|
rig1typeID=25888|
rig2name=Large Trimark Armor Pump I|
rig2typeID=25894|
rig3name=Large Trimark Armor Pump I|
rig3typeID=25894|
difficulty=2|
difficulty=2|
warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=ODY 1.0|
version=RUBI 1.0|
shipDNA=645:16479;4:16503;2:3244;1:3504;1:4027;1:4383;1:12068;1:2048;1:4405;2:11229;1:11269;2:20353;1:25954;1:25956;2:2185;5:2446;5:2456;5:21640;5:23473;5::|
shipDNA=645:16479;4:24427;2:4383;1:5051;1:12068;1:24438;2:2048;1:4405;2:11269;2:20353;1:25888;1:25894;2:2488;10:21640;5:23707;5:28211;5:28213;5:32014;1::|
skills=|
skills=|
notes=A variation on the PvP Neut fit above. Lower EHP but significantly higher dps and does not requires cap boosters. The combination of a Micro Jump Drive and an afterburner also opens all kind of tactical possibilities.</li><li>With all skills at V and before boosts, this ship has 95.4 K EHP, flies at 362 m/s (474 m/s overheated) and align in 18 s with AB on (12.1 s off). The cap will last for 4 min 18 s.</li><li>Damage depends on drones and can reach 701 dps with Ogre II.</li><li>The large drone bay allow for a variety of drones in the cargo hold. The selection to the left can be changed to suit the expected tactical situation.</li><li>As above, this fit will drain 120 cap units per s.}}
notes=A neuting fit which has a lower tank than the previous fit, but significantly more dps.</li><li>As fitted, with all skills at V and before boost, this ship has 108 K EHP (no overheating possible), flies at 319 m/s (419 m/s overheated) and align in 18 s with AB on (12.1 s off). Cap stable as long as you don't run out of Navy Cap boosters 800.</li><li>Damage varies between 751 dps at 63 + 12 km with Garde II to 201 dps with Warrior II</li><li>Will neut 100 cap units per s</li><li>See above for the discussion on the AB and MJD}}


==Tactics==
==Tactics==