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Sin tsukaya (talk | contribs) |
→Managing the incoming damage: Added a little more information about the two basic approaches -- Reduce incoming dps or make every shot count for improved overall completion times. |
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How much damage a certain ship puts out in comparison to their resists and buffer as well as how easy they are to hit, is what matters if your goal is to reduce the incoming damage as fast as possible. | How much damage a certain ship puts out in comparison to their resists and buffer as well as how easy they are to hit, is what matters if your goal is to reduce the incoming damage as fast as possible. Ships with a high amount of damage but weak tanks are commonly referred to as ''"glass cannons"''' in EVE and for minimum effort you remove a lot of damage from the grid by focusing on them first. | ||
Remember that not all ships can reliably hit the smaller targets, like frigates, with their high speed and small signature, so some flexibility needs to be applied here. Snipers usually can't hit smaller targets either and non-snipers cannot engage sniper-targets out at 100km+ either. Also remember that their engagement range should be considered as well. Not only because it's easier to shoot frigates at range compared to when they are orbiting close, but also because some ships won't be able to apply their damage until they get closer. | Remember that not all ships can reliably hit the smaller targets, like frigates, with their high speed and small signature, so some flexibility needs to be applied here. Snipers usually can't hit smaller targets either and non-snipers cannot engage sniper-targets out at 100km+ either. Also remember that their engagement range should be considered as well. Not only because it's easier to shoot frigates at range compared to when they are orbiting close, but also because some ships won't be able to apply their damage until they get closer. | ||
So be sure to take your fleet composition into consideration and utilize your fleet's offensive capabilities intelligently. | While focused fire from the entire fleet on targets one by one can be highly effective at quickly dropping the incoming damage, you sometimes run into diminishing return issues due to some ships being unable to apply their damage to all targets. People waste time trying to lock up things that die before they can shoot, or waste a full cycle and most of the damage potential of their guns just to pick off a tiny portion of the damage left. In those cases it can sometimes be more beneficial to assign targets to people in the fleet based on what they can most effectively hit. That way it might take longer to drop the initial damage, but the overall site completion times improve. | ||
So be sure to take your fleet composition into consideration and utilize your fleet's offensive capabilities intelligently. A mix of both those tactics are usually warranted, focus fire on the truly dangerous enemies first, then fall back to a more adaptive focus based on application. | |||
== Overcoming enemy logistics support == | == Overcoming enemy logistics support == | ||
The following ships have fleet supporting capabilities: | The following ships have fleet supporting capabilities: | ||